tag:blogger.com,1999:blog-21988030.post5567882325189005972..comments2024-02-19T06:21:58.706+00:00Comments on Board Games - Creation And Play: Once BittenJackson Popehttp://www.blogger.com/profile/12685562784078130612noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-21988030.post-70699719437424296792014-08-01T22:25:52.944+01:002014-08-01T22:25:52.944+01:00Hiya Richard,
Good to hear from you again. I have...Hiya Richard,<br /><br />Good to hear from you again. I have considered KickStarter, and I'm wary of backing things on it, which make be a bad candidate for trying to fund things through it! <br /><br />It's a good point about thinking about your pitch to publishers in those terms, though. I'm sure I can use that idea to help improve my publisher pitch - thanks!<br /><br />Cheers,<br /><br />JackJackson Popehttps://www.blogger.com/profile/12685562784078130612noreply@blogger.comtag:blogger.com,1999:blog-21988030.post-59543473442167692712014-07-31T23:42:57.998+01:002014-07-31T23:42:57.998+01:00Hi Jack,
Have you thought about attempting the se...Hi Jack,<br /><br />Have you thought about attempting the self publishing route through kickstarter? It would give you a good census on whether you have a good game that is likely to prove a hit.<br /><br />Alternatively look at the successful board game kickstarter campaigns and think about your pitch in the same manner to a publisher. Might give you ideas on how to pitch the game mechanic and what you want them to achieve quality wise.<br /><br />Just a thought.<br /><br />Cheers<br /><br />RichardAnonymoushttps://www.blogger.com/profile/00444119019768721941noreply@blogger.comtag:blogger.com,1999:blog-21988030.post-82732136281019847672014-07-27T19:30:08.383+01:002014-07-27T19:30:08.383+01:00Hiya Paul,
That's pretty much what I was hopi...Hiya Paul,<br /><br />That's pretty much what I was hoping. As an erstwhile publisher myself, I've always got production costs at the back of my mind and I always appreciated flexibility from the designers who submitted games to me. The person footing the bill and taking the risk needs to have the final say on what gets published. Now I just need to get Zombology a bit more polished...<br /><br />Cheers,<br /><br />JackJackson Popehttps://www.blogger.com/profile/12685562784078130612noreply@blogger.comtag:blogger.com,1999:blog-21988030.post-36828661961609108822014-07-27T17:31:03.322+01:002014-07-27T17:31:03.322+01:00In my limited experience, what a publisher is look...In my limited experience, what a publisher is looking for in a designer is professionalism, flexibility, and patience. What they look for in a design submission is a playable prototype and well-written rules that have already been as thoroughly playtested as you can manage on your own before they see it. Also it helps if a game is designed with production cost in mind. In general, I don't think they want a designer to submit art - partly because they want flexibility in layout and production specifics, partly because they may want to modify the theme.<br /><br />These are all gross generalizations, but I hope they lend you my perspective on where your focus should be before you write that first submission letter.Paul Owenhttps://www.blogger.com/profile/02260814589584723033noreply@blogger.com