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Monday, August 18

Preview

Our next campaign, for our 4th print at home roll & write game is now in preview.

Exodus from Reynoldsworld

Exodus is a 1-6 player roll and write that takes 15-30 minutes to play.

You're a starship captain, saving the population of a planet under threat from an approaching alien armada.

In the first half of the game you build a ship. Do you go for fast and sleek? Or slow and capacious?

Then you set out on the dangerous journey from Reynoldsworld to one of six nearby habitable worlds.

There's a big bonus for forming the first colony, plus arriving first at any of the six planets gets you another bonus, so watch where your opponents are heading.

After dropping off your cargo of colonists and supplies to get them started, you can return to Reynoldsworld for more, or head straight on to another nearby world to try to get there ahead of your competitors.

Will you end the game as the saviour of Reynoldsworld, or will they just name a park after you?

Follow the campaign to be notified when it launches in September.

While I've been focussing on Exodus, Paul has been busy too.

We've now started shipping the playmats from the Box of Xeno Flicks 1 campaign, and we're receiving the final materials for the campaign early this week, so manufacturing can begin in earnest shortly too.

Busy, busy!

Monday, August 11

Next

This weekend I’ve started work on the Gamefound campaign for our next print at home roll and write game.

It’s called Exodus From Reynoldsworld.

You have to save the population of a planet.

Under threat of an alien armada.

Build a ship.

Do you go small and fast? Or slow and capacious?

Over-index on engines and fuel to go faster?

Or cram in as many people as possible?

Build shields to protect your cargo?

Or accept the inevitable attrition of a dangerous crossing?

Once you built your ship, choose a destination.

Try to get there first and get the founding bonus?

It feels a little like Galaxy Trucker.

Coming to Gamefound next month I hope, assuming I can get the page finished in time.

Monday, August 4

Finished. Not Finished. Finished Again?

I've spent the last week in a treehouse in the woods.

And on bikes and beaches.

And enjoying pretty towns and villages.

And fresh seafood.

And working on Exodus again.

It was finished.

I'd done the graphic design.

And the final rulebook.

I took some blank sheets with me to work on some ideas for extra sheets.

And a few ordinary sheets too.

I had an idea.

Tried it out a few times.

It's an improvement.

Now I need to update everything with the changes.

Is it done now?