tag:blogger.com,1999:blog-21988030.post5674069395688654478..comments2024-02-19T06:21:58.706+00:00Comments on Board Games - Creation And Play: Unique, Hand-Made GamesJackson Popehttp://www.blogger.com/profile/12685562784078130612noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-21988030.post-41905780243752179152017-04-18T13:22:02.589+01:002017-04-18T13:22:02.589+01:00Hiya Derek,
That's a good idea. Let me know w...Hiya Derek,<br /><br />That's a good idea. Let me know when you have something you'd like me to take a look at!<br /><br />Cheers,<br /><br />JackJackson Popehttps://www.blogger.com/profile/12685562784078130612noreply@blogger.comtag:blogger.com,1999:blog-21988030.post-79772288324388907722017-04-18T13:05:09.995+01:002017-04-18T13:05:09.995+01:00@jack ... many KS take months to fulfill their fin...@jack ... many KS take months to fulfill their final delivery. You could even have a more innovative (?) model whereby early adopters ("get your game within a month"!) might pay more... <br /><br />My game needs more "internal" playtesting but I appreciate the offer!GamesBookhttps://www.blogger.com/profile/08822273243607808813noreply@blogger.comtag:blogger.com,1999:blog-21988030.post-29060915336564021952017-04-18T12:53:11.108+01:002017-04-18T12:53:11.108+01:00Hiya Derek,
Yeah, I've considered that a coup...Hiya Derek,<br /><br />Yeah, I've considered that a couple of times. While Kickstarter has clearly transformed the industry and enabled many companies to make games they couldn't have funded any other way, I'm still very wary of it - I fear there's a lot of stuff on there that's not yet ready for production, but they've got a nice video and cool art so it pledges like hot cakes.<br /><br />A hand-made run of Zombology would take about 45 mins/per copy to make, so if I spent six hours a week making them (plus the marketing, etc.) I'd be making eight copies a week - it would take about a quarter to make them all. So I'd need some way to convey the time delay between copies.<br /><br />I've not ruled it out, but I'm leaning away from Kickstarter, but that might doom me to failure! I'm still thinking things through.<br /><br />Do you want me to take a look at your game?<br /><br />Cheers,<br /><br />JackJackson Popehttps://www.blogger.com/profile/12685562784078130612noreply@blogger.comtag:blogger.com,1999:blog-21988030.post-9698114958383052502017-04-18T12:15:21.669+01:002017-04-18T12:15:21.669+01:00I still think its worth testing the waters for a l...I still think its worth testing the waters for a limited hand-made run via Kickstarter. E.g. 100 games at $20 each is a fixed target of $2000. I am also curious to see how that goes in terms of validating the market for others follow suit. <br /><br />For the first time in 30+ years of fiddling with ideas for games, I finally think I have one which I would not be embarrassed to try & sell to people... but running a KS from Africa will be too much of a challenge because of shipping costs...GamesBookhttps://www.blogger.com/profile/08822273243607808813noreply@blogger.com