Monday, June 17

Opportunities

I've spent this week working on two things.

Some 'proper' ads.

Which aren't working well yet, but might in the future.

And a business opportunity.

Which could be transformative.

It is, yet again, a busy time.

Meanwhile, Paul has got the laser-cutter repaired.

No longer out of action

And is boxing up the US/Canadian orders from the Gamefound campaign.

Now the laser-cutter is repaired we can make up the last few things required and ship them all to GamesQuest to begin their journey to the US.

After that it will be the EU ones and the last few standard rewards.

Fulfilment is well on-track.


Monday, June 10

Catch-up

Things are flat out at the moment.

Paul is speedily shipping Gamefound rewards.

So I've got to do the bookkeeping for those shipped pledges.

We've had a run of website orders.

So I've got to do the bookkeeping for those too.

It’s not over yet!

And there's a whole heap of post-Expo tasks to do too.

Plus there's a possible game changer that's looming with a deadline of the 19th.

There's loads to do!

Monday, June 3

Awesome

We've just got back from the UK Games Expo.

Before it all began...

Four full-on days of travel, demoing & selling FlickFleet, and hanging out with my best mate.

It was awesome.

We were both a bit worried about how it would go.

Last year we had a run of great reviews in the lead up to the show.

And it was our best year ever.

No reviews this year.

It could have been disappointing.

We had no idea what to expect really.

We needn't have worried.

It ran from Friday to Sunday, and by Friday lunchtime Paul had decided to go back to York to get more stock. We ran out of some things, and were very low on others.

By the end of the first day.

Paul's return to York was well worth it!

We had our best show ever again.

Sales were amazing.

But more than that, it was awesome to spend the time chatting to people who love FlickFleet or introducing people to FlickFleet for the first time and seeing them love it.

See FlickFleet spark joy.

Playing a game and having passing members of the public stop to tell others that the game is amazing and they need to buy it. Several times.

Getting our best ever score (12!) in the solo competition, not once but twice!

And many hours with Paul, catching up, making plans and working out our next steps.

I feel energized. And enthused. And utterly knackered.