I've spent much of the last week frantically crafting an updated prototype.
For a push-your-luck game we're working on.
So I could take it to Yorcon - Paul's mini-convention that he runs every autumn.
The last couple of years Paul's done a bingo card for every attendee.
To fill it in, you need to play with a wide variety of other people.
Do special tasks.
The last few years there's been several designers who've brought at least one prototype.
Lots of options to choose from.
This year I was the only person to bring one.
And I brought only one.
I played it a lot.
Each other person only needed to play it once.
They actually played it several times on average.
Possibly on both the days I was there.
People played it with me.
And others taught it without me.
I got loads of feedback.
I got to try out a couple of variants I was considering.
They worked well.
People have signed up to buy a copy.
Others want a prototype to play with their families.
That's the best kind of feedback.
I also got to play Spirit Island and Rococo for the first time, plus Istanbul, Space Base, Terraforming Mars: The Dice Game, 6 Nimmt, a couple of games of Sky Team, several games of The Lord of the Rings: The Fellowship of the Ring: The Trick-Taking Game (worst name ever!), and loads of games of Bomb Busters.
It was a great weekend.

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