Monday, January 30
Time
Monday, January 23
Shipping
Xeno Wars is now shipping.
The non-EU playmats have all gone.
Simple orders to the UK have gone too.
We’re ready to send the non-EU international simple orders.
But there’s been a ransomware attack on Royal Mail, so they aren’t shipping internationally at the moment.
Hopefully they’ll fix it soon.
Or we’ll need a backup plan.
In the meantime, it’s great to see peoples’ excitement when it arrives.
Thanks for sharing!
Monday, January 16
Progress
Monday, January 9
Changes
Monday, January 2
Notes
Monday, December 26
2023!
I hope all of you that celebrate it had a fantastic Christmas.
2023 is on the horizon.
As a lad who grew up in the seventies it sounds very futuristic.
Looking forward to my flying car.
In all seriousness I'm really looking forward to 2023.
I have so many game ideas buzzing in my head now.
After some very slow years.
COVID and the job I wasn't enjoying sucked all the creative headspace out of me.
I've found my mojo again.
Hopefully I can get some of these ideas completed.
Fingers crossed!
Monday, December 19
Four
I'm actively working on four games.
Rocky 'Roid is with playtesters awaiting feedback.
Siren Song I've tried a couple of times solo. I'm making notes and I'm almost ready to update the prototype.
Border Reivers has a page of notes.
And I'm doing the Scenario Booklet for FlickFleet.
I'm loving this burst of creativity.
Really enjoying the designing and prototyping of games.
Paul gave me a 10x10 game tracker he'd made me for Christmas.
I'm using it to track prototype plays.
Too much of my time over the last few years has been swallowed by running the business.
And trying to stay sane during COVID.
Monday, December 12
Creativity
Following some advice I got via Daniel Pink I’ve started a chain.
Just trying to keep a streak going of things that are important to me.
Game design. Exercise. Physio for my leg that is weakened by my MS. Meditation.
I've managed nine days so far.
And it’s been amazing.
I’ve made a new version of Rocky ‘Roid and sent it out to playtesters.
Written a load of notes for a second edition of Border Reivers.
Come up with a new idea for a game about sirens and Ancient Greek sailors.
And made notes.
And played it at Paul’s this weekend.
And come up with ideas for a new version.
I haven’t been this creative in years.
Something about it is working for me!
Monday, December 5
Finished
Monday, November 28
TGWAG: Final Week
I'm still looking for playtesters and feedback on my roll & write design.
As part of National Games Design Month I've been running The Game Within A Game (TGWAG).
In previous years we've had several entrants and some competition for the prize.
This year it's only been two.
There's still time to be in with a chance to win the prize!
In the meantime, I need to evolve the scoring.
I'd appreciate any feedback and ideas on it.
| Name | Rank | PIPs |
|---|---|---|
| Mal | Recycling Pipework Technician's Mate | 3 |
| Kylef | Recycling Pipework Technician's Mate | 2 |
Sunday, November 27
Stalled
I made good progress on the roll and write (Rocky ’Roid?) up until last weekend.
Over the weekend I played three games.
Two with other designers. One with a roll and write fan.
I got a lot of feedback.
I made rapid changes, improving things as I went.
Afterwards, I saw some opportunities to improve things further.
Even started updating the player sheet.
But I’ve stalled.
I know what I need to do: simplify the scoring.
But keep the interaction.
And some variability between games.
Plus there’s Gamefound fulfilment stuff to do.
Which is urgent.
I need to unblock.
Get moving again.
Only four days left in NaGa DeMon…
Monday, November 21
Gaming
Monday, November 14
Theme II
The game boxes have arrived at Paul’s.
His house is rammed.
The focus now must be shipping rewards and clearing some space!
Since Wednesday’s playtest I’ve done nothing with the Roll & Write (Ursa Miner?)
But Mal’s name suggestion has given me ideas.
A slightly different theme is taking shape in my brain.
It’s percolating.
Meanwhile I’ve been going back to my roots.
Writing a little app to convert the Gamefound fulfilment spreadsheet into our fulfilment spreadsheet.
I used to do it by hand.
Silly really.
This will take some time, but save a lot.
Even more in the long run.
Now the boxes have arrived, Paul needs it now though.
Roll & Write will have to wait!
The TGWAG scores at the end of week 2 are:
| Name | Rank | PIPs |
|---|---|---|
| Mal | Recycling Pipework Technician's Mate | 3 |
| Kylef | Recycling Pipework Technician's Mate | 2 |
Thursday, November 10
Theme
Tuesday, November 8
Test
The Wife is away.
I'm busier than usual.
Doing all the housework and parenting.
But also less busy.
I've no-one to hang out with once the kids are asleep.
So I've been making progress again.
We now have five different map ideas. All drafted and included in the download.
I've still only tested the first one.
Hopefully getting some more testing in on Wednesday...
Monday, November 7
Variety
| Name | Rank | PIPs |
|---|---|---|
| Kylef | Recycling Technician's Mate | 2 |
Friday, November 4
Play
I've played it for the first time.
Well, not the first time. But the first time with friends.
My previous plays were with myself. As fake other players.
I hate that.
But we played a 3-player game last night.
It worked.
There were some clunky bits though. And rules we never used at all.
Streamline.
I need to test it again.
Wednesday, November 2
Evolution
It's only the second of the month and I already have an update!
There's a whole new version available here.
I've changed a few things.
Simplified set-up a lot.
Added a bit more variation between players to encourage players to take different paths.
Tomorrow I have a Games Night at my house.
We very rarely play my prototypes at Games Night.
I usually hold a separate playtesting night.
I might ask my chums to indulge me tomorrow - see if we can try out the Roll & Write and the new version of Coalescence.
National Game Design Month off to a great start.
Only slight disappointment is that we don't have any TGWAG players this year.
It's been several years since I last did it, but we had several players back in those days.
Maybe I'll just end up playing by myself.
It still might work to keep me making progress...
Tuesday, November 1
TGWAG: The Beginning
The Game Within a Game.
All you have to do is help me out with the design of my Roll & Write during the month of November.
You can read the rules. Playtest the game. Ask questions. Give advice. Leave comments (here on the blog please). Come up with a name.
I will take all that feedback and iterate the game as quickly as I can.
And I will give out Pointless Internet Points.
For any help provided.
Players will be ranked by their points.
At the end there'll be a (sur)prize for the highest PIP total.
But we need to start at the beginning.
Here's where we start: https://drive.google.com/file/d/1pS7Uz04T1lvYy456W7O2juhTQfa6p8KR/view?usp=share_link
This zip file includes the rules and the player sheets as they are at the start of the month.
I've already got some ideas from previous playtester feedback.
Make the set-up far simpler. Maybe fixed Overlord demands, with different 'games' with different demands. And a different map for each 'game'.
Let me know your thoughts and I'll take it from here.
The PIP ranks for this game are:
| Rank | PIPs |
|---|---|
| Overlord | 46-50 |
| Vizier | 41-45 |
| Prospector Captain | 36-40 |
| Surveyor 1st Class | 31-35 |
| Assistant Surveyor | 26-30 |
| Scanner Operator | 21-25 |
| Sensor Technician | 16-20 |
| Sensor Cleaner | 11-15 |
| Recycling Pipework Technician | 6-10 |
| Recycling Pipework Technician's Mate | 1-5 |



















