Monday, August 25

Tariffs

In a lot of ways we’re lucky.

We make FlickFleet in Paul’s garage.

In York. In the UK.

So it’s not getting hit by the made in China tariffs introduced in the US.

The UK was fairly quick to strike a trade deal.

And we got 10%.

But we’ve benefited a lot from De Minimis.

The exception for orders under $800.

Half our orders go to the US.

Half!

The De Minimis rules were due to end.

In July 2027.

We had a couple of years to formulate a plan.

A few weeks ago that changed. 

It’s now next weekend.

All our orders to the US will get hit by a 10% tariff.

And whatever charge the courier feels like passing on for the hassle.

Or maybe even a higher flat rate fee?

We’ve stopped advertising to the US.

It’s going to have a huge effect on us.

For the moment we’re recommending US customers contact us about folding their orders in with the crowdfunding rewards we’re shipping in bulk towards the end of October.


Monday, August 18

Preview

Our next campaign, for our 4th print at home roll & write game is now in preview.

Exodus from Reynoldsworld

Exodus is a 1-6 player roll and write that takes 15-30 minutes to play.

You're a starship captain, saving the population of a planet under threat from an approaching alien armada.

In the first half of the game you build a ship. Do you go for fast and sleek? Or slow and capacious?

Then you set out on the dangerous journey from Reynoldsworld to one of six nearby habitable worlds.

There's a big bonus for forming the first colony, plus arriving first at any of the six planets gets you another bonus, so watch where your opponents are heading.

After dropping off your cargo of colonists and supplies to get them started, you can return to Reynoldsworld for more, or head straight on to another nearby world to try to get there ahead of your competitors.

Will you end the game as the saviour of Reynoldsworld, or will they just name a park after you?

Follow the campaign to be notified when it launches in September.

While I've been focussing on Exodus, Paul has been busy too.

We've now started shipping the playmats from the Box of Xeno Flicks 1 campaign, and we're receiving the final materials for the campaign early this week, so manufacturing can begin in earnest shortly too.

Busy, busy!

Monday, August 11

Next

This weekend I’ve started work on the Gamefound campaign for our next print at home roll and write game.

It’s called Exodus From Reynoldsworld.

You have to save the population of a planet.

Under threat of an alien armada.

Build a ship.

Do you go small and fast? Or slow and capacious?

Over-index on engines and fuel to go faster?

Or cram in as many people as possible?

Build shields to protect your cargo?

Or accept the inevitable attrition of a dangerous crossing?

Once you built your ship, choose a destination.

Try to get there first and get the founding bonus?

It feels a little like Galaxy Trucker.

Coming to Gamefound next month I hope, assuming I can get the page finished in time.

Monday, August 4

Finished. Not Finished. Finished Again?

I've spent the last week in a treehouse in the woods.

And on bikes and beaches.

And enjoying pretty towns and villages.

And fresh seafood.

And working on Exodus again.

It was finished.

I'd done the graphic design.

And the final rulebook.

I took some blank sheets with me to work on some ideas for extra sheets.

And a few ordinary sheets too.

I had an idea.

Tried it out a few times.

It's an improvement.

Now I need to update everything with the changes.

Is it done now?

Monday, July 28

Woods

I’m in Devon.

In the woods again.

Away from the stressful day job.

And most of the Eurydice work.

Relaxing.

Recharging.

Spending time with the family.

Bracketed at either end with a visit to the in-laws and my parents.

It’s good to have a break.

Monday, July 21

Proof-reading

I'm off on holiday from the middle of this week.

Visiting family.

Then a week in Devon.

Then more family on the way home.

So I wanted to get the last print run sorted before I left.

Proofing it was delayed this week by Expo scheming.

But I managed to get it finished on the weekend.

Caught a few errors

And corrections sent to the printers.

They were all minor.

Which is good as this was the third time I'd proofed them.

And Paul's done it.

And Rob has done the rulebook too.

But I want it to be the best it can be before the printers do 350 copies.

Fulfilment is getting closer.

The penultimate box of wooden bits has arrived.

Playmat tubes.

Just this final print run, the playmats, the second acrylic order and the final box of wooden bits to arrive now.

I've started finishing the fulfilment spreadsheet off too. 

Monday, July 14

Venture

We had a fantastic weekend at the NETE in Gateshead.

We were pretty busy!

Did more than twice what I’d hoped for.

Others did less well. 

Several traders left on Saturday evening or during the day on Sunday.

Gareth is not going to run it again :(

Years ago I’d toyed with the idea of starting a con in Newcastle.

Then Gareth started this.

I’m now considering taking it over.

Making a few changes.

I’ve a few weeks to make a decision…

Monday, July 7

Resurrection

After the disappointment of yet another awesome game designed by a friend that they don't want us to publish I took one of my older designs to Newcastle Playtest last week.

Normally I take a bag with six or seven games, last week I took one.

And to be honest, I wasn't really looking to play it.

I'd not played it in about three years.

It was there as a fallback if we needed games to play.

As it turns out, we did.

So I got it out.

Tried to remind myself of the rules.

We had five players.

I had to tweak things as we went.

But there was some potential there.

And the great crowd of designers and playtesters gave me feedback.

Useful feedback.

And ideas.

My head has been fizzing with ideas all week.

I've been frantically crafting a new version since Tuesday.

I've got a slot at the Playtest Zone at the North East Tabletop Expo on Friday afternoon.

I was going to play Jotunsaga or Siren Song.

Now I think I'll play the new version of The Uprising: Saga instead.

Need to finish the prototype first!

Monday, June 30

Culmination

It feels like I’ve finally broken the back of my involvement in our latest Gamefound campaign.

The graphic design is done.

I’ve placed the final printing order.

I’ve order the playmats and tubes.

The last acrylic order is just awaiting final colour selection for the planets.

I’ve made the changes to the app that builds the fulfilment spreadsheet.

And tested that it works.

Just waiting on the last four backers to complete their pledges, so I can run it for real.

Then that’s me done until we start getting the orders in the books as they ship.

I’m looking forward to having some free time again for game design.

And maybe starting the next Gamefound page.

For a fourth roll and write…

Monday, June 23

Excited

For the second time in a few months I’ve been really excited about a friend’s game.

Both created by designers at Newcastle Playtest.

Which is growing and gaining strength every month.

In both cases I’ve wanted to publish the game.

I’ve spent this week playtesting the latest with my mum, and The Wife and Daughter the Youngest a bit too.

Ideas fizzing.

Working on naming.

Playing with art styles.

But he’s not ready to hand it over to a publisher yet.

And the designer of the first one wants to try to find a bigger publisher.

Which is fair - we’re tiny.

Everything we’ve published so far I’ve designed or co-designed.

I’d love to branch out to other designer’s games.

But my time is very tight, so I don’t want to announce we’re open to submissions - I’ve not got the time to review them or do them justice.

Newcastle Playtest is perfect - I’m there already.

Hopefully at some point we’ll get there.

Maybe even with one of these two…

Me waiting patiently for the perfect game to drop into my lap...

Monday, June 16

Family

My parents are visiting for a week.

They live 300 miles away, and so I see them rarely.

Two or three times a year.

And dad is getting less mobile.

So it’s harder for them to travel.

It’s going to be lovely seeing them for a whole week.

Not just a brief video call.

But I run Eurydice Games in my spare time.

Around a full-time job.

And a youngish family.

So visitors pretty much pause game company work.

The print and play rewards are almost done though. Half a page left of the rulebook, then proofing and it’s ready to go.

It’ll be a month late :(

I have at least done some playtest of my mate Joe’s solo dungeon crawl (it’s very good!).

Loads of fun!

Mum, The Wife and Daughter the second joined in too!

Monday, June 9

Back

It's been a very busy week post-Expo.

There's been loads of Expo tasks to catch up on.

We've had a very busy week of UK sales (post Expo ones?).

So loads of bookkeeping.

And I'm back on the P&P rewards graphic design.

One thing I needed to do was physically print the dashboards.

And cut them out.

In their Print and Play configuration.

For two reasons.

One: it's easier to spot errors in physical form than on screen.

And two: I needed to check that I'd lined the backs and fronts up correctly for the P&P rewards.

In that the correct fronts and backs were together.

And the orientations were right too.

The good news is the P&P configuration was all correct.

But I spotted a few issues with the dashboards that needed fixing.

Cheaper to fix them now, than after printing 350 of them!

Monday, June 2

Conventions

I'm back from the UK Games Expo.

I'm knackered.

But it was so good.

We had our box manufacturer, W. MacCarthy & Sons, hand-deliver some Xeno Wars boxes to the Expo, from London!

We sold more games than ever before!

We demoed FlickFleet to loads of new people and could see how much fun they were having.

I had a few really useful business meetings.

We had a crowd of spectators for most of the time.

We had people go out of their way to come to our stand, just to tell us how much they love FlickFleet.

And someone even came up to us during dinner, to tell us how much he loved it!

I've done conventions in four jobs now.

Games ones with Reiver Games and Eurydice Games.

Scientific ones in the day job.

And during my PhD.

I really enjoy them.

Games ones in particular feel like I'm among my people.

And I love meeting so many people I know.

Monday, May 26

Missed

As I mentioned a couple of weeks ago, I've a lot on.

So has Paul.

Our laser-cutter failed.

Two weeks before the Expo.

So Paul took up an offer from the amazing team at Harps Corp.

To use their laser-cutters for a couple of days.

So we had stock for the Expo.

And fortunately, our laser-cutter has been fixed already.

Meanwhile I've been working on the graphic design for Box of Xeno Flicks 1.

Dashboards are almost done.

And preparing for the Expo.

The Expo deadline cannot slip.

And it was Daughter the Youngest's birthday and party this weekend.

That couldn't slip either.

As feared, that means the graphic design had to, despite burning the midnight oil.

The P&P rewards are due on Saturday.

I think they will be a couple of weeks late :(


Monday, May 19

Guesswork

We crowdfund to raise money for print runs.

We print everything that we need for the next year.

In runs of 100-800 copies.

Tiny print runs.

Because they are small, they are expensive.

So we need a decent campaign total.

Some of that comes during the campaign.


Some during the pledge manager: shipping, extras, and late pledges.

We need to kick off manufacturing early. Boxes and wooden bits have long lead times.

Before we know what we’ve raised in the pledge manager.

We need to ensure the total raised is enough to fund the print runs and cover campaign shipping.

And VAT.

And Gamefound fees.

And royalties.

But also order enough to keep us in stock until the next campaign.

It’s a guess.

We’ve made our guesses.

Ordered boxes accordingly.

Now we are waiting to see if the pledge manager ends up where we guessed.

Or not.

Monday, May 12

Deadlines

I’ve got two pressing deadlines the moment.

The UK Games Expo.

We’ll be in Hall 2, stand 2-494

And Print and Play rewards for Box of Xeno Flicks 1.

The Expo starts on the 29th May for us - driving down to Birmingham and setting up.

The print and play rewards are due on the 31st.

The Expo deadline cannot move.

I really want to hit the other one too.

Lots to do still on both though.

I see some late evenings on the horizon…

Meanwhile Paul is down the laser-cutting mines. 

Cranking out copies of FlickFleet and the expansions.

To cover web sales. And the Expo. And the start of fulfilment.

He’s finishing last year’s print runs.

We’re running low!

Monday, May 5

Production

It’s going to be a very busy month. 

I’ve got to do the graphic design for the Xeno Flicks rules and dashboards. 

I've made a start!

Work out all the quantities of things we need. 

Then get the manufacturing orders started. 

Boxes are being made as we speak.

Xeno Wars reprint has gone to the printer. 

Ideally, we’d like to have some Xeno Wars stock at the Expo. 

Need to place several orders for that though. 

Also need to finish Expo preparations. 

Progress is being made at least.

Monday, April 28

Pledge Manager

Now I’m back from my holiday it’s time to focus.

It’s a busy time.

The print and play rewards are due by the end of May.

Which is also the UK Games Expo.

And I need to begin ordering materials for the physical copies.

First up was the boxes.

The print run has been ordered and the files sent over.

I also need to finish off the pledge manager.

We’re adding planets!

It’s almost there.

Should go live in a day or two I hope.

Monday, April 21

Diversify

I’m back from my holiday.

Rested.

And raring to go.

I have two things to focus on.

The pledge manager for Box of Xeno Flicks 1.

And global diversity.

55% of our sales go to the US.

Trump’s tariffs don’t affect us yet.

But he’s unpredictable and anything could happen.

So we need to diversify.

Photo by CHUTTERSNAP on Unsplash

Away from the US.

And our reliance on FlickFleet.

We have three other products. All print at home roll and write games.

Which are tariff-free.

And easy to sell to anywhere.

I’m advertising those in our top fifteen countries.

The US, Canada, Australia, New Zealand and a chunk of Europe.

Added bonus: there’s no cost of goods sold or shipping to pay for.

So the ads don’t have to cover those costs.

But I also need to focus on the pledge manager.

Coming within a week or two I hope…

Monday, April 14

Wales

I’m on holiday for a week.

In Wales.

With 18 members of my family.

Parents.

Brother and sisters and their partners.

Nieces and nephews.

Plus The Wife and our kids.

19 of us. And a dog.

Aged 3 to 79.

After a busy weeks at work and our Gamefound campaign, the break is welcome.

Some downtime.

I will keep up my games design streak though.

I’ve brought some prototypes.

And some prototyping materials.

I’ll make some things.

And do some playtesting.

Here.