Monday, August 18

Preview

Our next campaign, for our 4th print at home roll & write game is now in preview.

Exodus from Reynoldsworld

Exodus is a 1-6 player roll and write that takes 15-30 minutes to play.

You're a starship captain, saving the population of a planet under threat from an approaching alien armada.

In the first half of the game you build a ship. Do you go for fast and sleek? Or slow and capacious?

Then you set out on the dangerous journey from Reynoldsworld to one of six nearby habitable worlds.

There's a big bonus for forming the first colony, plus arriving first at any of the six planets gets you another bonus, so watch where your opponents are heading.

After dropping off your cargo of colonists and supplies to get them started, you can return to Reynoldsworld for more, or head straight on to another nearby world to try to get there ahead of your competitors.

Will you end the game as the saviour of Reynoldsworld, or will they just name a park after you?

Follow the campaign to be notified when it launches in September.

While I've been focussing on Exodus, Paul has been busy too.

We've now started shipping the playmats from the Box of Xeno Flicks 1 campaign, and we're receiving the final materials for the campaign early this week, so manufacturing can begin in earnest shortly too.

Busy, busy!

Monday, August 11

Next

This weekend I’ve started work on the Gamefound campaign for our next print at home roll and write game.

It’s called Exodus From Reynoldsworld.

You have to save the population of a planet.

Under threat of an alien armada.

Build a ship.

Do you go small and fast? Or slow and capacious?

Over-index on engines and fuel to go faster?

Or cram in as many people as possible?

Build shields to protect your cargo?

Or accept the inevitable attrition of a dangerous crossing?

Once you built your ship, choose a destination.

Try to get there first and get the founding bonus?

It feels a little like Galaxy Trucker.

Coming to Gamefound next month I hope, assuming I can get the page finished in time.

Monday, August 4

Finished. Not Finished. Finished Again?

I've spent the last week in a treehouse in the woods.

And on bikes and beaches.

And enjoying pretty towns and villages.

And fresh seafood.

And working on Exodus again.

It was finished.

I'd done the graphic design.

And the final rulebook.

I took some blank sheets with me to work on some ideas for extra sheets.

And a few ordinary sheets too.

I had an idea.

Tried it out a few times.

It's an improvement.

Now I need to update everything with the changes.

Is it done now?

Monday, July 28

Woods

I’m in Devon.

In the woods again.

Away from the stressful day job.

And most of the Eurydice work.

Relaxing.

Recharging.

Spending time with the family.

Bracketed at either end with a visit to the in-laws and my parents.

It’s good to have a break.

Monday, July 21

Proof-reading

I'm off on holiday from the middle of this week.

Visiting family.

Then a week in Devon.

Then more family on the way home.

So I wanted to get the last print run sorted before I left.

Proofing it was delayed this week by Expo scheming.

But I managed to get it finished on the weekend.

Caught a few errors

And corrections sent to the printers.

They were all minor.

Which is good as this was the third time I'd proofed them.

And Paul's done it.

And Rob has done the rulebook too.

But I want it to be the best it can be before the printers do 350 copies.

Fulfilment is getting closer.

The penultimate box of wooden bits has arrived.

Playmat tubes.

Just this final print run, the playmats, the second acrylic order and the final box of wooden bits to arrive now.

I've started finishing the fulfilment spreadsheet off too. 

Monday, July 14

Venture

We had a fantastic weekend at the NETE in Gateshead.

We were pretty busy!

Did more than twice what I’d hoped for.

Others did less well. 

Several traders left on Saturday evening or during the day on Sunday.

Gareth is not going to run it again :(

Years ago I’d toyed with the idea of starting a con in Newcastle.

Then Gareth started this.

I’m now considering taking it over.

Making a few changes.

I’ve a few weeks to make a decision…

Monday, July 7

Resurrection

After the disappointment of yet another awesome game designed by a friend that they don't want us to publish I took one of my older designs to Newcastle Playtest last week.

Normally I take a bag with six or seven games, last week I took one.

And to be honest, I wasn't really looking to play it.

I'd not played it in about three years.

It was there as a fallback if we needed games to play.

As it turns out, we did.

So I got it out.

Tried to remind myself of the rules.

We had five players.

I had to tweak things as we went.

But there was some potential there.

And the great crowd of designers and playtesters gave me feedback.

Useful feedback.

And ideas.

My head has been fizzing with ideas all week.

I've been frantically crafting a new version since Tuesday.

I've got a slot at the Playtest Zone at the North East Tabletop Expo on Friday afternoon.

I was going to play Jotunsaga or Siren Song.

Now I think I'll play the new version of The Uprising: Saga instead.

Need to finish the prototype first!