Monday, February 26

Origin: Paul


I’ve always loved playing games.  I have many happy memories of playing Risk (and other games, even Monopoly) with my parents and of playing D&D (a lot of D&D) with friends after school.

Work and life got in the way of gaming for a few years, until I read about Carcassonne.  My wife encouraged me to ‘try it out’ by going to Beyond Monopoly! a gaming club where I live in York.  It rekindled my love of playing games.

I started a weekly games night with friends (and friends of friends)… and through Beyond Monopoly!, I came across this nice chap, Jack, who was looking for someone to help playtest his game.

I’d won the lottery, of sorts.  Suddenly, my life was busy with a lot of gaming and I found that I genuinely enjoyed playtesting and developing games.

But even more suddenly, I became ill with Limbic Encephalitis.  I had to give up work, and my memories of the previous day would vanish overnight.  But I had amazing gaming friends, who would still come round for games night, and patiently reteach me the rules of a game I’d learnt the week before.  And in time I recovered, retrained for a new career, and got a job as a teacher.

Then I changed jobs from teaching to working on a project to help teachers teach computing. And of course, those weekly games nights continued.

Throughout it all, I remained friends with Jack... even after he moved away from York.   In fact, we’d spend perhaps even more time together, staying for the weekend with our families at each other’s houses.  We would stay up late… long, long after the children had gone to bed, playing games and playtesting.

It was one such weekend visiting Jack, that I had an idea for a game.  Inspired by a game the night before, which had promised so much but never quite made it for me. Jack and I talked it through, designed it together, and FlickFleet was born.

I won the lottery, of sorts, again when Jack asked me to join Eurydice Games. No longer on the sidelines, playtesting for him, but instead a partner with him in our games company. 

We endured a nail-biting 4 weeks for our first Kickstarter and just managed to fund.  And suddenly there I was, with a laser cutter in my garage which I needed to learn to use.

We had more successful Kickstarters.  I was balancing the laser cutting, and bagging of components, around my day job.  But it was getting harder to fit it all in.

And then I won the lottery, of sorts, yet again.  The contract for the project I was working on ended.  But Jack and I calculated that Eurydice Games could pay me just enough that I could focus on manufacturing games… and my wife was OK with the drop in our household income.

And I love it…  the manufacturing, the playtesting, the demoing at events, even the packaging and posting. I get to do my dream job.

I’m so lucky to be here, doing this.

Monday, February 19

Origin: Jack


I’ve always made games.

It started out as board games as a kid.

Then for a long time bits of computer games.

Then I had an epiphany.

Playing Mighty Empires. With Dunc and Tim. The best men at my wedding.

We played all weekend. Like 36 hours all weekend. Stopping only to sleep and eat.

A random event took the winner from 1st to 3rd place. He didn’t recover for the remaining 12 hours.

Then we ran out of time. And stopped.

“I can do better,” I thought.

So I did. Border Reivers. Took 20-45 mins to play.

Similar feel. Could be pretty swingy.

It sat unloved on a shelf for a couple of years.

Then I made 100 copies by hand.

And sold them all over the world.

Yehuda Berlinger sent me a game which I published as It’s Alive!

I made 300 copies by hand.

Sold them all over the world.

Then I won the lottery. Of sorts.

I got MS. My life insurance paid out. We paid off most of the mortgage on our tiny flat, and I went full time.

At times it was glorious. I made four games. Three professionally in factories. I had distribution on three continents. Sold thousands of games. Went to Essen twice and the first three UK Games Expos.

At times it was grim. The MS caused vision problems and I couldn’t drive for a while. It caused incredible fatigue. New symptoms every few months. I was glad I didn’t have a day job. And, once the 2009 financial crash hit, I watched my company die by a thousand cuts as overheads far outweighed sales.

Then I won the lottery again. Of sorts. I managed to get on a clinical trial for a new MS treatment. My MS has been in remission for fourteen years. Years!

I’m so lucky.

Three months after shutting down Reiver Games I started designing games again.

Then I co-founded Newcastle Playtest.

We played Zombology every month for years.

I decided to start another company to publish a small hand-made run of that.

Eurydice Games. Don’t look back.

Then Paul had the idea for FlickFleet.

We designed it together. He joined Eurydice Games. We kickstarted it (just).

The rest is history.

If I won the lottery a third time, with all that financial freedom I’d still make games. Ditch the day job and do what I love.

I spend a lot of my free time on Eurydice Games.

And I love it. The game design. The graphic design. Playtesting. Iterating. Demoing to people who love it. Even doing the books doesn’t sap my enthusiasm.

I’m lucky to be here. Doing this.

Monday, February 12

Pallet

I’ve just ordered a pallet of acrylic.


Last year’s pallet


1,100 sheets that fit on our laser-cutter.


Cut down from 20 sheets that fit on industrial one.


We order big volumes from a place that only deals in full sheets.


So multiples of 55 for us. Just red, grey, blue, and last time green and purple.


Next up are the smaller orders. Some of which are still pretty large.


I also need to sort 4 print runs of rules and dashboards with our local printer.


The first has been ordered.


Going to make a few changes to some of the other rulebooks first.


To reflect changes over the last few years.


Obstacle rules.


A streamlined end game.


Ship classes.

Monday, February 5

Ordering

I’m now at the ordering everything stage.

The wooden bits and baggies have the longest lead time (and we’ve run out of baggies so can’t make a few things we’ve got acrylic for).

The next longest lead time is the boxes (and we’ve almost run out of FlickFleet ones!).

Both of those have been ordered.

The dice have arrived.

Ever wondered what 4,000 dice look like?

Next up is acrylic (from three different suppliers!).

And five separate print runs of rules and dashboards.

The acrylic and printing has a pretty quick turnaround time :)

It’s all coming together.

Monday, January 29

Essen?

Last year we attended 3 shows.


AireCon, UK Games Expo and Tabletop Scotland.


They were all good in their own ways and we enjoyed them all.


This year we can’t make AireCon or Tabletop Scotland due to family holidays.


This weekend at the National Space Centre was great.


All set up at NSC!


But we might have room in the calendar for one more…


Could this be Eurydice Games’ first Essen?


There’s loads of things to work out. Tax. VAT. Customs. Costs.


But we’re looking into it for the first time…

Monday, January 22

Space

I have been fascinated by space for as long as I can remember.


I love sci-fi stories and films.


Maybe you can tell? FlickFleet? Rocky ‘Roid? The Planets My Destination? Coalescence?


My favourite game is Race for the Galaxy. (And I bought Ian O’Toole’s amazing BGG Artists Series reimagining of the box art for that).


Every time we drive to Bristol to see our families we pass a sign for the National Space Centre.


It’s been on my todo list for a long time.


This weekend I’m finally visiting it!


We were invited to demo (and sell!) FlickFleet there as part of their To Boldly Game event.


Needs more Star Wars

I’m so excited!

Monday, January 15

Ending

The pledge manager for the Box of Pirate Flicks closes in about 24 hours.

Last chance to get heavily-subsidised international shipping on all things FlickFleet.

Then I’ll be ordering all the things we need to make 1,200 boxes worth.

Or maybe 1,500.

I need to decide on final numbers.

Hence closing the pledge manager.

I’m also getting a new Coalescence prototype together.

This one was too small!

And finishing off The Planet My Destination.

Then we’re off to the National Space Centre for their To Boldly Game event.

It’s a busy time!

Monday, January 8

Culmination

I have two games nearing completion.



The Planets My Destination, my second roll and write.


And Coalescence, a dexterity game of solar-system building.


TPMD has frequently got great feedback. 


I’m finalising the graphic design now.


I might just release it on the website.


Rather than crowdfunding.


Rocky ‘Roid made very little money after ad spend and Gamefound fees.


Coalescence has been 4 (5?) years in the making.


It’s worked for most of that time, but was missing the spark that makes it super fun. The highs and lows.


And it was nigh-impossible to manufacture.


I think I might have cracked both.


Needs a new prototype. 


And more testing.


I’m working on both.


Might even enter Coalescence into the Cardboard Edison award

Monday, January 1

2024

Another year.

Can it be better again than 2023?

For me?

For my family?

For Eurydice Games?

I’ll do what I can to achieve those.

Not with resolutions.

But with habits.

My daily habits have slipped over the last week.

I did six out of nine.

So I lost my streak.

52 days.

Now 0 again.

I’m going to restart.

Can I beat 172?

Reach 200?

We’ll see…

Happy New Year all! I hope your habits propel you to excellent things.

Photo by Eyestetix Studio via Unsplash

Monday, December 25

Christmas

I’m taking a break now for Christmas.

Heading to Bristol to see family and in-laws.

Will probably take some prototypes along with some games though.

I’ve levelled up Coalescence a bit.

Hope you all have a great Christmas/Happy Holidays/winter break/summer break as appropriate!

See you in 2024!

Monday, December 18

Demand

We ran some ads during the Gamefound campaign.


Which is still open to late pledges


The ads led to a bump in website sales as they always do.


The ads finished when the main campaign finished - at the end of October.


But website sales remained high.


Higher in fact.


The average for the last eleven weeks has been double the average of the preceding quarter.


Which itself was crazy high.


Website sales have been amazing.


And I’ve no idea why!


No ads.


The traffic comes from mostly Google.


With Paul having been ill, then hospitalised, then recovering, then at mine last weekend, then recovering again, we have struggled to keep up with demand.


We’re on top of it again.


Thanks to a quieter week this week.


I’m guessing the Christmas present traffic has peaked now.


Still don’t know where they heard of it.


Or what drove the demand.


Very grateful though, whatever it was!

Monday, December 11

Fauxmas

Paul and his family visited for the weekend.


Celebrating an early Christmas with friends.


Paul’s still a bit under the weather after last weekend’s stay in hospital, but on the mend.


We played loads of games.


And talked Eurydice.


Scheming.


Planning.


A bit of game design.


Might now gave a viable way of making this


And sorted the names for the FlickFleet  pirate ships.


The Box of Pirate Flicks rules are with the proof reader now.


Next up is the dashboards.


That’s this week’s task…


I’m hoping to tease them in the FlickFleet Facebook group as I go…

Monday, December 4

Rules

I’m now in fulfilment mode. 

First up is the print and play rewards due at the end of this month. 

They require the finished rulebook and dashboards. 

I’ve finished a first cut of the rules this week. 

Taking shape!

Next up are the dashboards and finalising the rules. 

The 3D printing and laser-cutting files are done. 

Looks on track at the moment. 

Hopefully early. 

Website sales are continuing very strongly. 

Still no idea why. 

But Paul has spent all weekend in hospital with a serious infection. 

He’s coming home this afternoon though.

Monday, November 27

Dichotomy

Website sales are up.

A lot.

Like, a lot a lot.

Average weekly sales since the beginning of October are double May-September and almost 30 times January-April.

Thirty!

It's been amazing.

The new website has helped a lot.

As have a lot of really good reviews.

We are featured in the latest Senet magazine too.

We're getting lots of new FlickFleet fans!

Yet the Gamefound campaign didn't do as well as the last two.

And the pledge manager is way lower than Xeno Wars.

I though the new fans might join in for Expansion 1 which is cheap and out of stock.

Or the great new reviews and cheaper shipping would convince more people to give it a try.

I want to understand why before the next campaign.