I’m in Devon.
Away from the stressful day job.
And most of the Eurydice work.
Relaxing.
Recharging.
Spending time with the family.
Bracketed at either end with a visit to the in-laws and my parents.
It’s good to have a break.
A blog about board game design and publishing by Jackson Pope, serial board game entrepreneur behind Eurydice Games and formerly Reiver Games.
I’m in Devon.
Away from the stressful day job.
And most of the Eurydice work.
Relaxing.
Recharging.
Spending time with the family.
Bracketed at either end with a visit to the in-laws and my parents.
It’s good to have a break.
I'm off on holiday from the middle of this week.
Visiting family.
Then a week in Devon.
Then more family on the way home.
So I wanted to get the last print run sorted before I left.
Proofing it was delayed this week by Expo scheming.
But I managed to get it finished on the weekend.
They were all minor.
Which is good as this was the third time I'd proofed them.
And Paul's done it.
And Rob has done the rulebook too.
But I want it to be the best it can be before the printers do 350 copies.
Fulfilment is getting closer.
The penultimate box of wooden bits has arrived.
Playmat tubes.
Just this final print run, the playmats, the second acrylic order and the final box of wooden bits to arrive now.
I've started finishing the fulfilment spreadsheet off too.
We had a fantastic weekend at the NETE in Gateshead.
Did more than twice what I’d hoped for.
Others did less well.
Several traders left on Saturday evening or during the day on Sunday.
Gareth is not going to run it again :(
Years ago I’d toyed with the idea of starting a con in Newcastle.
Then Gareth started this.
I’m now considering taking it over.
Making a few changes.
I’ve a few weeks to make a decision…
After the disappointment of yet another awesome game designed by a friend that they don't want us to publish I took one of my older designs to Newcastle Playtest last week.
Normally I take a bag with six or seven games, last week I took one.
And to be honest, I wasn't really looking to play it.
I'd not played it in about three years.
It was there as a fallback if we needed games to play.
As it turns out, we did.
So I got it out.
Tried to remind myself of the rules.
We had five players.
I had to tweak things as we went.
But there was some potential there.
And the great crowd of designers and playtesters gave me feedback.
Useful feedback.
And ideas.
My head has been fizzing with ideas all week.
I've been frantically crafting a new version since Tuesday.
I've got a slot at the Playtest Zone at the North East Tabletop Expo on Friday afternoon.
I was going to play Jotunsaga or Siren Song.
Now I think I'll play the new version of The Uprising: Saga instead.
Need to finish the prototype first!
It feels like I’ve finally broken the back of my involvement in our latest Gamefound campaign.
The graphic design is done.
I’ve placed the final printing order.
I’ve order the playmats and tubes.
The last acrylic order is just awaiting final colour selection for the planets.
I’ve made the changes to the app that builds the fulfilment spreadsheet.
And tested that it works.
Just waiting on the last four backers to complete their pledges, so I can run it for real.
Then that’s me done until we start getting the orders in the books as they ship.
I’m looking forward to having some free time again for game design.
And maybe starting the next Gamefound page.
For a fourth roll and write…
For the second time in a few months I’ve been really excited about a friend’s game.
Both created by designers at Newcastle Playtest.
Which is growing and gaining strength every month.
In both cases I’ve wanted to publish the game.
I’ve spent this week playtesting the latest with my mum, and The Wife and Daughter the Youngest a bit too.
Ideas fizzing.
Working on naming.
Playing with art styles.
But he’s not ready to hand it over to a publisher yet.
And the designer of the first one wants to try to find a bigger publisher.
Which is fair - we’re tiny.
Everything we’ve published so far I’ve designed or co-designed.
I’d love to branch out to other designer’s games.
But my time is very tight, so I don’t want to announce we’re open to submissions - I’ve not got the time to review them or do them justice.
Newcastle Playtest is perfect - I’m there already.
Hopefully at some point we’ll get there.
Maybe even with one of these two…
It's been a very busy week post-Expo.
There's been loads of Expo tasks to catch up on.
We've had a very busy week of UK sales (post Expo ones?).
So loads of bookkeeping.
And I'm back on the P&P rewards graphic design.
One thing I needed to do was physically print the dashboards.
In their Print and Play configuration.
For two reasons.
One: it's easier to spot errors in physical form than on screen.
And two: I needed to check that I'd lined the backs and fronts up correctly for the P&P rewards.
In that the correct fronts and backs were together.
And the orientations were right too.
The good news is the P&P configuration was all correct.
But I spotted a few issues with the dashboards that needed fixing.
Cheaper to fix them now, than after printing 350 of them!
I'm back from the UK Games Expo.
I'm knackered.
But it was so good.
We had our box manufacturer, W. MacCarthy & Sons, hand-deliver some Xeno Wars boxes to the Expo, from London!
We sold more games than ever before!
We demoed FlickFleet to loads of new people and could see how much fun they were having.
I had a few really useful business meetings.
We had people go out of their way to come to our stand, just to tell us how much they love FlickFleet.
And someone even came up to us during dinner, to tell us how much he loved it!
I've done conventions in four jobs now.
Games ones with Reiver Games and Eurydice Games.
Scientific ones in the day job.
And during my PhD.
I really enjoy them.
Games ones in particular feel like I'm among my people.
And I love meeting so many people I know.
As I mentioned a couple of weeks ago, I've a lot on.
So has Paul.
Our laser-cutter failed.
Two weeks before the Expo.
So Paul took up an offer from the amazing team at Harps Corp.
To use their laser-cutters for a couple of days.
So we had stock for the Expo.
And fortunately, our laser-cutter has been fixed already.
Meanwhile I've been working on the graphic design for Box of Xeno Flicks 1.
And preparing for the Expo.
The Expo deadline cannot slip.
And it was Daughter the Youngest's birthday and party this weekend.
That couldn't slip either.
As feared, that means the graphic design had to, despite burning the midnight oil.
The P&P rewards are due on Saturday.
I think they will be a couple of weeks late :(
We crowdfund to raise money for print runs.
We print everything that we need for the next year.
In runs of 100-800 copies.
Tiny print runs.
Because they are small, they are expensive.
So we need a decent campaign total.
Some of that comes during the campaign.
We need to kick off manufacturing early. Boxes and wooden bits have long lead times.
Before we know what we’ve raised in the pledge manager.
We need to ensure the total raised is enough to fund the print runs and cover campaign shipping.
And VAT.
And Gamefound fees.
And royalties.
But also order enough to keep us in stock until the next campaign.
It’s a guess.
We’ve made our guesses.
Ordered boxes accordingly.
Now we are waiting to see if the pledge manager ends up where we guessed.
Or not.
I’ve got two pressing deadlines the moment.
The UK Games Expo.
And Print and Play rewards for Box of Xeno Flicks 1.
The Expo starts on the 29th May for us - driving down to Birmingham and setting up.
The print and play rewards are due on the 31st.
The Expo deadline cannot move.
I really want to hit the other one too.
Lots to do still on both though.
I see some late evenings on the horizon…
Meanwhile Paul is down the laser-cutting mines.
Cranking out copies of FlickFleet and the expansions.
To cover web sales. And the Expo. And the start of fulfilment.
He’s finishing last year’s print runs.
We’re running low!
Now I’m back from my holiday it’s time to focus.
It’s a busy time.
The print and play rewards are due by the end of May.
Which is also the UK Games Expo.
And I need to begin ordering materials for the physical copies.
First up was the boxes.
The print run has been ordered and the files sent over.
I also need to finish off the pledge manager.
We’re adding planets!
It’s almost there.
Should go live in a day or two I hope.
I’m back from my holiday.
Rested.
And raring to go.
I have two things to focus on.
The pledge manager for Box of Xeno Flicks 1.
And global diversity.
55% of our sales go to the US.
Trump’s tariffs don’t affect us yet.
But he’s unpredictable and anything could happen.
So we need to diversify.
Away from the US.
And our reliance on FlickFleet.
We have three other products. All print at home roll and write games.
Which are tariff-free.
And easy to sell to anywhere.
I’m advertising those in our top fifteen countries.
The US, Canada, Australia, New Zealand and a chunk of Europe.
Added bonus: there’s no cost of goods sold or shipping to pay for.
So the ads don’t have to cover those costs.
But I also need to focus on the pledge manager.
Coming within a week or two I hope…
I’m on holiday for a week.
In Wales.
With 18 members of my family.
Parents.
Brother and sisters and their partners.
Nieces and nephews.
Plus The Wife and our kids.
19 of us. And a dog.
Aged 3 to 79.
After a busy weeks at work and our Gamefound campaign, the break is welcome.
Some downtime.
I will keep up my games design streak though.
I’ve brought some prototypes.
And some prototyping materials.
I’ll make some things.
And do some playtesting.
Our seventh crowdfunding campaign finishes tomorrow.
It started slower than the last few.
But we didn’t start advertising until a few days in.
It’s been doing better than the rest during the quiet period.
We’ve been ahead of Box of Pirate Flicks on the equivalent day for the last couple of days.
We might have a strong finish!
Could be our second or third best campaign, with luck!
Fingers crossed!
Just over 24 hours left if you're interested...
And funded.
Still doing worse than our last campaign, at the moment.
We've only just started running ads though.
Which is unusual.
Usually we run loads before the campaign starts.
Then more during.
This time we're pretty much only doing it during.
Which is interesting.
Because those early backers came from our mailing list.
Or Facebook group. Or Discord. Or Bluesky.
Or the nearly 200 followers we picked up during the week our campaign was approved and in the Upcoming section on Gamefound.
With our later ad spend this time, we might see a better second half of the campaign than we've had previously.
Also we're using Adfound.
It's Facebook ads. Managed by Gamefound.
They claim impressive performance.
Way better than we've managed in the past.
Will be interesting to see if that holds true for FlickFleet...
But it's off to a good start.