Dan Thurot writes excellent reviews.
I follow him on Bluesky.
Where he asked for designers to explain why Roll and Move games suck.
Lots of answers about lack of player agency.
How it's associated with old games like Monopoly, Clue(do), etc.
I'm more concerned about the theming.
When I answered the question, it gave me an idea.
I quickly knocked up a sheet using a hex grid from the internet.
And took it with me when I met up with my buddy Joe, the designer of the excellent Word Dungeon.
We tried out my loose idea.
Tweaked it.
Tried it again.
He had some great ideas.
So I've knocked up another version.
Hoping to meet up with him again next week and maybe try it again.
Roll and move.
Who'd have thought!

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