Monday, March 17

Launch Week

Our latest FlickFleet campaign goes live on Gamefound tomorrrow. 


The rollercoaster begins. 

We use crowdfunding to raise the funds to reprint most of the expansions at once. 

Amortising costs. 

Some small economies of scale. 

Because of that, we need a to raise a lot. 

Not millions.

Not hundreds of thousands.

But certainly tens of thousands. 

All but one of our FlickFleet campaigns have been the best ever (at the time). 

The last one was second best. 

We’re now in the lull, before the launch. 

Will it do well? 

Best ever? 

Enough to fund the print runs and shipping?

Not enough? 

Soon we’ll know. 

There are some encouraging signs. 

We already have our second best number of pre-launch followers. 

And we’re not far off best ever pre-launch follower count. 

Will it be enough? 

Soon find out…

Monday, March 10

Ticking

I've finally finished the campaign page for the sixth FlickFleet expansion: Box of Xeno Flicks 1.

It's been a long time coming.

Once again, real life got in the way.

It's been a hectic month or so in the day job, which has eaten into my Eurydice Games time.

But it's done now.

And sent for approval.

With just over a week to spare.

If you're interested in FlickFleet it's a great way to get the base game and/or Xeno Wars.

With discounts.

And subsidised shipping.

If you're already a fan of the game it introduces 14 all-new ships to the Xeno Wars factions.

Ten are already included in the box.

The remaining four can be unlocked as stretch goals.

The more backers we get, the more you all get in the box.

As two guys making a game in a garage we have very little capital.

The only way the company works is by using crowdfunding campaigns to combine our several small print runs into one larger one, getting us some small economies of scale.

Making the game affordable for us.

We really appreciate your help with that!

Thank you in advance if you're considering backing the campaign.

And please share it with any friends or family you think would enjoy FlickFleet.

Monday, March 3

Bleed Through

I have a full-time day job.

And a family with youngish kids.

And I run Eurydice Games in my spare time.

I try to keep them all separate.

Focusing on my day job during work hours.

Focusing on my family when I'm with them.

I'm very lucky that I work hybridly.

I can work from home or go into the office, which is only a 2 mile walk from my house.

I like going into the office. 

I enjoy the company.

We have a lunchtime games club.

I like working from home too.

I get to spend my lunch breaks with The Wife.

Get chores out of the way during the day so I have more time in the evenings for Eurydice Games.

For the last month I've been in the office every day because of a late-running project.

It's been stressful.

And it's eaten into my time.

Then Friday we had some issues too.

I was working until late.

And a bit on the weekend.

I don't like the bleed-through.

I'll be working from home again more next week.

And with The Wife travelling for work I'll be able to spend lunchbreaks catching up on Eurydice Games stuff.

Like the Gamefound campaign.

It's not all bad though. 

I played a lot of games in February.

Mostly at almost daily lunchtime games club.

Monday, February 24

Colds

Paul and I have both been feeling rough this week.

But we've managed to eek out some progress.

Paul continuing to churn out ships from the laser-cutter.

To fulfil our website orders.

Me, inching towards the completion of the crowdfunding page.

And, while feeling particularly rough this weekend, cranking out a first cut of the high-ink page for Exodus:

My fourth print at home roll and write.

Monday, February 17

Community

I love the feeling of community.

I’m stuck in the office all month for February.

So I’m playing games every day in lunchtime games club.

We’re a small community of gamers at work.

I design games.

So we started a community of board game designers in and around Newcastle.

It’s doing the best it ever has.

My sister-in-law and her husband have been visiting this weekend.

We’ve been hanging out and playing games all weekend.

I love that feeling.

Being amongst my people.

One of the reasons I love conventions.

The sense of belonging.


This week we were asked for a FlickFleet Discord.

I don’t really use Discord.

But I’ve set one up.

If you’re looking for a FlickFleet community.

Monday, February 10

Rollercoaster

We call ourselves a publisher.

But really we're a self-publisher.

Zombology.

FlickFleet and its billion expansions.

Three print at home roll and write games.

All designed by me, or me and Paul.

Nothing by a different designer.

Yet.

We've signed a contract for a FlickFleet-related game.

And there was another chance this week.

I went to my monthly playtesting session in Newcastle. In the pub.

Played one of the other designer's games.

Loved it.

Told him I'd be interested in publishing it.

Spent the week thinking about it.

How to make my own copy for playing with Paul and my other friends.

Then a few days later the designer said he'd rather pitch to a big publisher.

Disappointing.

But fair.

I'd told him he'd be better off doing that at the beginning!

Still disappointing though.

I loved it.


Monday, February 3

Stealth

I’m working on the next FlickFleet Gamefound campaign.

Beavering away behind the scenes.

But there’s not much to show for it.

The draft has hardly changed in a couple of months.

I’d hoped to make really good progress this week.

The Wife was away for work for three and a half days.

But solo-parenting is time-intensive.

Didn’t get as much done as I’d hoped.

I think I need to push the campaign back a bit.

I have made progress this week though.

Getting prototype ship outlines designed.

Then Paul added etching.

And cut them.

Need these for the page design work.

It’s getting there.

Stealthily. Behind the scenes.