Showing posts with label Colony. Show all posts
Showing posts with label Colony. Show all posts

Monday, January 8

Culmination

I have two games nearing completion.



The Planets My Destination, my second roll and write.


And Coalescence, a dexterity game of solar-system building.


TPMD has frequently got great feedback. 


I’m finalising the graphic design now.


I might just release it on the website.


Rather than crowdfunding.


Rocky ‘Roid made very little money after ad spend and Gamefound fees.


Coalescence has been 4 (5?) years in the making.


It’s worked for most of that time, but was missing the spark that makes it super fun. The highs and lows.


And it was nigh-impossible to manufacture.


I think I might have cracked both.


Needs a new prototype. 


And more testing.


I’m working on both.


Might even enter Coalescence into the Cardboard Edison award

Monday, July 24

Feedback

I have three games that I ought to be playtesting more widely.


Jotunsaga, about Vikings hunting trolls.


Colony, the new roll and write that’s only a few weeks old.


And Coalescence, which has been years in the making.


The next step is to get people playtesting without me there explaining the rules.


To do this I need to send physical (or at least digital!) copies of the games to people.


Troll is still sharpie on blank cards. Needs some work before it’s ready to send out.


Coalescence is a real pain to manufacturer. 


Needs a 5-layer board and 3D-printed planets.


So Colony was first out the door.


I already had everything I needed!


I’m off on holiday this week. Need to work on the others when I get back.

Monday, July 17

Sci-Fi

I’ve six games that I’m working on the at moment.


I started a new one a couple of weeks ago.


Another roll and write.


It’s on its fifth iteration already.


Three of the six are sci-fi themed.


There’s coalescence about making a solar system.


The Uprising Saga about the birth of The Uprising from FlickFleet.


And the new one: Colony about colonising the solar system.


I’ve also got three that aren’t:


Siren Song about capturing Greek sailors off triremes.


Wizard about duelling wizards in an arena.


Jotunsaga about Vikings hunting trolls.


I definitely tend to lean towards the sci-fi theme though.


I’ve more ideas in that direction too that I’m not actively working on too.

Friday, July 4

Short Day

I'm having the afternoon off today to spend some time with The Wife. I figure I'll be playtesting on the weekend at Summer StabCon, which counts as work so, I'm due some time off.

Yesterday, Paul and I got some playtesting in, as he was busy on Wednesday afternoon. We managed a 3-player game of Codename: Native, the first time I'd played it with more than two. It's growing on me - the first time I played it I thought it was good, but more plays seems to make it more interesting. We also got to try a new prototype which had arrived the week before, Codename: Farm. First impressions were that it had some interesting ideas, but needed a bit of streamlining.

In the evening there was a limited turnout for Paul's games night (everyone's on holiday) so instead we introduced Spencer to Codename: Ancient. The scores were much tighter this time, as Paul, Lisa and I had all played it before. Spence came last, which implies a learning curve. Afterwards we thought of ways to improve the layout of the prototype to make things simpler to play and get your head around.

This morning I'm going to chase a few stockists and my potential US Distributors to try and drum up more orders for It's Alive! I'm also going to make a start on some new Carpe Astra prototypes. I'm going to send a couple to the US for playtesting - a first for me.

Tomorrow I'm off early to StabCon. I think I'll take the following prototypes with me: Ancient, Native, Rising, Match, Colony, Backyard and Carpe Astra. Should be a good weekend.