Monday, May 25

A Blast from the Past!

Last week was a strange one. I went through all the books to double check everything and spotted a couple of people who were missing rewards, so Paul will be sending those tomorrow. He’s also started cutting more ships so he has stock for when I re-open the website in the next couple of days. 

I think I’ve also found the last Kickstarter backer - who hasn’t yet provided a shipping address. But despite a conversation on Twitter I’ve still not got an address to post his rewards to. 

The weirdest thing about this week was being contacted out of the blue by a publisher potentially interested in reprinting one of my old games. He’s had some ideas to improve it as well. Very early days, so it might well lead to nothing, but I was pleasantly surprised. 

This week I also need to update the website to make the games available for sale again now Paul and I have a solution for the deluxes (we both sign the boxes for the deluxes, but with the lockdown I can’t get down to his house to sign them, so I’m sending him some signed labels instead). 

I signed 350 labels for deluxe games and expansions!

There’s two other things to do too: I’m a judge in the Board Game Design Lab competition, so I have 10 games to judge this week and I’m hoping to submit Coalescence to the Board Game Workshop’s competition. 

It’s going to be pretty hectic!

Monday, May 18

A Good Week!

Things are finally on the up! Paul is now well enough to return to work and on Friday posted all but two of the remaining rewards for the Kickstarter (the last two will hopefully go this week).

With Paul able to post games again, I’ve spent the weekend working on the website, preparing to opening it up again and make the expansion available for sale.

A deluxe expansion photo for the website

We now need to work out how to sell the remaining stock left over from the Kickstarter now that our plan of attending the UK Games Expo has been stopped by COVID-19.

Paul and I also had an online games design meeting when we discussed the next FlickFleet Kickstarter, Coalescence and TU:S. Feels like things are moving again!

Monday, May 11

On The Up!

Things are starting to look up. Paul is recovering from suspected COVID-19, so much so that he's parcelled up all the Kickstarter rewards now for taking to the Post Office, so Kickstarter fulfillment is getting closer.

I've also managed to find some time for both making FlickFleet first edition copies (we've still got a few of those to sell) and playtesting Coalescence with Daughter the First. I'm also considering entering Coalescence in the Board Game Workshop's competition (deadline for submissions: 5th June) to force myself to make progress and get some feedback. Just thinking about entering has spurred me on a bit - I've written the rules down and started drafting a video script in my head. So it's working so far.

I entered FlickFleet in the Cardboard Edison competition in 2018, and although we didn't win (or get shortlisted) we got some really useful feedback and it spurred me on to get the rules written down and formatted, so well worth doing!

Monday, May 4

Ding! Ding! New Round

This week I've finally finished off the new deck of goal cards for my Coalescence prototype. It's taken me weeks and weeks due to a lack of free time during lockdown, but I've finally got it done.

All the previous versions of this game (or at least the ones with goal cards) featured goal cards hastily scribbled on scraps of paper torn from an A4 sheet. And only about 8 of those. This version has 25 cards (the number I traditionally fit on a sheet of A3 card) printed on thick card. I've got a wider range of goals and also several with two different flavours of the same goal, which might work, or might not.

I've also taken this opportunity to practise my graphic design skills:


Prettier than hand-scribbled text only!

The next step is to try them out and see if the new ideas work or not...