Showing posts with label Backyard. Show all posts
Showing posts with label Backyard. Show all posts

Friday, November 7

Trapped!

My email was broken yesterday: I didn't receive any, not even spam. When you run a business from home, predominantly using email you feel strangely cut off, knowing that all the emails that you've been sent are sitting on a server somewhere, waiting to be delivered. It didn't help that I was sending out emails to distributors pimping Carpe Astra, and I was unable to respond to any replies they might have been sending. It seems to be working today though, I'm getting a steady trickle of emails that were sent yesterday.

I got my books finished yesterday as planned, that's two months in a row that I've finished them within a sensible length of time from the end of the month. I can only assume that I've been abducted by aliens and replaced by a robot double. It's not something I'd do, at one point I was probably eighteen months behind!

With Carpe Astra nearly here I need to seriously start thinking: 'What next?' I've lined up Sumeria/Codename: Ancient for next Essen, but in the meantime, I'd like to get one or two games out early next year. I've spent fairly heavily on It's Alive! and Carpe Astra though, so I'm not going to have much cash-on-hand until I've sold a decent proportion of both print runs. This necessitates cheaper games for early next year.

I want more games so that I can balance the risk better (I'm less dependent on all my games selling out quickly as I'll have multiple income channels), but I can't afford large games which require a large capital investment. I think card games are the way to go. As a result, I'm going to look closer at Codenames: Jorvik, Backyard and Native as well as a few submissions from Reiner Knizia! Yeah, his agent stopped by my booth at Essen and asked if I was interested in publishing other designer's games. 'Yes, if they're his!' was my answer!

I'm also going to revisit a sci-fi television show license I was working on two or three years ago. I've no idea whether there's any chance of getting the license, but I bought Battlestar Galactica: The Board Game at Essen, and now I've played it a couple of times it has inspired me :-)

Thursday, August 28

An Expensive Day

Yesterday I paid the second half of my Essen stand (400 Euro) and then the second half of the It's Alive! print run. Apparently I'll not be getting the two finished copies I was told about, the almost finished one I received last week will do that job instead. This means I'll not see the punched coins until I go to the warehouse to collect the pre-orders for shipping. But the latest update is that they should be ready to ship next Wednesday or Thursday. I didn't have to pay until they were ready, but they won't ship until the games are ready (obviously) and they have received my payment (which takes three days to clear). So paying them now means that as soon as the games are ready they will be able to ship them. I'm desperate to begin selling them (several customers have been chasing me), so the sooner the better.

Yesterday was rounded off with another of my playtesting nights. It was Lisa, Jon and I, and we played a couple of games of Carpe Astra and one of Codename: Backyard. Carpe Astra went well, with both Lisa and Jon saying it was the best version they'd played (they've played a lot!) and wanting a second game straight after the first to improve their strategy. I'd played several games with these new rules solo over the last week, and though both Lisa and Jon have played the game a lot, neither of them had played this particular version. The scores were ideal for this. I won both games, but they both scored better in the second game than the first (so there's a learning curve, the most experienced player won, with more plays leading to higher scores). In the first game I was the start player, in the second game I went last, but I won both, so there's not a strong first or last player bias.

This morning Paul and I did some playtesting too. We played Carpe Astra and then a new prototype: Codename: Aces. Paul also liked the new Carpe Astra (and again I won) and he also really enjoyed Aces. It's a sports game, more mainstream than my other games. I need to play it more to get a better feeling for it.

In other news, one of the two prototypes I sent to US distributors last week has arrived, so hopefully I'll hear something from them soon.

Monday, August 25

Essen & Prototyping

I spent the weekend looking into Essen stand details. I've a massive book of things I can order for my stand, from carpeting and furniture to microwaves and plumbing. All of it very expensive though. I might be better off taking stuff with me.

In other Essen news, my friend Paul has order a copy of Krakow 1325AD from another small publisher: Geode Games. He asked me if they could deliver it to my stand (4-415 - come and say hi!), as Geode don't have their own stand at Essen. Sure. Which led to Peter from Geode asking if I'd sell copies of Krakow from my stand. It sounds like a win-win situation, he gets a presence at Essen, I get a cut of his sales, and more traffic to my stand. I'm seriously considering it.

Despite today being a public holiday in the UK, I've spent most of the day working. I'm knocking up another prototype for Codename: Backyard. It's a fun little game, but as it stood the scoring was too vicious and it was a little too simple. I suggested some changes to the designer who then sent back some changes to my changes. I've spent the day getting the layout done for that. Hopefully I'll get it finished and printed out before I go to Paul's tonight for games night.

Thursday, August 7

Playtest Central

The adverts have been tweaked slightly following the numerous excellent suggestions I received (thanks!) and sent off. I'm going to run the 'Pre-order before 15th August' It's Alive! one for a week, I'm not sure what to do about the Carpe Astra one yet, it might be a bit too early as there's not much info available yet.

In addition to the adverts I've also been playtesting a lot. Tuesday I played four 2-player games of Carpe Astra solo, trying out Michael's idea. I'm liking it more and more. Then yesterday evening I held the inaugural Reiver Games playtest night. I'm going to try to do them every Wednesday night to try to get through the massive stack of games I've received. Last night only Lisa and Chris could make it, but we played Sumeria and tried out a new one: Codename: Pharaoh (guess what that's about). Pharaoh took a while to get going as I think I misunderstood the rules a few times - they could do with being clearer. Writing a good set of rules is one of the hardest things to do, so I don't knock the designer for the problems I had. I had several questions, the answers for which may well be in the rulebook, but I couldn't find them.

Today my mate Dunk came round, and we played: Carpe Astra, Sumeria Codename: Match (x3) and Codename: Backyard. I really like Backyard, but I think the scoring needs work and the card balance could do with some tweaking too. I'll knock something together.

Dunk also asked me how Jorvik & Artist were going. Despite having given up my job I still struggle to find the time to work on my own designs! Jorvik & Artist are on the back-burner for now while I concentrate on getting It's Alive! and Carpe Astra out.

In other news, I got an email from the manufacturer to let me know that I'll receive some finished bits for It's Alive! tomorrow. These are printed and constructed for me to proof - not finished games. The finished games are due to arrive next week (according to the schedule of a few weeks ago), don't know whether that's still on course - I'll ask the manufacturer tomorrow.

Friday, July 4

Short Day

I'm having the afternoon off today to spend some time with The Wife. I figure I'll be playtesting on the weekend at Summer StabCon, which counts as work so, I'm due some time off.

Yesterday, Paul and I got some playtesting in, as he was busy on Wednesday afternoon. We managed a 3-player game of Codename: Native, the first time I'd played it with more than two. It's growing on me - the first time I played it I thought it was good, but more plays seems to make it more interesting. We also got to try a new prototype which had arrived the week before, Codename: Farm. First impressions were that it had some interesting ideas, but needed a bit of streamlining.

In the evening there was a limited turnout for Paul's games night (everyone's on holiday) so instead we introduced Spencer to Codename: Ancient. The scores were much tighter this time, as Paul, Lisa and I had all played it before. Spence came last, which implies a learning curve. Afterwards we thought of ways to improve the layout of the prototype to make things simpler to play and get your head around.

This morning I'm going to chase a few stockists and my potential US Distributors to try and drum up more orders for It's Alive! I'm also going to make a start on some new Carpe Astra prototypes. I'm going to send a couple to the US for playtesting - a first for me.

Tomorrow I'm off early to StabCon. I think I'll take the following prototypes with me: Ancient, Native, Rising, Match, Colony, Backyard and Carpe Astra. Should be a good weekend.

Wednesday, June 25

Playtest-O-Rama

I've been playtesting like a man possessed over the last few days. Of the 58 submissions I've received, 12 prototypes are in process. Some of the rest I've turned down at one stage or another, others I'm waiting on the rules or a prototype from a designer.

Of those twelve prototypes I've got, I've now played ten of them, with two still to hit the table.

While Mal was here on the weekend, we played seven games of four different prototypes, Codenames: Backyard, Native, Rising (x4) and Carpe Astra. Monday night I went round to Paul's as usual, and as he was expecting a quiet night he asked me to bring some prototypes. We usually play 'real games' at Paul's games nights, so that was quite unusual. We played a couple, one that I'd played a few times solo and then with Mal, one for the first time. First we had a 3-player game of Backyard, followed by a 4-player game of Special, after Vin arrived. Both went down well.

Last night I held another Tuesday night playtesting session at mine. Lisa and Paul G. made it, so we had another opportunity to play a game for at least 3-players. We played four different prototypes, one of which was the first play. Before Paul arrived, Lisa and I played a couple of games of Codename:Rising, she was keen to play it again after the first game (and so was Mal on Sunday) so that's got promise. We were just setting up Codename: Ancient when Paul arrived so we had a 3-player game of that. I really enjoyed this one - expect to hear more on that front! Next up was a 3-player game of Codename: Backyard. We finished off with a quick game of Codename: Match.

Today I'm going round to Paul's again for my weekly Wednesday afternoon playtest. That'll be four playtesting sessions in four days - fantastic! I'm going to take:

  • Ancient - I really enjoyed this 3-player last night, it'll be good to see how it plays with 2;
  • Backyard - I'm enjoying this one too;
  • Rising - A 2-player abstract that Paul's not played yet;
  • Madness - I've only played this solo so far.

and probably Carpe Astra too.

Now that It's Alive! is nearly ready to go to the printers, I can split my time between trying to get distributors and shops to pick up It's Alive!, finishing off the rules for Carpe Astra and getting my submissions tested and evaluated.