Last weekend I spent 46 hours in a building in the middle of nowhere:
Monday, November 3
YorCon
Monday, June 23
Excited
For the second time in a few months I’ve been really excited about a friend’s game.
Both created by designers at Newcastle Playtest.
Which is growing and gaining strength every month.
In both cases I’ve wanted to publish the game.
I’ve spent this week playtesting the latest with my mum, and The Wife and Daughter the Youngest a bit too.
Ideas fizzing.
Working on naming.
Playing with art styles.
But he’s not ready to hand it over to a publisher yet.
And the designer of the first one wants to try to find a bigger publisher.
Which is fair - we’re tiny.
Everything we’ve published so far I’ve designed or co-designed.
I’d love to branch out to other designer’s games.
But my time is very tight, so I don’t want to announce we’re open to submissions - I’ve not got the time to review them or do them justice.
Newcastle Playtest is perfect - I’m there already.
Hopefully at some point we’ll get there.
Maybe even with one of these two…
Monday, June 16
Family
They live 300 miles away, and so I see them rarely.
Two or three times a year.
And dad is getting less mobile.
So it’s harder for them to travel.
It’s going to be lovely seeing them for a whole week.
Not just a brief video call.
But I run Eurydice Games in my spare time.
Around a full-time job.
And a youngish family.
So visitors pretty much pause game company work.
The print and play rewards are almost done though. Half a page left of the rulebook, then proofing and it’s ready to go.
It’ll be a month late :(
I have at least done some playtest of my mate Joe’s solo dungeon crawl (it’s very good!).
Monday, April 14
Wales
I’m on holiday for a week.
In Wales.
With 18 members of my family.
Parents.
Brother and sisters and their partners.
Nieces and nephews.
Plus The Wife and our kids.
19 of us. And a dog.
Aged 3 to 79.
After a busy weeks at work and our Gamefound campaign, the break is welcome.
Some downtime.
I will keep up my games design streak though.
I’ve brought some prototypes.
And some prototyping materials.
I’ll make some things.
And do some playtesting.
Monday, December 23
Fauxmas
We've spent the weekend in York.
Visiting Paul and his family.
For Fauxmas, our fake Christmas.
Complete with Fauxmas Eve, Fauxmas Day (including presents and Fauxmas Dinner) and Foxing Day.
It was a lovely weekend.
A great chance to catch up.
Play games.
Drink.
Eat.
And be merry.
We played lots of games. Mostly including at least one of my kids.
So lighter games.
Lots of Apples to Apples, Codenames, Just One, A Fake Artist in New York and UNO.
But also Las Vegas.
Get his feedback.
Discuss some new ideas.
I've got a new version to try now :)
Plus some weeding of the many ideas for FlickFleet: A Box of Xeno Flicks 1.
A great weekend :)
Monday, November 25
Sirens
This week has been all about sirens.
The Ancient Greek kind.
I had an idea for a Siren themed game a couple of years ago.
I wanted it to feel like Guillotine and 6 Nimmt.
Funny. Chaotic. Sweary.
I made a first version.
Tried it.
It was bad.
Made a second after chatting with Casey at work.
Better, but the cards were way off.
Then it languished for a year or two.
At Newcastle Gamers a couple of weeks ago there were six of us and that second version was the only six player game anyone had brought.
So we played it.
The cards were still way off.
So I started on a new version.
Got that ready last weekend.
Played it at work on Tuesday.
It went better.
New ideas for cards.
Made a new version Friday.
Soloed it Saturday.
Very quick turnaround.
Hopefully I can play this one at work tomorrow…
Monday, November 4
YorCon
I’ve spent the weekend in the middle of nowhere.
Playing games with an awesome bunch of people.
Lots of new games.
My favourites were Lord of the Rings Duel and Space Base.
We went for a couple of walks in the countryside.
I played a couple of games of Jotunsaga.
With other designers.
It got really good feedback.
And spawned a bunch of new ideas.
I took a Sharpie, a pen, and some blank cards.
So I could make a new version.
And try that too.
And there’s Newcastle Playtest tomorrow.
It’s coming on nicely…
Monday, September 30
Six/Seven
Our sixth financial year finishes today.
Seventh if you count the year I ran it on my own at the beginning.
Before Paul joined and we became the home of FlickFleet.
It’s been another pretty good year.
Made a profit.
But nearly ran out of cash twice.
Did ok.
What will next year bring?
Hopefully more conventions.
Maybe a new game?
I was playtesting Jotunsaga at the North East Tabletop Expo on Sunday.
It’s improving.
Progress is being made.
Monday, April 1
Feaster
Paul and his family are visiting for the Easter weekend.
Feaster.
A weekend of feasting, catching up, and gaming.
It’s great to see them all.
Catch up.
Plus, play some games.
We’re teaching each other new games.
Playing a lot with the kids.
Plus a bit of playtesting.
Roll and Write 4 is only a couple of weeks old. But Paul’s enjoyed it and had very few suggestions for improvements.
I love that I can turn roll and writes around quick enough that we can play it again.
On the same weekend.
Monday, March 25
Action
I've been feeling a bit jaded the last few weeks.
It's sapped my enthusiasm.
I've not made much progress.
Things we're piling up in front of me.
I needed a change.
I took Wednesday off work.
Cracked on with those tasks.
New versions of a couple of roll and write prototypes.
Sorting out a couple of FlickFleet fulfilment tasks.
Started writing the 3rd edition rulebook.
Made decent progress.
Carried that into the weekend.
Had two hours to myself during Daughter the Second's dance rehearsal.
Made changes. Tried them out. More progress.
Got home. Made more changes.
I made a note once. I think I read it from Shane Parrish.
Action leads to Progress. Progress leads to Momentum. Momentum leads Motivation.
I think it might be true.
It's been a good week. Things are picking up.
Monday, March 11
Again
Monday, September 18
Purchase
Last Thursday at Games Night I asked my buddies if they would playtest a prototype.
It’s my second roll and write.
Currently known as The Planets My Destination.
A nod to Alfred Bester.
It’s about colonising the solar system.
It was a big ask.
Several months ago 2 out of 3 of them played an earlier version.
It was a disaster.
20 minute game. That lasted 1:40. And was way too complex.
Complicated really. Not complex. Unnecessarily complicated.
But they humoured me.
We played again.
25 mins this time.
Much better.
And the new 3rd person?
He asked where he could buy it the next day.
It’s getting close I think…
Monday, February 27
Pretty
When you’re designing a game you want it to be functional.
And quick to iterate as you make changes.
And pretty to engage the testers.
But the first two are most important.
The game settles down and your changes become less frequent and smaller.
Then you can invest more time in pretty.
As you’re less likely to have to redo it.
Rocky ‘Roid is reaching that point.
This week has mostly been graphic design.
Getting prettier (low ink)
Paul has been shipping.
So I loaded all the invoices in to our accounts package using the app I wrote.
Found some bugs.
Only one lead to a shipping error and we fixed that before it arrived with the customer.
But I spent a lot of time checking for more.
And it cost us some money and Paul some time :(
Monday, February 6
Solo
I’ve been playing a lot of Rocky ‘Roid solo.
Mostly on my phone.
I made a webpage for it.
It’s not complete yet, but it’s mostly playable.
And it already lets me gather data.
I’m trying to work out a good way of grading the solo game.
Adding difficulty - so you can choose how much of a fight you want to automaton to provide.
I’m testing fuel load and automaton hold size to see which works best.
And learning JavaScript at the same time :)
For the first time in three years I’m hosting Newcastle Playtest this week too. I’ll be bringing three prototypes - including Rocky ‘Roid.
Monday, January 16
Progress
Monday, January 9
Changes
Monday, November 21
Gaming
Tuesday, November 8
Test
The Wife is away.
I'm busier than usual.
Doing all the housework and parenting.
But also less busy.
I've no-one to hang out with once the kids are asleep.
So I've been making progress again.
We now have five different map ideas. All drafted and included in the download.
I've still only tested the first one.
Hopefully getting some more testing in on Wednesday...
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