Showing posts with label harry. Show all posts
Showing posts with label harry. Show all posts

Thursday, January 3

December Report

Another month, another monthly report.

I'm going to resist the urge to do a retrospective on the year, I figure there's enough of those doing the rounds at the moment. Instead, I'll do this monthly report and a look forward to what I hope to achieve with Reiver Games this year.

Play

It's been a very busy month in terms of games played. There were a few games nights at Paul's that I actually managed to get to, Dave returned from Afghanistan, I made it to Beyond Monopoly!, the odd game over Christmas with family and then a New Year's Eve party to round things off. I managed not only a lot of games played, but also learnt a fair few new ones, which is always nice, and helps my game design.

Here's what I got up to this month:

Plus the shrapnel with one play each: Byzantium, Canal Mania, Capt'n Clever, 6 Nimmt, Citadels, For Sale, Hare and Tortoise, Hey! That's My Fish!, O Zoo Le Mio, Race For The Galaxy, Ticket To Ride, TransEuropa and Wyatt Earp.

Micropul, Byzantium, Capt'n Clever, Hare and Tortoise, O Zoo le Mio, Race for the Galaxy and Wyatt Earp were all new to me. Micropul I played solo online, and it seemed like an interesting game, but the abstract nature puts me off slightly, and the artwork, while pretty could be more informative. Byzantium was a really nice game with an interesting mechanic in that all players play both sides of a conflict. Capt'n Clever was surprisingly deep for a kids game. Hare and Tortoise (which won the Spiel des Jahres the year I was born!) felt a little dated, but had a nice mechanic in the use of triangular numbers to control movement. O Zoo le Mio was another nice game, fun and attractive but nothing outstanding. Race for the Galaxy was my favourite new game of the month, like San Juan, but more involved and space-themed. Finally Wyatt Earp just didn't do it for me, something about it just seemed clunky. Special mention to Carcassonne: The Tower, which was my favourite new game (including expansions). The last of the main four Carcassonne expansions, the in-laws gave it to me for Christmas (though The Wife chose it - she rocks!). It adds a new dimension (literally - vertical!) to Carcassonne, and a lot more conflict to the basic game. It was this that boosted Carcassonne so high up my list of plays this month - great fun :-).

Creation

Despite the huge number of games played I still got a decent amount done from a creation point of view. The problems with TNT and the It's Alive! boxes meant I had some time on my hands. I've used this to do a lot of work on Codename: Jorvik, try out a few ideas for Codename: Artist and got a few plays of Codename: Harvest and Codename: Harry in.

Jorvik

Jorvik has come on leaps and bounds this month, I've tried out loads of new ideas, some worked, others didn't but overall progress has been made. I'm hoping to finish it this year, so I need to keep trying things out.

Harvest

I've played a few games of this, my latest submission. The game seems quite neat, and has some nice ideas, but I've some concerns about the learning curve. It's quite easy to make a mistake the first couple of times you play and that can really hurt you. Seeing as a lot of my potential customers will only play it once at a convention, I can't afford to have them put off by a bad play. I've made some suggestions and the designer is trying them out.

Escape

I've not done much on Escape this month, I turned it down last month, but the designer has come back to me, and is going to try out some changes to address the reasons why I turned it down.

Artist

Only one play of this, but it showed quite clearly how knackered the latest attempt at scoring was. The final score: me: 134, brother-in-law: 10. That needs a lot of work! I've added a couple more things which make it slightly more 'Euro', but I'm not sure whether this is a good idea. It's an abstract, so making it a Euro-abstract hybrid might mean it ends up appealing to fans of neither.

In other news, I need to do my tax self-assessment by the end of the month, so I started it in anger last night, and then got stuck. Fortunately my Mum used to do books as a living so I asked her what to do. It's not that much fun.

Wednesday, December 19

Naked Games!

Don't get excited, it's the games that are naked - not the players!

Monday I had to take the day off work as the one and only bus to work was cancelled (I found out later the bus company had received a batch of dubious fuel, and all the buses were stalling - they had to empty and refuel them, which took several hours). So, I've a day to myself, with no plans - what to do? Let this post be a warning to you, as I list just how much games design/hobby publishing takes over your life.

Well, I was in town already, and I had a game to post to The Netherlands and some sales cash to pay in to the bank. Neither the Post Office or the bank opens until 9am though, so I spent twenty minutes wandering round town aimlessly in the cold, until they opened. Then in went the money and off went the game. The Wife in her infinite wisdom recommended that I make some games seeing as I had the day off and I had no stock. Usually the first thing I need when making a game is the box in which to place the pieces, but the box delivery wasn't due until Tuesday (I'm finally getting them Friday - I have to wait in for a plumber to fix our leaking washing machine). In an unusual step I made the game components without boxes to put them in, just building a pile of game components. During the course of the morning I managed four games worth. Hence the 'naked games' of the title (You can see their bits!).

In the afternoon, my mate Dave (who's already on holiday for Christmas - jammy sod!) came round and we playtested a bunch of games. Codename: Jorvik of mine (which has changed a lot since he last saw it), and two submissions he'd not played yet: Codenames: Harvest and Harry. I'd only played Harvest once myself (it's the most recent addition to my prototype collection), and although Dave was screwed by a slight error in play compounded by an unlucky card draw, he still enjoyed this most of the games we played. We gave Harry a go too, but we played slightly modified rules, and there was one rule we weren't sure about. It's good but I'm not sure it's good enough :-(