It's been a very games-heavy week :-)
Tuesday I made it to Newcastle Playtest for the first time in what felt like several months (I definitely didn't make it in March, not sure about Feb). We had a great turnout, including a couple of people who had made the trek from Cumbria to get some feedback on their game: Collusion.
I turned up too late to join in with that, so we went and started a new table and tried out the newer version of Dragon Dance. It worked ok, and Paul thought it was better than the last version but he wasn't wowed. Then he made a throwaway suggestion which I think would make the game loads better - now I've got another version to design, make and try out!
Afterwards, Paul said he had a game idea that he'd knocked together the previous night while watching TV, 'it's not a game but there's an idea there'. He started explaining the game (The Book of the Dead, themed around the Necronomicon from the Cthulhu mythos) including a particularly complex timekeeping mechanism (it's a timed game). We suggested a simple timing mechanism and then tried it out. Six times on the trot! It was awesome - so awesome I offered to publish it for him the next day, or to help him approach the publishers I know. Wisely, he chose the second of those options!
Wednesday was lunchtime games club (Taluva again) and then Games Night (including Roll for the Galaxy). Then on Friday, my mate Paul and his family turned up for the weekend and we played a load more games. I had my first Flick 'Em Up experience (genius!) and knocked a few more plays off my ten plays list and a few more games off my not yet played this year list.
To top it all off, while wandering round Cragside on Saturday, we came up with not one but two new game ideas, one of which Paul was very taken with, and one of which I was very excited about. Yet another game I've got to make a prototype of ASAP for testing :-)
What an awesome week.
Next week is a weird one. I'm away in Manchester Monday - Thursday with Ian for work. We'll play a bunch of games on the iPad on the trains I'm sure and Russell (of Android Netrunner in the US fame) is going to take us both to Tabletop Manchester on Monday night at The Wharf. Gaming in a pub - yay!
Of course, since I'm away there's no lunchtime gaming on Wednesday and no Games Night, so it's not all good.
Anyway, To The Prototype Coalface!
Showing posts with label Taluva. Show all posts
Showing posts with label Taluva. Show all posts
Monday, April 11
Monday, March 28
Notable Progress
The week was largely mobile development progress. I've been focussing on my German language app for yet another week, adding more content, but also adding local notifications, so you get a toast notification when you get something to practice and the shell tile updates with the number of words you need to practice every half hour. It's amazing how much more professional that makes it feel (the first German language app I got on my phone didn't do that - you had to keep opening the app to check). It also makes it much more usable, for that very reason - now I only start the app when practice tests are ready or to learn something new.
I set myself a goal to release the app this year, and that is now beginning to look achievable.
The weekend (and it was an epic six day weekend :-) ), was all about the games. My sister in law and her husband came to visit and we played nineteen games! Double Firefly! Two plays of Taluva, Kigi and one of Koi Pond, Ca$h N Gun$ and Colt Express from my ten plays list and also my first play of the year of Koi Pond, Vikings and Kigi, The only slight downer was the couple of spectacular sickness events The Daughter managed on Friday and Saturday :-(
In other news I started a lunchtime games club. Mal, Gav and I played Taluva (fast becoming one of my favorite games - also one of Gav's). We're going to play it again next week. In yet further news, at Games Night we only managed one game: Battlestar Galactica, which I'd not played for a couple of years. It was a weird game - we were all humans until distance six, and then the two cylons (including myself) revealed quickly to try to scupper things before they reached Kobol. We had almost no cylon fleet action until the last couple of jumps and the humans managed a fairly easy win (though we did get them down to 2 fuel and 1 population). I'd like to play again for a more normal, paranoid experience!
I set myself a goal to release the app this year, and that is now beginning to look achievable.
The weekend (and it was an epic six day weekend :-) ), was all about the games. My sister in law and her husband came to visit and we played nineteen games! Double Firefly! Two plays of Taluva, Kigi and one of Koi Pond, Ca$h N Gun$ and Colt Express from my ten plays list and also my first play of the year of Koi Pond, Vikings and Kigi, The only slight downer was the couple of spectacular sickness events The Daughter managed on Friday and Saturday :-(
In other news I started a lunchtime games club. Mal, Gav and I played Taluva (fast becoming one of my favorite games - also one of Gav's). We're going to play it again next week. In yet further news, at Games Night we only managed one game: Battlestar Galactica, which I'd not played for a couple of years. It was a weird game - we were all humans until distance six, and then the two cylons (including myself) revealed quickly to try to scupper things before they reached Kobol. We had almost no cylon fleet action until the last couple of jumps and the humans managed a fairly easy win (though we did get them down to 2 fuel and 1 population). I'd like to play again for a more normal, paranoid experience!
Monday, March 14
An Epic Week
I've spent a whole week in Newcastle! That doesn't sound that impressive, seeing as it's where I live and work, but in the preceding two weeks I spent five and a half days in America and two days in Manchester.
With a whole week of evenings at home I've been amazingly productive, with Dragon Dance, with Zombology and also with my German language Windows Phone app. Broad-based productivity!
Last weekend I picked up my German language app again for the first time in at least eight months. It was the first time I'd written any code in eight months! My new role at work doesn't involve any coding and I'd been so focussed on Zombology (and latterly Dragon Dance) that I'd not done any at home either.
After last weekend's long night of coding on Saturday while The Wife was out, I've been working all week re-structuring the code extensively to make it easier to add extra vocabulary to the app. I want it to do two things which I struggle with in Duolingo (the app I've been using to extend my German skills): limited vocabulary, and a lack of tabulated data. I find it easiest to learn verb conjugations or adjective declensions from a table where I can see at a glance how things are structured, but in Duolingo you come across things fairly haphazardly and never get to see the table (don't get me wrong, I think Duolingo is great - I use it daily for strengthening my German and more recently learning Portuguese ahead of a holiday).
It's coming along nicely, and it feels great to be coding again - it's been a hobby of mine since I was ten and my day job for the vast majority of the last eighteen years.
If that wasn't enough, I also had my first Games Night in three weeks (the aforementioned travel nixing the previous two) which was also epic. There were only three of us, but we managed six games: three of Hive with Mike before Gav arrived (ticking Hive off my not yet played this year list); two of Taluva (christening my new copy, ticking two plays off my not yet played ten times list and Taluva off my not yet played this year list) and then one of Colt Express (christening my new copy and ticking one play off my not yet played ten times list). I'd not played Taluva in about four years, but it was just as awesome as I remember it being, and Mike and Gav seemed to really enjoy it too (we almost played three games back to back).
After Games Night, I printed out a copy of the new version of Dragon Dance I came up with last week and then Gav and I tried it out on Friday lunchtime. Gav seemed to enjoy it and I think it's an improvement on the previous version - I need to run it by Amaury now to see if it addresses his problems with the previous version.
Finally, to round out the week in style, I got the Print on Demand proof of Zombology from Drive Thru Cards and got to proof it on Friday night (I'm a wild man of Rock - that's how we wild men of Rock spend our Friday nights). There was one glaring error (I'd somehow managed to delete one of the card backs) and a couple of minor ones (the front and back cards that are intended to form the equivalent of a box lid and box tray design were facing the wrong way). So I've fixed those and uploaded the corrected art. After talking to Brian I'd already uploaded new art with the 100% Key black replaced with Rich Black, but the proof had been done with 100% Key and it looked fine and there were a couple of registration issues on some cards, which would make rich black look really dodgy, so I unwound that change too.
If only every week was that productive!
With a whole week of evenings at home I've been amazingly productive, with Dragon Dance, with Zombology and also with my German language Windows Phone app. Broad-based productivity!
Last weekend I picked up my German language app again for the first time in at least eight months. It was the first time I'd written any code in eight months! My new role at work doesn't involve any coding and I'd been so focussed on Zombology (and latterly Dragon Dance) that I'd not done any at home either.
After last weekend's long night of coding on Saturday while The Wife was out, I've been working all week re-structuring the code extensively to make it easier to add extra vocabulary to the app. I want it to do two things which I struggle with in Duolingo (the app I've been using to extend my German skills): limited vocabulary, and a lack of tabulated data. I find it easiest to learn verb conjugations or adjective declensions from a table where I can see at a glance how things are structured, but in Duolingo you come across things fairly haphazardly and never get to see the table (don't get me wrong, I think Duolingo is great - I use it daily for strengthening my German and more recently learning Portuguese ahead of a holiday).
It's coming along nicely, and it feels great to be coding again - it's been a hobby of mine since I was ten and my day job for the vast majority of the last eighteen years.
If that wasn't enough, I also had my first Games Night in three weeks (the aforementioned travel nixing the previous two) which was also epic. There were only three of us, but we managed six games: three of Hive with Mike before Gav arrived (ticking Hive off my not yet played this year list); two of Taluva (christening my new copy, ticking two plays off my not yet played ten times list and Taluva off my not yet played this year list) and then one of Colt Express (christening my new copy and ticking one play off my not yet played ten times list). I'd not played Taluva in about four years, but it was just as awesome as I remember it being, and Mike and Gav seemed to really enjoy it too (we almost played three games back to back).
After Games Night, I printed out a copy of the new version of Dragon Dance I came up with last week and then Gav and I tried it out on Friday lunchtime. Gav seemed to enjoy it and I think it's an improvement on the previous version - I need to run it by Amaury now to see if it addresses his problems with the previous version.
Finally, to round out the week in style, I got the Print on Demand proof of Zombology from Drive Thru Cards and got to proof it on Friday night (I'm a wild man of Rock - that's how we wild men of Rock spend our Friday nights). There was one glaring error (I'd somehow managed to delete one of the card backs) and a couple of minor ones (the front and back cards that are intended to form the equivalent of a box lid and box tray design were facing the wrong way). So I've fixed those and uploaded the corrected art. After talking to Brian I'd already uploaded new art with the 100% Key black replaced with Rich Black, but the proof had been done with 100% Key and it looked fine and there were a couple of registration issues on some cards, which would make rich black look really dodgy, so I unwound that change too.
If only every week was that productive!
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