Monday, February 24

Colds

Paul and I have both been feeling rough this week.

But we've managed to eek out some progress.

Paul continuing to churn out ships from the laser-cutter.

To fulfil our website orders.

Me, inching towards the completion of the crowdfunding page.

And, while feeling particularly rough this weekend, cranking out a first cut of the high-ink page for Exodus:

My fourth print at home roll and write.

Monday, February 17

Community

I love the feeling of community.

I’m stuck in the office all month for February.

So I’m playing games every day in lunchtime games club.

We’re a small community of gamers at work.

I design games.

So we started a community of board game designers in and around Newcastle.

It’s doing the best it ever has.

My sister-in-law and her husband have been visiting this weekend.

We’ve been hanging out and playing games all weekend.

I love that feeling.

Being amongst my people.

One of the reasons I love conventions.

The sense of belonging.


This week we were asked for a FlickFleet Discord.

I don’t really use Discord.

But I’ve set one up.

If you’re looking for a FlickFleet community.

Monday, February 10

Rollercoaster

We call ourselves a publisher.

But really we're a self-publisher.

Zombology.

FlickFleet and its billion expansions.

Three print at home roll and write games.

All designed by me, or me and Paul.

Nothing by a different designer.

Yet.

We've signed a contract for a FlickFleet-related game.

And there was another chance this week.

I went to my monthly playtesting session in Newcastle. In the pub.

Played one of the other designer's games.

Loved it.

Told him I'd be interested in publishing it.

Spent the week thinking about it.

How to make my own copy for playing with Paul and my other friends.

Then a few days later the designer said he'd rather pitch to a big publisher.

Disappointing.

But fair.

I'd told him he'd be better off doing that at the beginning!

Still disappointing though.

I loved it.


Monday, February 3

Stealth

I’m working on the next FlickFleet Gamefound campaign.

Beavering away behind the scenes.

But there’s not much to show for it.

The draft has hardly changed in a couple of months.

I’d hoped to make really good progress this week.

The Wife was away for work for three and a half days.

But solo-parenting is time-intensive.

Didn’t get as much done as I’d hoped.

I think I need to push the campaign back a bit.

I have made progress this week though.

Getting prototype ship outlines designed.

Then Paul added etching.

And cut them.

Need these for the page design work.

It’s getting there.

Stealthily. Behind the scenes.