Monday, November 24

Habits

I have a list of daily tasks I do.

To protect my health.

My mind.

My body.

But also to hone my craft.

Games design is one of them.

I do a bit every day.

Building my skills.

Making my games better.

I have a broad definition of games design.

Title ideas. Theme ideas. Mechanism ideas. Writing rules. Creating prototypes. Playtesting. Graphic design on a prototype or final version.

But a bit every day.

Sometimes a tiny bit.

Sometimes several big bits.

But each day I am practising.

Getting better.

And my games are moving forward.

Yesterday it was helping Daughter the Second with a game idea she had.

The first page of the Gal4Xeon rules taking shape in InDesign

Then a bit more work on the Gal4Xeon rules.

Today is my day off.

I'll make more progress.

Onwards! 

Monday, November 17

Gal4Xeon

I've been working on a fifth roll and write game for a few months now.

It's been coming together nicely.

It got great feedback at my last playtest.

And now it's got a name.



You have ten eons to expand across the galaxy. Explore new sectors. Develop new technologies. Exploit resources. Conquer or trade with the aliens you encounter. Will you make it to the precursor ruins at the edge of the galaxy, or focus on claiming the galactic core?

Still putting the finishing touches on it, but it feels like it's getting there.

The Wife is away this week, so I have the evenings to myself.

I hope to make some decent progress.

Monday, November 10

Wings

Two months ago, when I went down to York to help Paul with Gamefound fulfilment, I told him I had no more roll and writes under development.

Then I had an idea on the way home.

I was able to cannibalise bits from The Planets My Destination and Exodus from Reynoldsworld to knock up a quick prototype.

Since then I've played it and tweaked it 16 times.

It had its first public outing at Newcastle Playtest in early October.

That highlighted some overly complex bits.

I made changes.

Tweaked it some more.

At Yorcon just over a week ago it had its second outing.

And it was very well received.

They wanted to play it some more.

I've now got a rough and ready playtest kit together.

So I've prepared it for sharing.

No diagrams in the rules yet, but it's got rules and a player sheet as PDFs ready to download.

Anyone fancy giving it a try and providing feedback?

Either on the game or the clarity of the rules.

I would love to hear what you think...

Monday, November 3

YorCon

Last weekend I spent 46 hours in a building in the middle of nowhere:


For the last four years Paul has organised a small gaming convention there.

For him, his family and about 25 of his friends.

Including me :)

It was a fantastic weekend of gaming, lovely food, and great company.

I played 17 games.

Went for a couple of walks in the countryside.

Played some pool.

And even playtested a couple of my games and a couple of others.

The new roll and write was very well received :)

Had a great post-game discussion about the Troll prototype.

It was brilliant.

I'm tired now though.

Really appreciating the (official) first of my non-working Mondays.

I've some work to do on setting up our new convention.

And loads of playtesting feedback to process and work out how to incorporate.