Tuesday night I went to another designer's house to deliver copies of Border Reivers and It's Alive! which I had traded at cost for a copy of his latest game at cost. We'd spoken at the Expo, and I'd got the impression that they were looking for games, and were vaguely interested in Border Reivers.
So Tuesday night I went over to his house, took It's Alive! and Border Reivers and played both, explaining the rules. It was me, the other designer and a friend of his. We played Border Reivers first, then discussed ways to improve it for a second edition, and then It's Alive! After the game of Border Reivers we discussed the game. I'd been biting my tongue throughout the game, trying to resist mentioning changes while the others were learning the rules. It was a good game, really close and in the end the other designer won economically - though we would each have won on our turn had we been able to stop him. The others both said they enjoyed the game, and I described some ideas I'd had to improve it if it went to a second edition. They had some ideas too, and being far more experienced designers, they were good ones :-)
I dropped hints that I had no plans to do a second edition anytime soon as I didn't want to do anything that demanding by hand, and I didn't have enough cash to do a professional run. Nothing. By this point I realise that I had imagined a lot of stuff, in my excitement at the Expo. D'oh. Ah well.
The next day I emailed him asking whether he was interested in doing a second edition of Border Reivers. I figured I needed to ask him straight out, since it clearly wasn't his intention, so I needed to make mine clear. The worst he could do was say 'Hell, no. It's awful'. What did I have to lose?
His reply? He'd not thought of that. Now he is thinking about it. Result!