Back at the beginning of the year, I set myself some goals. My next major target according to those goals is to get copies of Codename: Vacuum to playtesters around the world by the end of May. Which is just over a month away.
That's not going to happen. Not even close. The last couple of weeks we've had my parents up for a week and now my father-in-law up for a week. In two weeks time we're off on a family holiday for a week and we've another long weekend family holiday at the end of May. For the last couple of weeks I've not made much progress on Codename: Vacuum for all these reasons (excuses again!) and it's clear to me now that I'll not get those playtest copies ready by the end of next month. In fact, after the rulebook disaster, I'm not even sure I'll manage to get the rulebook re-written by the end of May, let alone the playtest copies constructed.
So, I'm moving the goalposts. I've got a work trip to the US in June, so it's unlikely to be done by June either, but maybe July is achievable. In the meantime, I've just printed the April version for myself which I now need to cut out and I'll need to make update packs for Terry and Paul who have the March version. I can also be making boxes and box inserts for the playtest copies already. The other components will change between now and the end of July, but the boxes won't so I can make them ahead of time.
The other thing I need to be thinking about is who gets the playtest copies. I want people who can give really good feedback, people who like deck-building games and people who are prepared to play it several times to make the cost of sending them a copy worthwhile. I've a few ideas, friends I made during my Reiver Games days. But I think I want to send out maybe fifteen copies, so I'll need to find a few more playtesters. I feel a BGG post coming on, nearer to the time...
In other news, I've been having some more ideas about Codename: Proteome. Maybe it's time to make another version of that and get that tested too.
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