I've not made much progress on anything the last couple of weeks. The week before last ended with us all coming down with norovirus, one after the other (which for the record was awful, I can't recommend it!). This week, it's been a game of catch up as The Wife and I have tried to regain our strength while washing everything that we own, since The Daughter was sick on it all, followed by a weekend away with old friends.
Rather than putting the limited time I had to good use and re-writing the rules (which I still haven't done!), I've been fannying on doing unimportant stuff like art (which doesn't really matter for a prototype) and getting another version ready for printing (of rules that I'm not sure will work). My tenuous excuse for putting off writing the rules is that I'm still trying out a few new rules ideas, so things are in flux, but if I'm honest, it's a big job and a hard one, and I can't be arsed at the moment.
Monday was potentially a good night for Game Design, since The Wife was out at the theatre with a friend, but in the end once I'd finished cleaning up I was so knackered I just went to bed.
What little time I've had available I've put into doing a couple of things, re-doing the artwork for the level three (futuristic) cards, and getting another version ready for printing out and assembling. As I've mentioned over the last couple of weeks I've been messing with the trade strategy rules in an attempt to decouple them from needing to own lots of locations. Since I ought to be knocking up a new version this month anyway, I've taken the opportunity to take the new Trade rules I'm trying out and re-jigged all the advanced cards so that they fit with these experimental rules. I've also folded in the new artwork.
All I need to do now is get the new version printed, cut out and tested to see how it all works.
In the meantime, any feedback on the new Eclipse iPad game-inspired level three art? Old version first, with the new version below:
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