When I get back from a family holiday tomorrow I’ll be frantically crafting boxes and dashboards again, trying to keep up the momentum that currently has us on track to finish the FlickFleet Kickstarter fulfilment in August - four months earlier than we promised on the Kickstarter. Paul and I are going to meet up briefly on Wednesday for a clandestine one-way exchange in a pub near the station as I journey home from a work trip to Manchester. As I’ll be travelling for six hours and in a remote office that day I’ll not be able to take any finished boxes with me, but I’m hoping to take some flat-packed cut box lids for Paul to sign and to collect a bag of ~25 games’ worth of bits (which I hope Paul will surreptitiously slide under the table like a spy) for the last leg of my journey home. That will let me complete and ship the Reinforcements pledges over the next couple of weeks, well ahead of the end of June deadline.
I’m hoping that in addition to signing the box blanks we can spend an hour or so over a quiet pint discussing what we want to do next.
Come August I’m hoping to have completed the FlickFleet Kickstarter pledges, freebies and pre-orders which will leave us with ~130 games’ worth of FlickFleet pieces and a laser cutter cooling its heels in the corner of Paul’s garage. So what’s next? We have a number of ideas for more FlickFleet content (scenery, extra ship types, extra races) and a number of people have already said they would definitely want/back some of those things.
Is that what we should do next? Should we try to Kickstart a professionally manufactured standard print run instead/as well? Should we focus on other games?
All of these are up for discussion - if you have a preference please let us know below!
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