As I mentioned last week, I’ve hardly done any playtesting since the pandemic began.
A little with Daughter the First at the beginning.
A couple of times with Paul when we were able to meet up.
To get a game ready in a sensible amount of time you need a decent cadence through this cycle:
Make stuff!
Before the pandemic I had monthly playtesting meetups and ad-hoc playtesting at lunchtime at work.
So at least once a month through the cycle.
During the last eighteen months it's sometimes been 6-9 months.
And other things have just languished at the ideas stage.
That's too slow.
We're on the clock now.
Last week I tested three new designs with a couple of mates.
They need work.
I've got some decent ideas.
I'm making those changes now.
We're going to reconvene in 2-3 weeks.
I'm speeding up...
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