Monday, October 16

Launch

Our fifth FlickFleet campaign launches tomorrow lunchtime. 

I’m a bit worried about it. 

It’s a weird one. 

A new expansion for true fans of the game. 

But there’s not a huge number of them. 

And the new expansion doesn’t really make sense for new backers unless they go all in. 

Which is expensive now. 

And not possible until we unlock a lofty reprints stretch goal. 

We’ve only sold about 1,500 copies of FlickFleet in total over the last 5 years. 

I’m utterly convinced there are thousands (tens of thousands?) of people who would love FlickFleet if they played it. 

The challenge is finding them. 

And getting them to take a punt on a game made in a garage. 

I’m nervous. 

I hope tomorrow goes well.

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