I'm having the afternoon off today to spend some time with The Wife. I figure I'll be playtesting on the weekend at Summer StabCon, which counts as work so, I'm due some time off.
Yesterday, Paul and I got some playtesting in, as he was busy on Wednesday afternoon. We managed a 3-player game of Codename: Native, the first time I'd played it with more than two. It's growing on me - the first time I played it I thought it was good, but more plays seems to make it more interesting. We also got to try a new prototype which had arrived the week before, Codename: Farm. First impressions were that it had some interesting ideas, but needed a bit of streamlining.
In the evening there was a limited turnout for Paul's games night (everyone's on holiday) so instead we introduced Spencer to Codename: Ancient. The scores were much tighter this time, as Paul, Lisa and I had all played it before. Spence came last, which implies a learning curve. Afterwards we thought of ways to improve the layout of the prototype to make things simpler to play and get your head around.
This morning I'm going to chase a few stockists and my potential US Distributors to try and drum up more orders for It's Alive! I'm also going to make a start on some new Carpe Astra prototypes. I'm going to send a couple to the US for playtesting - a first for me.
Tomorrow I'm off early to StabCon. I think I'll take the following prototypes with me: Ancient, Native, Rising, Match, Colony, Backyard and Carpe Astra. Should be a good weekend.
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