Don't get excited, it's the games that are naked - not the players!
Monday I had to take the day off work as the one and only bus to work was cancelled (I found out later the bus company had received a batch of dubious fuel, and all the buses were stalling - they had to empty and refuel them, which took several hours). So, I've a day to myself, with no plans - what to do? Let this post be a warning to you, as I list just how much games design/hobby publishing takes over your life.
Well, I was in town already, and I had a game to post to The Netherlands and some sales cash to pay in to the bank. Neither the Post Office or the bank opens until 9am though, so I spent twenty minutes wandering round town aimlessly in the cold, until they opened. Then in went the money and off went the game. The Wife in her infinite wisdom recommended that I make some games seeing as I had the day off and I had no stock. Usually the first thing I need when making a game is the box in which to place the pieces, but the box delivery wasn't due until Tuesday (I'm finally getting them Friday - I have to wait in for a plumber to fix our leaking washing machine). In an unusual step I made the game components without boxes to put them in, just building a pile of game components. During the course of the morning I managed four games worth. Hence the 'naked games' of the title (You can see their bits!).
In the afternoon, my mate Dave (who's already on holiday for Christmas - jammy sod!) came round and we playtested a bunch of games. Codename: Jorvik of mine (which has changed a lot since he last saw it), and two submissions he'd not played yet: Codenames: Harvest and Harry. I'd only played Harvest once myself (it's the most recent addition to my prototype collection), and although Dave was screwed by a slight error in play compounded by an unlucky card draw, he still enjoyed this most of the games we played. We gave Harry a go too, but we played slightly modified rules, and there was one rule we weren't sure about. It's good but I'm not sure it's good enough :-(