So there's just under a week to go until the end of NaGa DeMon. I've now created four different prototypes (including the first one which I didn't make available P&P, and played with five different sets of rules. All in less than a month. Next up are some changes to the scoring suggested by @pidaysock via email (that's two PIPs for you Konrad, congratulations, you've unlocked the MSc achievement!).
Determining the best treatments stays the same, but instead of each player scoring face value for the cards they've collected, they score one point per positive card and minus one point per negative card. These are reversed for cards in the least successful treatment. Because the scores will be lower and ties are more likely, there's now a tie-breaker: The player with the highest face value card in a successful treatment wins (further ties are broken by next highest card, etc.).
There's no Newcastle Playtest session this week, so I can only try it out on my lunchbreaks at work and at Games Night on Thursday, I'll let you know how it goes.
Because the game is print and play and will remain available after NaGa DeMon draws to a close at the end of November, I've been trying to think of a way to make the TGWAG prize of a signed and numbered handmade copy of the game from me more interesting. My mate Wilka has a friend who's a good artist, so I'm trying to see if he'll be interested in me paying him to do some artwork exclusively for the TGWAG winners (and me of course!). I'll let you know whether he's interested too.
Finally, if you have printed out a copy to playtest, please let me know in the comments, I'm interested to know how much interest there has been from people who aren't playing TGWAG. To make that easier, I've (hopefully) undone the change whereby you need a Google+ account to comment on the blog. That snuck in under the radar with linking my blog to my Google+ account. I don't want to force commenters to use Google+, nor restrict my commenters to only those with Google+ accounts.