Thinking about things, and considering the feedback I've had, I'm going to try these rules next, and so can you! Print and Play PDFs at the bottom:
Zombology!
The Science of the Zombie Apocalypse
3-10 players, 20 minsIt finally happened. The Zombie Plague has arrived, decimating entire continents and turning the masses into drooling, stumbling, brain-munching hordes. You're not that bothered though, you live and work in a high security government facility, and for you the plague is an opportunity. It's your chance to finally prove that you're a world-class genius in the field of curing diseases, not like that chump Dr. Gimlet at the CDC, what a tool! Seriously, the guy's an absolute fool, as if DNA retroviruses are a credible cure for anything.
You've got a few weeks to come up with a cure before you run out of the test subjects needed to show that your cure is the best. Choose a method or a few different ones and then quickly gather the evidence you need to prove your genius.
Contents
The game comprises of 120 cards, 19 each in the following 6 suits (treatments):
- 1) DNA Retroviruses
- 2) Stem Cells
- 3) Herbal Extracts
- 4) Vegan Diet
- 5) Pharmaceuticals
- 6) Crystals
Plus six additional Repeated Experiments cards.
For each treatment there are the following cards:
- 1x -2 (Bad Science - flip 1-4)
- 3x -1 (Strong Rebuttal - flip 1/2)
- 5x 1 (Theoretical Framework)
- 4x 2 (Petri Dish Proof)
- 3x 3 (Works in Mice)
- 2x 4 (Works in Monkeys - requires 1/2/3)
- 1x 5 (Successful Human Trial - requires 3/4)
Aim of the Game
The aim of the game is to score high in the two most successful treatments and low in the least successful treatment.
Setup
Shuffle the cards and deal ten to each player, place the rest back in the box they will not be needed this game.
Play
The game is played over 8 rounds. Each round the players secretly choose a card and play it face down in front of them. Once all players have chosen a card, the chosen cards are revealed and added face up to their player's collection.
If the card played has a requirement (Works in Monkeys requires 1, 2 or 3; Successful Human Trial requires 3 or 4), the card cannot be played unless any player has already played one of the required cards in the same treatment in a previous round. E.g. Jack can only play the Successful Human Trial (5, requires 3/4) for Stem Cells, because Jesse has played a Works in Mice (3) of Stem Cells in an earlier round.
If the card played was negative (Bad Science or Strong Rebuttal), choose a face up card played in an earlier round in any player's collection to target. It must be of the same treatment type and have a value within the range shown on the negative card played. Flip the target card face down - it will not count for scoring unless flipped back face up. E.g. Tiffany plays a Bad Science card in Crystals, and chooses to flip a Works in Monkeys in Crystals that Dave played in the last round.
The Repeated Experiment cards let a player repeat an experiment that has previously been discredited - they flip one of cards they have previously had to flip face down back face up - it will contribute to their score at the end of the game.
Once all of the cards played have been resolved, the players pass their remaining cards to the player on their left and receive the cards from the player on their right. Another round is now played as before with the cards they have just received. In the eighth round, each player chooses one of the three cards they have been given and discards the other two - they will play no part in the game. After the eighth round the game is scored.
Scoring
Determine the two most successful treatments (these will score positive points) and the least successful treatment (this will score negative points). The most successful treatment is the one which has a Successful Human Trial (5). If there's a tie, then the treatment with the most Works in Monkeys (4) will break the tie. If still tied, then the treatment with the most Works in Mice (3) will break the tie, and so on. The least successful treatment is the one with the lowest high card, i.e. if Stem Cells has -1, -1, 1, 2 and 4 and Crystals has -1, 1, 1, 1, 1 and 3 then Crystals is less successful since 3 is lower than 4.
Each player adds the value of their cards in the highest two treatments together and then subtracts the value of their cards in the least successful treatment. Highest score wins.
Download
You can get the files to print your own copy of Zombology here, you only need one of the cards options, A3 is more efficient, but few people have access to an A3 printer, so I've done A4 too:
Next Up
I'm going to try to get this played in a lunch break at work this week, most of my Games Night attendees work in the same office, so I'm hoping I can recruit some of them!
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