Monday, November 9

NaGa DeMon: Week 1 Recap

Historically, during NaGa DeMon my regular Monday morning blog posts were used to record the scores in the NaGa DeMon competitions I ran for people helping me design the game by providing feedback and playtesting the early cuts.

Because I'm not designing a game this time there's no competition (known as The Game Within A Game or TGWAG for short) this year, since none of you have come to my house to help me construct the games. Thanks a bunch.

So instead, I'm just going to do a quick recap on progress during the week. My best guess is that each copy is going to take 60-90 minutes to construct, so the twenty copies I committed to are about an hour a day on average, and the thirty copies I'm getting printed are an hour and a half a day worth of stretch goal.

I'm doing this around a full time job, a family and a chunk of work-related travel, so that's going to be a challenge, but we'll see how I do.

In the first week I've done almost seven hours construction, and in that time I've completed 24 boxes and all thirty inserts. The boxes are actually taking a bit less time than I was expecting, and the fact that the new printer can print onto labels means the box wrappers might be a lot quicker than I'd bargained for (sticking the wrappers on with watered down PVA glue was a bit of a faff for Border Reivers and It's Alive!), saving yet more time.

I'm almost at the point where I've done all I can until the artwork arrives, six more boxes and I'm cooling my heels. This week I've also got a trip to Manchester for work which will swallow up an evening and Games Night which swallows another. Next week I've got a night's babysitting for friends (I can't take all my construction stuff round theirs!) and the week after a two day trip to Manchester, so things are going to get tighter still. Must crack on while I can!

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