My game design languished during 2020.
The only other person I could playtest with was seven years old.
I hate solo playtesting.
Everything slowed to a crawl.
The pandemic robbed me of my headspace.
(Still, I was lucky that was all)
Towards the end of last year things picked up.
I was was able to host some playtesting nights.
I started making progress on a few games.
This year I’m trying to do some game design every day.
Coupled with a Roll & Write design that I can quickly iterate and share with playtesters, my pace has dramatically improved.
Cycle time is very short
I’m even solo playtesting FlickFleet: Xeno Wars to try to balance the ships and make sure they are fun.
I’m loving the productivity. The daily progress. The incremental gains.
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