It's a momentous occasion when you first post a game.
Whether for playtesting, review or a sale.
You are putting yourself out there.
What has been under wraps is now public.
It might be well received and you'll bask in the glow of positive feedback.
Or it might not. And you have to weather the storm.
Exciting times...
About to cross the threshold
This weekend we've sent four out of five playtest copies of FlickFleet: Xeno Wars.
I hope the feedback is positive, but if not, it's not too late to make changes.
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