I'm in London most of this week for a training course. This means that I can't do any game construction, but that doesn't mean that Reiver Games is on pause. This morning I posted another copy to the USA, continuing my efforts to work through my backlog.
This evening, after meeting my sister for dinner I returned to my hotel room and started working on Jorvik. I'd spent some time on the train on the way down yesterday drawing up the cards for the next prototype. I'd started testing the first part of the game on Saturday, and I'd tweaked the balance slightly already. I also removed a few cards to make the game a bit quicker. Tonight I roughly coloured the cards to make it easier to differentiate between the three stages of the game. I then played a couple of games with the new cards to get a feel for how the new version was working.
I'm trying to create a quick, simple two-player card game, which also has some depth and player confrontation. The early versions lacked the depth and the confrontation, but were quick and simple. About four months ago my mate Dave had a cracking suggestion which definitely improved the depth and confrontation, but the prototype we were playing with had a dodgy card balance which just didn't work right. I'd had some ideas for a while about how to improve things but I'd been way too busy with It's Alive! to do anything about them. This trip to London is finally giving me that chance. I've also brought Artist with me, as I had some ideas about that ages ago that I've been meaning to try out for a while.
Tomorrow night I've got the night to myself, so I'm hoping to work on the Jorvik prototype and continue my tweaking of the card balance to keep improving the game. I'm also hoping to try out the new ideas for artist and see how that goes.
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