After a run on It's Alive! orders, I'm now out of stock temporarily. I sold ten this week, which cleaned me out, and I can't even make any more until the boxes arrive on Tuesday. I can't take Tuesday off work though, as I've my departmental Christmas meal at work, so I might not get them until Wednesday.
As a result I've decided not to go on the radio, since telling everyone what a great Christmas present It's Alive! would make will backfire if I can't get any ready in time to deliver before Christmas.
Instead of making games, I've managed to get a few games of Jorvik (soloing still) in today around my weekend chores, plus a first play of Codename: Harvest - my latest submission. Jorvik went well (including taking down the extra information I mentioned a couple of days ago). I tried one strategy that I thought might be unbalanced, and although it got a much large score than before, the other player won! Choosing that strategy boosts your points, but it also helps your opponent.
Playing Harvest brought home to me the importance of blind-playtesting - where you give the game and the written rules to someone who has not played it before and get them to play the game from the rules. Although the rules seemed very well written when I first received them, it's not until you try playing the game that you realise where all the small cracks are - what do you do in this situation? Does this card work like that or slightly differently? I've now got a bunch of questions to email off to the designer. First impressions were promising though.