Thursday, April 23

Site Repping

That's what my last two days effort is called according to The Wife.

Yesterday I was going into London to meet Philip duBarry (of Revolution fame) for dinner. Seeing as I was spending £25 on the train fair into London I figured I might as well make a day of it and visit a few board game shops hawking my wares. Today I've done something very similar in St. Neots and Cambridge - a bit nearer to home.

In preparation for my visits I first rang the shops to arrange a rough time for my visit and to make sure that they were interested in seeing me. With one exception they all seemed quite keen - I didn't feel too much like a cold-calling salesman, which was effectively what I was. I also got together a small pack of information for each store: a business card, and 'sellsheets' for each of my games (a sheet of A4 with information about the price, some art and the blurb from the back of the box). I stapled this information together so that I wouldn't have to be faffing around when I got there.

For each visit I got the name of the person I spoke to (or should speak to on the day) so that I could ask for them when I reached the shop. I hit five shops in London on Wednesday and three today. On arrival I went up to the desk, introduced myself and asked to speak to the person whose name I had got on the phone. I then handed over the information pack (so they've got something to check after I've left and remind them of the salient points) and then spent 15-20 minutes giving a brief overview of my three games: It's Alive!, Carpe Astra and Sumeria.

About half of the shops I visited already stocked one or more of my games, the others generally had never heard of them. As a result of the trips all of them were interested in stocking them, though admittedly some only if I acquiesced to their conditions (in some cases ridiculous). Three of the shops are going to pick them up as a result.

Even in the cases where they already carried my games it was often only one of the two (so it was worth it from an awareness raising point of view) and in most cases the staff had only seen the game box, never the contents and knew nothing about how to play the game that wasn't written on the box. Hopefully in these cases the extra information will lead to the staff recommending my games to some of their customers.

In addition, a couple of the shops wanted me to come in one Saturday and demo my games to their customers. This sounds like a great idea, so I'm going to be visiting them for the day to demo my games - like a mini-convention. The shops will advertise it in advance and get some stock in so that interested customers can buy the game there and then.

I consider these visits to be a great success and I'm now trying to work out which other shops are within range of another day trip.


dony said...

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Custancia said...

That sounds like a some really successful sales rep-ing.

Jackson Pope said...


Glad the information is useful.


Yeah, a good couple of days work :-)



Matt Borg said...

I'm intrigued by the line "acquiesced to their conditions (in some cases ridiculous)." You probably want to keep some professionalism, but can you reveal any of the ridiculous conditions?

Jackson Pope said...

One of the shops wanted them cheaper than I sell to distributors so he could get a decent margin!



Eric Hanuise said...

In-store demo is a very good way to increase visibility and awareness.
Most shopkeepers are passionate gamers, who empathise and respect small operations like yours, so you're bound to get some level of support.
oreover it's good business for them (events get people to stay in the shop longer than when just visiting).
For you it's a win too as shop staff watching the demo will learn about the game, and be better positionned to sell it afterwards, or even to demo it themselves later on.

In the same line, getting in touch with local clubs and associations in places you can't afford to personnaly visit, and sending them samples that they can use to demo the games are a nice and cheap way to support local stores near them, and to increase your sales in the long run.

Jackson Pope said...

Hiya Eric,

Yeah, I agree. The problem with sending out free copies is that I don't have huge number of the games in the first place, and although each freebie I give away doesn't cost me much, it's all eating into my tight margins.