So I find my mind wandering to the games I have lined up next to try producing. Today I spent time working on three prototypes for games that are in various stages of the playtesting phase. It was certainly a fun diversion.
Two of these games use quite similar mechanics and are exploration games. Although one is quite light (a pirate theme), and the other quite brain-burning (an egyptian theme). Playtesting today surprisingly yielded that the lighter game seems to be playing the best, although it is far less developed. I think I may have over-thought the complexities of the egyptian one, and need to work more on the simple fun factor of each phase of play.
The third game is an extremely light-hearted combat card game, which is slowly turning into something kind of good! Time will tell if it has the gameplay to back up its quirky theme, but if I figure out the right balance for all the combo moves it could be cool.
But I've decided that's enough prototyping for awhile and I just need to put the head down and finish Archaeology. Onward!