Monday, August 30
Cross-Check
Monday, August 23
Repetition
Monday, August 16
Four
I started Eurydice Games four years ago.
To self-publish hand-made games.
Specifically not to go to Kickstarter.
Or mess up like I did last time. To learn from my mistakes.
Things have changed!
Paul joined and we formed a limited company a year later.
We’ve been to Kickstarter four times, each more successful than the last.
This year is already our most successful ever, and we’ve a lot of games we hope to ship in the next six weeks.
Things are changing further.
Paul is going to be employed by Eurydice Games from September.
And earn a salary.
I never managed that with Reiver Games.
I really hope we can continue to be successful enough to support Paul.
Here’s hoping year 5 is a good one!
Monday, August 9
Return
Monday, August 2
Absent
Monday, July 26
Time
Monday, July 19
Relief
And breathe.
It’s been a stressful couple of weeks.
There’s only two outstanding orders for the Kickstarter fulfilment: boxes and wooden bits.
The boxes are pootling on, we’ve received proofs approved them and the full order arrives on Wednesday.
The wooden bits were all that was left.
They were due this week, so a couple of weeks ago I sent them and email checking it was all ok.
“We’re having difficulty getting time on the machines”, I was told - it would be late.
“How late?”, I enquired.
A different question was answered.
We’ve got 200-odd rewards to ship by the end of September. Paul’s planning a two-week holiday. There’s loads to cut, bag and box.
Are we delayed a week (no problem), a month (tight) or a quarter (deadlines missed) I wondered?
It took two weeks to get an answer to the questions.
I worried.
Our unusual business model means we’re insulated from the shipping chaos that’s stressing out every other publisher. It means we’re often able to hit our deadlines.
Nearly 400 people have entrusted us with tens of thousands of pounds of their hard earned cash.
I didn’t want to break that trust.
Fail them.
I found out on Wednesday they are delayed a couple of weeks.
Not a problem.
And relax.
Breathe.
A weight lifted.
Monday, July 12
Personal
This has been a week of two halves.
Like a football match.
During the weekday evenings I was populating the fulfilment spreadsheet.
It’s slow work.
Especially for the deluxe backers because I email them to see if they want their boxes personalised.
It’s worth it.
Some of their choices are very entertaining.
On the weekend I put that to one side.
Paul and his family visited for the weekend.
First time since Feb 2020.
We hung out. Played games. Playtested Coalescence and schemed about Xeno Wars.
It was great.
Oh, and there was some football on too.
Monday, July 5
Opportunities
Monday, June 28
Words
Monday, June 21
Change Gear
I've spent the last month or more doing graphic design and placing orders.
The Box of Flicks 2 rules. And then dashboards.
Both much bigger jobs than I had expected.
A new box.
I've even re-done the Box of Flicks 1 rules (just added a components section and some ship rules that were in the Expansion, but not included in Box of Flicks 1).
It's been time consuming.
I'm placing the final order for materials today. Then everything is in flight.
There's only four orders outstanding, and I'm expecting two of those to arrive within a week.
The next thing for me is completing the fulfilment spreadsheet so Paul can ship stuff and then catching up on the bookkeeping.
Paul has been doing the cutting files and getting his tools together for fulfilment.
We've also had to order a replacement tube for the laser-cutter, which an engineer is fitting as part of a service this week.
Then Paul can start cutting in earnest (he can't do any fulfilment until the boxes and wooden bits arrive next month).
Busy, busy...
Monday, June 14
Tired
It’s been an intense week.
I started a new job on Monday. The first in ten years where I didn’t know most of the staff on arrival.
Mum and Dad have been here all week for the first time in 21 months.
I’ve been staying up late chatting to Mum in the evenings.
It was my birthday too.
Around all of that I managed to send out the Print and Play rewards on Monday (a week late).
And place the last two acrylic orders.
And the penultimate print order.
And check the proofs for that and find yet more things that needed fixing (it had been proofed three times before!).
Next up is a little bit of graphic design tweaking the last print order. Placing and checking that.
Then the next big task is filling in the fulfilment spreadsheet that Paul works from and writing the 220 invoices I need to do from May and June.
There is no peace!
Monday, June 7
The Cusp
The last week has mostly been spent relaxing.
Three days in the woods and then a couple of days at home.
Recharging my batteries.
I needed it.
I’d been burning the candle at both ends for a few weeks.
The Box of Flicks 2 rules are done now and with the editor.
My almost three weeks off work are done now.
New job started today.
I can slow down a bit now - I’ve just got a few last orders to place and then everything is in flight.
Monday, May 31
Feelings
This week has been one of emotional highs and lows.
I’m in the middle of almost three weeks between day jobs so I’ve had lots of ‘free’ time.
I’ve spent that time with my family, doing household jobs, and a lot of Eurydice stuff.
Monday and Friday last week I met up with Paul (and also Alex on Friday) and we playtested new FlickFleet ideas, Coalescence, The Uprising Saga and Alex’s game: Aliens Ate My Planet.
It felt great to feel like a game designer again.
On Thursday I got to watch Daughter the Second (now four!) during her swimming lesson (I usually work during them) and it was awesome to see her so confident in the water.
I also spent a lot of time very stressed about today’s Print and Play Kickstarter deadline.
I’ve been working late almost every night plus, where I can, during the days.
It was a way bigger job than expected and today I’m off on holiday for a few days and my parents are visiting next week. I missed the deadline and due to the next couple of weeks’ activities I’ve missed it by a lot.
Stressful.
Highs and lows!
Monday, May 24
Weird Week
A month ago my day job went sideways.
It was a pre-revenue start-up, so I knew it was a risk.
Still, it was unexpected.
And inconvenient. At the peak of post-Kickstarter I found myself urgently looking for a job and interviewing.
I’ve been lucky (again!).
I’ve got another job lined up to start in early June.
Last Wednesday was to be my last day, but I was made redundant on Monday.
My 2.5 weeks of between jobs became almost three.
This was better timing - I’ve got the rulebook for Box of Flicks 2 to do. And the dashboards. And the Print and Play packs.
Plus there’s loads of house jobs to do.
It’s been a weird week!
Monday, May 17
In Flight
Monday, May 10
And Breathe
The last few weeks have been a whirlwind.
Pledge Manager to get live. Pledges to record in the accounts.
Playtesting and finalising rules for new bits.
Starting to work out what we have to deliver and ordering what we can now.
And on top of all of that, my day job went sideways and I needed to find a new one.
So lots of interviews and additional stress.
Thankfully I’ve now got an offer so that’s one less thing to worry about.
Going to take a couple of weeks off in between roles to relax (and finish the P&P pack and the rules and dashboard layout).
And breathe...
Monday, May 3
Accounts
We’re a small company. Just Paul and me.
So we wear a lot of hats.
Hats that would be worn by trained professionals in a bigger company.
One of my hats says ‘Accountant’ on it. But I’m not an accountant.
Still I do all the bookkeeping.
When I ran Reiver Games I did cash accounting.
I hated it and often left it to the last minute. Months later I would be going through bank statements trying to work out where I’d gone wrong.
For Eurydice I do double entry. It’s more work. But so much better. There’s some error correction built in. You can easily see where everything is.
I quite enjoy it now.
Our books are usually up to date every day. I can check account balances at any point to make sure I’ve not made mistakes. Everything tallies.
The only time that isn’t true is now. During a Kickstarter we only get one payment (from KS), so it’s easy to record. During a big pledge manager we get over a hundred. And lots of those arrive the same day.
The books are slowly catching up. But they aren’t there yet. So I can’t check that they’re correct. Check I’ve not made any mistakes.
It’s weighing on me.
Monday, April 26
Distraction
Paul and I work in shifts.
I do the Kickstarter page.
Then run the Kickstarter.
Then the pledge manager.
Then the graphic design and Print and Play files.
Then catch up on all the accounts and fill in the fulfilment spreadsheet.
Then the real work begins - Paul has hundreds of games and expansions to laser-cut, bag, box and post.
We’re still in the ‘Jack is very busy’ phase.
And now I need to find a new day job, pronto.
It’s been a distraction. Things have slipped.
Only by a few days, but I need to get back on track.
Hoping to have the Pledge Manager go live this week...
It’s mostly done.
Monday, April 19
Grind
Crafting a Kickstarter page is about design.
Make it look great.
Get the words right.
Hone everything.
Will it grab people’s attention?
Launch!
Then wait and watch it work. Or not. Or only just.
We’re now setting up the Pledge Manager.
It’s very different. A chore.
Setting up a web shop really.
Populating your store with wares.
And we have a lot of wares.
It takes an age, but I’m hoping to finish before the end of the week...