Thursday, November 1

October Report

It's been a long time since I did my last monthly report, I've been too busy with It's Alive! and travel for work. Now that things have calmed down a bit I'm going to start up again.


I had the joint highest number of monthly plays since records began (admittedly only last August). Last time round it was because we'd been on holiday with a group of friends, this time because The Wife and I had a hankering for Magic: The Gathering again. I also got to Beyond Monopoly! once which led to the following playlist:

Plus the shrapnel: San Juan, No Thanks! and the Sherlock Holmes Card Game.

Sherlock Holmes and No Thanks! were new to me (I thought I'd played No Thanks! before, but I was thinking of 6 Nimmt). Of the two I prefered No Thanks!, but neither of them bowled me over.

It was really nice to play more games with The Wife, I love it when she's in the mood for games - she even bought San Juan :-).


This was a month of frantic travel for work, so I didn't have much time for making games, but I've made a few It's Alive!, talked Jorvik artwork with my dad and received yet another prototype (Codename: Escape).

It's Alive!

It's been a slow month for It's Alive! both in terms of production and sales. Now I've got a few weeks at home I'm going to step up production and build up a decent stock again, and I've a few ideas to boost sales over the next few weeks. There's a couple of conventions on the horizon that I'm considering...

Codename: Jorvik

Codename: Jorvik has been ticking along. I tried another idea (taking Dave's excellent idea to the next level), mainly for production/packaging purposes, but it seems to be working, and I need to finish the prototype so I can test it properly. Paul has offered to test it for me, he and his wife are big 2-player gamers, so they're the perfect target market.

Codename: Escape

Yet another prototype turned up during October. In fact, rather conveniently, it arrived at the Post Office (I wasn't in when they tried to deliver it) the day before my local games club met. I collected it from the Post Office and took it with me, and we got a game in at the club. I love the theme (and it certainly attracted plenty of attention), but I'll need to play it a few more times before I really get a feel for it.

In other news, I'm toying with the idea of going to a convention in Birmingham this month. Why only toying? It'll be fairly expensive, and I launched It's Alive! at a convention in Birmingham in July. I'm worried that everyone there who might be interested will have already seen/played/bought it.

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