Over the last couple of months I've been working on a game that was inspired by a tweet (on Bluesky, does that make it a skeet?).
In it Dan Thurot asked: "... I want a designer to tell me why roll-and-move sucks and they would never consider using it in their own game."
I answered it was the theme that bothered me.
If I can move 6 spaces, why do I sometimes move 3, and sometimes 1?
It gave me an idea for a game.
Note how I've immediately broken the premise of Dan's question.
I've spent the last 2 months designing that game.
It's a race through an asteroid belt.
AsteRace. Gettit?
First to visit all nine wins.
It's a simple roll & move & write game.
My playtesters have really enjoyed it.
But I can't see it becoming a 'product'.
So I'm giving it away in our next newsletter.
Free game!
Subscribe here if you're interested.
In other news, Gal4Xeon finishes soon and it's doing amazing!






