In 2006 I started self-publishing board games with Border Reivers.
In 2008 I became a hobby publisher, hand-crafting a 300 copy run of It's Alive! by Yehuda Berlinger.
In 2009 I became a proper publisher, getting a professional second run of It's Alive! done, followed by Carpe Astra (with Ted Cheatham) and Sumeria (by Dirk Liekens).
It went badly.
I lost a ton of money and wound up Reiver Games in 2011.
Eurydice Games was always intended to be different.
The name (suggested by Derek Hohls) was a clue - don't look back, do things differently.
We've spent the last 8 (or nine if you include Zombology!) years self-publishing small runs of FlickFleet and the roll and writes.
It's been different.
No professional runs.
Lots of Gamefound/Kickstarter campaigns.
All games we've designed ourselves.
There's been a few games I've wanted to publish on others' behalf though.
Sadly, none of them have got anywhere.
So we're still a SELF-publisher.
Or a wannabe publisher.
That might be about to change.
Fingers crossed!






