Monday, October 25

Busy / Not

Last week after a huge amount of assembling for the last deluxe rewards, Paul shipped another 75 parcels.

Some of Friday’s shipments.

There’s about 30 left after that, which will go out shortly.

That’s the deluxes done, one month late.

I spent the week prototyping and catching up on the bookkeeping.

Now I’m away for a long weekend.

On my return it’ll be back to playtesting and iterating through the loop.

Monday, October 18


As I mentioned last week, I’ve hardly done any playtesting since the pandemic began.

A little with Daughter the First at the beginning.

A couple of times with Paul when we were able to meet up.

To get a game ready in a sensible amount of time you need a decent cadence through this cycle:
Make stuff!

Before the pandemic I had monthly playtesting meetups and ad-hoc playtesting at lunchtime at work.

So at least once a month through the cycle.

During the last eighteen months it's sometimes been 6-9 months. 

And other things have just languished at the ideas stage.

That's too slow.

We're on the clock now.

Last week I tested three new designs with a couple of mates.

They need work.

I've got some decent ideas.

I'm making those changes now.

We're going to reconvene in 2-3 weeks.

I'm speeding up...

Monday, October 11


I’ve struggled during the pandemic.

With games design.

I hate playing games solo.

And solo playtesting.

My games aren’t a good fit for Tabletop Simulator.

I lost my mojo.

My game design almost ground to a halt. Barely ticking over.

We’re starting to see the other side.

I’m vaccinated, careful, regularly masked and regularly test myself.

So I’m starting to do things again.

And with it, my mojo is returning.

I’ve made progress on three different designs in the last couple of weeks.

The pencils are to make changes!

To the playtesting table!

Monday, October 4


Eurydice Games Ltd. was incorporated three years ago.

I ran it on my own for a year before that.

It’s going well.

Need to fill in those outstanding orders!

It would have been better if it wasn’t for Brexit derailing the Kickstarter fulfilment.

But the orders we’ve still got to fulfill are enough to make next year better still.

Many of you will know this ain’t my first rodeo.

Reiver Games was my first publishing company.

That started well too.

Then went rapidly downhill.

Doing better than green!

We’re doing better this time.

Thanks Paul!

Monday, September 27


A heat haze forms. Yet it is not that warm on this late September afternoon in Germany.

The air begins to bubble. Then boil.

An eldritch scream. The air is rent asunder. A Lost One manifests in this reality.

Normality returns.

Photo by Brandable Box @brandablebox Unsplash

It appears an unassuming box. It’s cardboard exterior looks ordinary. Pedestrian even.

Within, it seethes. Phenomenal cosmic power. Waiting to wreak destruction on an interplanetary scale.

It moves. Slowly at first. Then gathering pace. It takes off. Speeding through the sky as it approaches the nexus.

The nexus: North Yorkshire, UK. Calm. Peaceful. 

The box approaches. Soon it will burst. Spewing conflict and interstellar war across the globe.

The box has arrived at our supplier in Germany and is on its way back to us again.

Kickstarter fulfilment is near.

Monday, September 20


The box that’s stopping us fulfilling the Kickstarter has spent two weeks in a depot in Germany.


I guess returns aren’t a priority.

The supplier has chased it with DHL.

Still no movement.

This is all so galling.

Before Brexit this would have just been delivered.

In a couple of days.

Job done.

It all went wrong when we didn’t receive a letter telling us there were customs due.

So we didn’t know it was waiting for us.

Now we’re waiting for it.

Photo by Aron Visuals on Unsplash

At least Paul’s now finished cutting the deluxe rewards.

So things will move quickly when it gets here.

For now, the wait is on.

When will it get here?

Soon I hope.

Monday, September 13


I’m still chasing the package we’re trying to get redelivered. 

It’s currently in a depot in Germany.

I’m also still automating things.

There’s a joy in watching a task that would have taken you hours get completed in seconds.

There’s a few more things I’d like it to do:
  • import a Kickstarter spreadsheet, 
  • import and match up a Gamefound spreadsheet,
  • build a fulfilment spreadsheet from those,
  • import the latest fulfilment spreadsheet,
  • update the accounts.

Some of those are more urgent than others.

Once this is done it should free up a lot of my limited time.

Time I can spend on game design. Website improvements. Preparing for our next Kickstarter.

I’m looking forward to that.

Meanwhile, Paul is still running the laser-cutter into the ground. Cutting the deluxe rewards. 

That’s a big fleet!

Bagging what he can with the wooden bits we now have. 

But almost nothing can be shipped until that third parcel comes back…