Monday, July 22

Progress

It's been a week of great progress.

Paul has parcelled up and shipped three pallets of games to GamesQuest.

On their way!

Two will cross the Atlantic by boat and then go via road to their US hub.

Then be broken down and shipped across the US and Canada.

The third will be broken down and shipped to the EU from their UK hub.

That's over 85% of the rewards of the last campaign shipped.

The last few will probably go in the next week or so.

Meanwhile I've been doing the proper rulebook for Away Team Bingo.

My next print at home roll and write game.

The low ink rules are finished!

Now I can send it out for review.

Last time I tried this I got no reviews back.

Hoping for better luck this time...

Monday, July 15

Rules

I’ve almost finished the graphic design for the Away Team Bingo player sheets.

The four low ink ones are done. 

Two out of four high ink ones are done too.

Next up is the rules.

Rules are hard

I’ve a pretty spartan rulebook that went to the playtesters.

But I need a new one.

With diagrams.

And examples.

It takes time.

It’s my current focus.

Next up is review copies and the Gamefound page.

It’s going to be a busy couple of months.

Monday, July 8

Let The Good Times Roll!

I'm done.

Away Team Bingo is finished.

My third roll and write game.

You are sending teams of crew to explore a planet three times.

To find the most impressive discoveries.

But lots of locations aren't safe.

Will you pick the right mix of crew for the mission?

It's a press your luck game.

You want to stay as long as possible to maximise your rewards.

But staying too long can be costly.

Or catastrophic.

Now the game is finished, it's just graphic design, finishing the rulebook and doing the crowdfunding page.

The top of a low ink page - getting prettier!

There's a start of a Gamefound page taking shape.

The graphic design is coming together.

Then it'll be the rulebook.

It's going to be a busy couple of months!


Monday, July 1

Learning

Our ads are stuck in the learning phase.

At least partially because I’m still in my learning phase.

Our ads should be showing FlickFleet to those people who might like it.

At the moment it’s either not showing them to the right people.

Or not interesting to the right people.

Not working yet…

I need to spend some time working out how to improve the targeting.

Or improve the ads.

Meanwhile Paul is boxing and parcelling the rewards aiming to ship them in the next month.

Early.

And I’ve started the Gamefound page for my next Roll & Write.

Lots to do.

Lots to learn…

Monday, June 24

Advertising

We have a great product in FlickFleet.

It has loads of fans.

People love it when they are introduced to it at conventions.

But our ads perform pretty poorly.

I've tried something new this week.

15 second videos of the game.

Taken at the UK Games Expo.

It's way more successful at driving traffic to our website.

But not helping with sales at all.

I really wish I had the time to work out how to do advertising right - I'm sure we could do much better!


Monday, June 17

Opportunities

I've spent this week working on two things.

Some 'proper' ads.

Which aren't working well yet, but might in the future.

And a business opportunity.

Which could be transformative.

It is, yet again, a busy time.

Meanwhile, Paul has got the laser-cutter repaired.

No longer out of action

And is boxing up the US/Canadian orders from the Gamefound campaign.

Now the laser-cutter is repaired we can make up the last few things required and ship them all to GamesQuest to begin their journey to the US.

After that it will be the EU ones and the last few standard rewards.

Fulfilment is well on-track.


Monday, June 10

Catch-up

Things are flat out at the moment.

Paul is speedily shipping Gamefound rewards.

So I've got to do the bookkeeping for those shipped pledges.

We've had a run of website orders.

So I've got to do the bookkeeping for those too.

It’s not over yet!

And there's a whole heap of post-Expo tasks to do too.

Plus there's a possible game changer that's looming with a deadline of the 19th.

There's loads to do!