Paul and I live about 100 miles apart, he lives in York (where we used to live) and me in Newcastle.
We meet up every couple of months or so for a nice family weekend together and some gaming and Eurydice scheming.
This weekend was one of those. We had a lovely time all hanging out together and Paul taught me three new games (Montana, Fabled Fruit and Century Golem Edition) all of which I really enjoyed. We also spent a decent chunk of time thinking about FlickFleet scenarios, the next FlickFleet release and we had an idea over Sunday breakfast for a new (very different!) game set in the FlickFleet universe that we spent all day Sunday fleshing out in between eating, reading stories to the kids and soft play.
Paul and I being apart is not usually a big problem for Eurydice (most of the stuff can be done via WhatsApp and meeting every couple of months), but we’re in one of the times when it does. The deluxe copies of FlickFleet and the expansion from our second Kickstarter need to be signed by both of us. Those boxes arrive at Paul’s this week (hopefully Thursday), so I can’t do my signatures before then. Paul has everything ready to put in the first 130 or so boxes but can’t post them until I’ve signed them.
So I’ve taken this Friday (my last day in my current job) off and I’ll be travelling down to his house on Thursday after work to spend Thursday evening and Friday frantically signing boxes! Once that’s done we can start fulfilling the Kickstarter at a decent pace.
I’m also hoping to knock up a first cut of our new idea to try out on Thursday evening once we get bored of box signing!
Showing posts with label travel. Show all posts
Showing posts with label travel. Show all posts
Monday, January 27
Monday, December 2
Three Times!
I’ve seen Paul three times in two weeks! Two weeks ago I spent the day in York playtesting FlickFleet scenarios with him; then last Monday I dropped in at a moment’s notice after my train travel to Manchester for work was heavily disrupted leaving me with some time to kill in York; and finally my family visited his this weekend as a pre-Christmas celebration.
It’s been great to see more of him - we used to game together two or three times a week at one point and now I only see him a few times a year.
We’ve spent the last couple of visits talking manufacturing and planning for the second Kickstarter fulfilment. The focus of last week was finishing off the print and play files and sharing them with P&P reward backers ahead of Saturday’s deadline. The trip to York meant the deadline was actually Friday lunchtime - we left Friday evening and then we’re busy all day Saturday. I managed it though - so it was all good and slightly less last minute than last time!
With the P&P rewards done the next focus is on placing orders for the games’ materials. First up is the boxes, then the asteroid acrylic, printing, wooden bits, other acrylic and finally dice. I’ve a decent chunk of work to do before placing the two acrylic orders and a little before the others. Better crack on!
It’s been great to see more of him - we used to game together two or three times a week at one point and now I only see him a few times a year.
We’ve spent the last couple of visits talking manufacturing and planning for the second Kickstarter fulfilment. The focus of last week was finishing off the print and play files and sharing them with P&P reward backers ahead of Saturday’s deadline. The trip to York meant the deadline was actually Friday lunchtime - we left Friday evening and then we’re busy all day Saturday. I managed it though - so it was all good and slightly less last minute than last time!
With the P&P rewards done the next focus is on placing orders for the games’ materials. First up is the boxes, then the asteroid acrylic, printing, wooden bits, other acrylic and finally dice. I’ve a decent chunk of work to do before placing the two acrylic orders and a little before the others. Better crack on!
Monday, August 12
California!
I spent most of last week in California for work, which it turns out is a very long way from Newcastle.
The good news is, as suspected, I coped poorly with the jet-lag and woke very early each morning (between 02:30 and 03:40) so I had some jet-lag hours to work on FlickFleet before work. My main focus was trying to flesh out the second Kickstarter page, but I also spent a little time on the website (which still needs more work!) and ran #CraftWednesday starting at 04:00!
Over the weekend I returned to FlickFleet crafting and we have just two weeks of crafting left to finish the Kickstarter rewards - we’re still on track for shipping them all in August.
After that I’ll be reaching out the the pre-orderers and seeing if they want immediate fulfilment at full price or to wait for the second Kickstarter and a discount.
We’ve also got the first of the second wave of Kickstarter reviews from Dan Thurot over at SPACE-BIFF! He was smitten!
The good news is, as suspected, I coped poorly with the jet-lag and woke very early each morning (between 02:30 and 03:40) so I had some jet-lag hours to work on FlickFleet before work. My main focus was trying to flesh out the second Kickstarter page, but I also spent a little time on the website (which still needs more work!) and ran #CraftWednesday starting at 04:00!
Over the weekend I returned to FlickFleet crafting and we have just two weeks of crafting left to finish the Kickstarter rewards - we’re still on track for shipping them all in August.
After that I’ll be reaching out the the pre-orderers and seeing if they want immediate fulfilment at full price or to wait for the second Kickstarter and a discount.
We’ve also got the first of the second wave of Kickstarter reviews from Dan Thurot over at SPACE-BIFF! He was smitten!
Monday, August 5
Week Off!
I'm writing this blog post at 4:45am in an airport lounge while awaiting a flight to Amsterdam, and then a connecting flight to San Francisco. Which sounds pretty glamorous, but the reality is that on arrival in San Fran I'll be whisked to a hotel on a business park in Pleasanton where I'll spend the next two days probably awake from midnight to about 6pm and working (on the same business park) from 9 until 5. I'll not see much of California at all.
Being awake for most of the night with jet-lag does mean that I'll have the jet-lag hours of midnight until 7am to work on the next Kickstarter and other computer-based tasks, but obviously there'll be no crafting until I get back. Last week the crafting finished early too as I needed to find our camping stuff in the boxes in the garage on Thursday and then we were camping Friday and Saturday and I needed an early night on Sunday because of the 3am start this morning.
I've only got 37 more copies to make, so my current plan is to make seven one night next weekend, and then three nights of six the following week. That leaves just twelve to do the following week, which is another two nights' work - just as well as we're off camping again at the end of that week.
If everything goes to plan I'll have finished the crafting by the 22nd of August!
After that I'll have to knuckle down on the next Kickstarter and (at a slower pace!) make up the last of the Zombology stock and some FlickFleets for the pre-orderers who don't want to wait for the Kickstarter.
For now though, I've a plane to catch!
Being awake for most of the night with jet-lag does mean that I'll have the jet-lag hours of midnight until 7am to work on the next Kickstarter and other computer-based tasks, but obviously there'll be no crafting until I get back. Last week the crafting finished early too as I needed to find our camping stuff in the boxes in the garage on Thursday and then we were camping Friday and Saturday and I needed an early night on Sunday because of the 3am start this morning.
I've only got 37 more copies to make, so my current plan is to make seven one night next weekend, and then three nights of six the following week. That leaves just twelve to do the following week, which is another two nights' work - just as well as we're off camping again at the end of that week.
If everything goes to plan I'll have finished the crafting by the 22nd of August!
After that I'll have to knuckle down on the next Kickstarter and (at a slower pace!) make up the last of the Zombology stock and some FlickFleets for the pre-orderers who don't want to wait for the Kickstarter.
For now though, I've a plane to catch!
Monday, February 18
Switcheroo!
I’ve little progress to report this week - I’ve been travelling in the US all week, first a couple of towns around Boston, MA and then just under 18 hours in Raleigh, NC.
I had two opportunities to do something gaming-related while out there, but sadly achieved neither. I was hoping to go back to The Castle Board Game Cafe in Beverly after work on Tuesday and then get a late taxi down to Milford, but as it turned out that day a snow storm came through Massachusetts so we finished work early and tried to get out ahead of the storm. We didn’t succeed - the 57 mile journey took us three hours!
The second attempt was entirely unexpected and abortive. I was sat in the hotel in Raleigh eating breakfast and I mentioned it on Twitter. Rob of Coin Flip Games, one of our #CraftWednesday stalwarts, got in touch to see if we could meet up. Sadly I was only free for the next hour, and he couldn’t get over to my location in time. It would have been cool to meet up in person, but sadly not to be. I get down there once a year though, so I know better for next year! (Last year I met W. Eric Martin of BoardGameGeek news for a video segment and to show him FlickFleet).
Paul has had a better week though - the acrylic arrived on Tuesday - so he’s now started cutting and etching the deluxe edition ships in earnest.
Etching complete!
We’re meeting up this weekend for a long weekend with our families. We’ll hang out, play some games, hopefully test my new idea for the first time and swap FlickFleet components. I’ll give him boxes with dashboards and rules inside and in return I’ll get the bagged up ships and wooden pieces. When we get back we’ll both start combining what we make with the stock from the other half and simultaneously start shipping the first set of Kickstarter physical rewards. It’s getting exciting!
Monday, July 2
A Successful week in America
I spent most of last week in America for work, what little time I had in the UK was spent with my family and my parents who had come up for the weekend to help with the kids while I was away.
Monday I had an hour in Newcastle airport which I spent writing last week’s blog post and then an hour’s flight to Amsterdam where I was delayed for an hour and a half. I used my layover to work on the FlickFleet box illustration, starting with the smallest ship, trying to come up with a style that I though would scale up well to the larger ships. I do most of my game art as vector art (in InDesign and Illustrator) which is more forgiving as you can constantly tweak the vectors until you’re happy with them. Consequently I’m not very au fait with Photoshop - the pixel art part of Adobe’s Creative Cloud suite. As such I spent a large part of that time referring to Google or online tutorial videos to work out how to use the tools which are all subtly different from the other apps.
My flight was delayed and then my taxi to the office broke down, which meant that I missed the meetings I was supposed to attend on arrival, but to be honest that was a blessing as I’d been up since 10pm Sunday (US time) and been travelling for 16 hours, instead I could have a quick dinner and go straight to bed at 7pm!
I expected that, so I had booked a podcast interview with Jack Eddy of The Cardboard Herald for 2am on Tuesday (which felt like 7am to me and was 10pm for him in Alaska! We’d done the same thing on my previous trip in January and it was great to have a catch up chat covering a wide range of topics. Jack says the interview will be released in a couple of weeks, so keep an eye out for that.
When that finished at 3am I spent a few more hours on the box illustration before heading into the office. Tuesday and Wednesday were a customer meeting with dinner on Tuesday evening, but I had Wednesday evening off, so I had arranged to nip into Cambridge (just across the river from Boston, where I had lived in the winter of 2000-01). I managed to get a lift from the office into Boston with a colleague after work and on the way in we chatted and I explained I was going to a games club. When we arrived at her house she invited me in to wait for my Uber over to Cambridge and as I waited she introduced me to her husband - a gamer! We chatted about games and the club I was attending for a few minutes and then I got the Uber to Pandemonium Books in Cambridge. After a brief stroll round the store I ambled over to the games club and grabbed some dinner in a cafe next door.
The club was a spin off of Beantown Gamers, specifically comprised of people who like lighter games - what an awesome fit for Zombology (10 minutes) and FlickFleet (10-20 minutes). It was an unusually busy session with about 25 attendees so we quick split into multiple groups. We started with Crossfire a super quick social deduction game that was alright, and then since I’d posted a comment in the meetup page that I was there to demo games we played Zombology, which we had a full team of eight players for. After a couple of games we split up again but not before I’d sold a couple of the six games I’d brought with me.
A second group of six wanted to play, so we played again, this time four times, and I made a couple more sales. Then another shuffle and a final group of five, one of whom bought a copy. At that point someone wanted to play FlickFleet, but it was 10pm and I was shattered and faced a long ride back to my hotel, so I called it a night. Five sales in an evening - what a great outcome!
Thursday morning I did another early morning podcast, this time with Brian Schneider of Behind the Indies. Fortunately Brian and I were both in the same time zone, so we chatted at the much more reasonable time of 6am, which was good after a late night and continued jet lag. Brian’s podcast will apparently be available tonight!
When I reached the office I told the colleague who’d given me a lift that I’d survived the evening (we’d joked about meeting internet strangers and the associated risks!) and that I’d had a great evening and sold all but one copy. Which she promptly snapped up as a birthday gift for her husband! I went home empty-handed :-)
With the large Sale or Return stocking order I got from Travelling Man at the Expo and now this I only had 1.5 finished copies of Zombology in stock. I sold two via twitter on Friday evening, so Sunday night I had to finish the second one so I could post them both at lunchtime today. Saturday I rang round the Travelling Man stores to find out how many they'd sold so I could invoice them for the sales. They'd sold five (including two in a store that had only received their stock that week!). So June (which was looking rubbish for sales when I went to the US) ended up being my best month for sales since I finished fulfilling the pre-orders!
I'm now completely out of Zombology stock - so crafting is called for! I also need to finish the FlickFleet preview copies and get those in the post to give the reviewers as long as possible to form an opinion and review it ahead of our Kickstarter.
Monday I had an hour in Newcastle airport which I spent writing last week’s blog post and then an hour’s flight to Amsterdam where I was delayed for an hour and a half. I used my layover to work on the FlickFleet box illustration, starting with the smallest ship, trying to come up with a style that I though would scale up well to the larger ships. I do most of my game art as vector art (in InDesign and Illustrator) which is more forgiving as you can constantly tweak the vectors until you’re happy with them. Consequently I’m not very au fait with Photoshop - the pixel art part of Adobe’s Creative Cloud suite. As such I spent a large part of that time referring to Google or online tutorial videos to work out how to use the tools which are all subtly different from the other apps.
My flight was delayed and then my taxi to the office broke down, which meant that I missed the meetings I was supposed to attend on arrival, but to be honest that was a blessing as I’d been up since 10pm Sunday (US time) and been travelling for 16 hours, instead I could have a quick dinner and go straight to bed at 7pm!
I expected that, so I had booked a podcast interview with Jack Eddy of The Cardboard Herald for 2am on Tuesday (which felt like 7am to me and was 10pm for him in Alaska! We’d done the same thing on my previous trip in January and it was great to have a catch up chat covering a wide range of topics. Jack says the interview will be released in a couple of weeks, so keep an eye out for that.
When that finished at 3am I spent a few more hours on the box illustration before heading into the office. Tuesday and Wednesday were a customer meeting with dinner on Tuesday evening, but I had Wednesday evening off, so I had arranged to nip into Cambridge (just across the river from Boston, where I had lived in the winter of 2000-01). I managed to get a lift from the office into Boston with a colleague after work and on the way in we chatted and I explained I was going to a games club. When we arrived at her house she invited me in to wait for my Uber over to Cambridge and as I waited she introduced me to her husband - a gamer! We chatted about games and the club I was attending for a few minutes and then I got the Uber to Pandemonium Books in Cambridge. After a brief stroll round the store I ambled over to the games club and grabbed some dinner in a cafe next door.
The club was a spin off of Beantown Gamers, specifically comprised of people who like lighter games - what an awesome fit for Zombology (10 minutes) and FlickFleet (10-20 minutes). It was an unusually busy session with about 25 attendees so we quick split into multiple groups. We started with Crossfire a super quick social deduction game that was alright, and then since I’d posted a comment in the meetup page that I was there to demo games we played Zombology, which we had a full team of eight players for. After a couple of games we split up again but not before I’d sold a couple of the six games I’d brought with me.
A second group of six wanted to play, so we played again, this time four times, and I made a couple more sales. Then another shuffle and a final group of five, one of whom bought a copy. At that point someone wanted to play FlickFleet, but it was 10pm and I was shattered and faced a long ride back to my hotel, so I called it a night. Five sales in an evening - what a great outcome!
Thursday morning I did another early morning podcast, this time with Brian Schneider of Behind the Indies. Fortunately Brian and I were both in the same time zone, so we chatted at the much more reasonable time of 6am, which was good after a late night and continued jet lag. Brian’s podcast will apparently be available tonight!
When I reached the office I told the colleague who’d given me a lift that I’d survived the evening (we’d joked about meeting internet strangers and the associated risks!) and that I’d had a great evening and sold all but one copy. Which she promptly snapped up as a birthday gift for her husband! I went home empty-handed :-)
With the large Sale or Return stocking order I got from Travelling Man at the Expo and now this I only had 1.5 finished copies of Zombology in stock. I sold two via twitter on Friday evening, so Sunday night I had to finish the second one so I could post them both at lunchtime today. Saturday I rang round the Travelling Man stores to find out how many they'd sold so I could invoice them for the sales. They'd sold five (including two in a store that had only received their stock that week!). So June (which was looking rubbish for sales when I went to the US) ended up being my best month for sales since I finished fulfilling the pre-orders!
I'm now completely out of Zombology stock - so crafting is called for! I also need to finish the FlickFleet preview copies and get those in the post to give the reviewers as long as possible to form an opinion and review it ahead of our Kickstarter.
Labels:
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Zombology
Monday, June 25
Meet Me in Cambridge, MA!
It's been a busy week, but a productive and slightly ill one. I finally heard back from my printer on Monday and was able to send him the files for the FlickFleet preview copies. I sent them on Tuesday (after a bit more work on them in my lunch breaks on Monday and Tuesday).
The art for the ship dashboards is potentially final (pending any negative feedback!) and the rules are mostly there apart from the illustration - which is the one from the box. The box still needs quite a lot of work - the illustration on the front is essentially a sketch at this point, there's no photo on the back and the players/age/time icons are all text at this point. At some point you need to just push the button though, and with my short-notice trip to the US this week I needed to get the art to the printers as soon as possible so that the previewers could get their hands on the game with plenty of time to review it ahead of the Kickstarter I've currently got planned for September. I've run the stuff I've done so far past The Wife, who has a good eye for these things, and my dad, who was an art teacher for 35 years) and they both think it looks good, so I'm reasonably happy at this point:
With the files out of the way I could join lunchtime games club in the office on Thursday (for the first time in months!) and then Thursday evening was Games Night - I played eight games on Thursday!
Friday evening I swung by the printers on my way home and collected the printed files. My plan was to spend Friday evening cutting out all the ship dashboards and wrapping a few of the preview copy boxes with their labels. Instead I felt a bit rough all the way home and then was sick while The Wife was getting the girls to bed. I went to be early myself having done nothing - not even cleaned up the house.
Saturday my parents were due to arrive in the afternoon and thanks to my laziness the night before the house was a tip. The Wife took the girls out for the morning and I (still feeling pretty rough) pootled round gently tidying up (pausing only to cut out the ship dashboards for and wrap the box of my personal FlickFleet copy - ready to take to America). My parents arrived in the evening and by that point I was starting to feel a bit less ill, though by 7:45pm I was so shattered I went to bed!
Sunday was a perfect day. I felt fine, and my parents and the four of us went to the beach for the day. It was glorious weather, hot but not too hot and sunny with a light breeze - we spent four or five hours on the beach, building sandcastles, playing in the (rather cold) sea, lounging around and eating ice cream. It was awesome.
Then I was up at 3am this morning (I'm writing this at 5am in an airport cafe!) for my trip to the US. I'll be in the US all week, getting home on Friday. The good thing about this is as a terrible traveller I'll be on UK time all week (until the day I come home of course), so I'll have the jet lag hours of 2-6am every day to work on the box illustration or the kickstarter. It should be a productive week!
While in the US I'm heading to Beantown Light Gamers evening at the Cambridge Center Foyer, 345 Main St, Cambridge, MA on Wednesday (27th) evening. I should be there no later than 7pm, so if you're Boston-based please come along and say hi - I'll be demoing Zombology (I'll also have a few copies for sale at $13 which saves $8 on international shipping) and FlickFleet - now's you chance to try it out ahead of the Kickstarter!
The art for the ship dashboards is potentially final (pending any negative feedback!) and the rules are mostly there apart from the illustration - which is the one from the box. The box still needs quite a lot of work - the illustration on the front is essentially a sketch at this point, there's no photo on the back and the players/age/time icons are all text at this point. At some point you need to just push the button though, and with my short-notice trip to the US this week I needed to get the art to the printers as soon as possible so that the previewers could get their hands on the game with plenty of time to review it ahead of the Kickstarter I've currently got planned for September. I've run the stuff I've done so far past The Wife, who has a good eye for these things, and my dad, who was an art teacher for 35 years) and they both think it looks good, so I'm reasonably happy at this point:
With the files out of the way I could join lunchtime games club in the office on Thursday (for the first time in months!) and then Thursday evening was Games Night - I played eight games on Thursday!
Friday evening I swung by the printers on my way home and collected the printed files. My plan was to spend Friday evening cutting out all the ship dashboards and wrapping a few of the preview copy boxes with their labels. Instead I felt a bit rough all the way home and then was sick while The Wife was getting the girls to bed. I went to be early myself having done nothing - not even cleaned up the house.
Saturday my parents were due to arrive in the afternoon and thanks to my laziness the night before the house was a tip. The Wife took the girls out for the morning and I (still feeling pretty rough) pootled round gently tidying up (pausing only to cut out the ship dashboards for and wrap the box of my personal FlickFleet copy - ready to take to America). My parents arrived in the evening and by that point I was starting to feel a bit less ill, though by 7:45pm I was so shattered I went to bed!
Sunday was a perfect day. I felt fine, and my parents and the four of us went to the beach for the day. It was glorious weather, hot but not too hot and sunny with a light breeze - we spent four or five hours on the beach, building sandcastles, playing in the (rather cold) sea, lounging around and eating ice cream. It was awesome.
Then I was up at 3am this morning (I'm writing this at 5am in an airport cafe!) for my trip to the US. I'll be in the US all week, getting home on Friday. The good thing about this is as a terrible traveller I'll be on UK time all week (until the day I come home of course), so I'll have the jet lag hours of 2-6am every day to work on the box illustration or the kickstarter. It should be a productive week!
While in the US I'm heading to Beantown Light Gamers evening at the Cambridge Center Foyer, 345 Main St, Cambridge, MA on Wednesday (27th) evening. I should be there no later than 7pm, so if you're Boston-based please come along and say hi - I'll be demoing Zombology (I'll also have a few copies for sale at $13 which saves $8 on international shipping) and FlickFleet - now's you chance to try it out ahead of the Kickstarter!
Monday, January 15
On the Road Again
Last week in the US was a partial success from a Eurydice Games point of view. I arrived on Monday afternoon and after being up since 10pm the night before (US time) went to the office, to an early dinner and then to bed (at 6:30pm!). Which was just as well, since I was up at 1:30am on Tuesday to do a podcast Interview with Jack Eddy from The Cardboard Herald at 2am (which was 10pm for him in Alaska!). It was a great chat that lasted over an hour and Jack tells me it will be available in a few weeks. Hopefully the jet lag, lack of sleep and early start don't make me sound too stupid!
I had hoped to find a Games group that I could join on Wednesday night, but despite asking on twitter, Google+, BGG and Meetup I was unable to find a group in time. I awoke at 4:30 (I don't travel well!) on Thursday, my last day in Massachusetts to a message from Chip Beauvais (designer of Universal Rule) telling me about a group that would have been perfect for the previous evening :-/ I'll definitely join them on my next trip to Massachusetts (I get there three or four times a year).
Thursday I flew down to Raleigh/Durham for further work meetings on Friday. But I had Thursday evening free. This was fortuitous since I had thought that W. Eric Martin (editor of BGG News) lived in Massachusetts so I'd looked him up on BGG only to find he lives near Raleigh! I'd met Eric a few times during my Reiver Games days and was keen to show him Zombology and get his feedback on my FlickFleet prototype. He's started a series of short video interviews of board game creatives too, so I agreed to another interview and we were both happy. It was a great evening. Eric turned up with his very professional looking video equipment and then after a short video interview we chatted about Zombology and played a couple of games of FlickFleet. Eric also had some great ideas about FlickFleet too.
I got back on Saturday morning, and this afternoon I'm off again to Manchester this time for an early meeting tomorrow. I'm going to swing by Tabletop Manchester and hopefully get to play Zombology with a few people and maybe even get a few sales - I'll also be taking FlickFleet too.
I need to play more games of Zombology with people - it's going to be critical to helping me hit my targets and sell the games, which I need to do to fund the publishing of FlickFleet later.
I had hoped to find a Games group that I could join on Wednesday night, but despite asking on twitter, Google+, BGG and Meetup I was unable to find a group in time. I awoke at 4:30 (I don't travel well!) on Thursday, my last day in Massachusetts to a message from Chip Beauvais (designer of Universal Rule) telling me about a group that would have been perfect for the previous evening :-/ I'll definitely join them on my next trip to Massachusetts (I get there three or four times a year).
Thursday I flew down to Raleigh/Durham for further work meetings on Friday. But I had Thursday evening free. This was fortuitous since I had thought that W. Eric Martin (editor of BGG News) lived in Massachusetts so I'd looked him up on BGG only to find he lives near Raleigh! I'd met Eric a few times during my Reiver Games days and was keen to show him Zombology and get his feedback on my FlickFleet prototype. He's started a series of short video interviews of board game creatives too, so I agreed to another interview and we were both happy. It was a great evening. Eric turned up with his very professional looking video equipment and then after a short video interview we chatted about Zombology and played a couple of games of FlickFleet. Eric also had some great ideas about FlickFleet too.
I got back on Saturday morning, and this afternoon I'm off again to Manchester this time for an early meeting tomorrow. I'm going to swing by Tabletop Manchester and hopefully get to play Zombology with a few people and maybe even get a few sales - I'll also be taking FlickFleet too.
I need to play more games of Zombology with people - it's going to be critical to helping me hit my targets and sell the games, which I need to do to fund the publishing of FlickFleet later.
Friday, December 1
And We're Back!
I've spent the last week (since Sunday afternoon) in Brussels for a work training course. I'm now finally on my way home. It's been a gruelling week, the course was excellent, but mentally and emotionally challenging and I've slept badly while I was away, so I'm shattered now. I had hoped to come back refreshed after a week without being woken in the night by a baby, but that was not to be.
There is another way I am back too: after a month of NaGa DeMon (more on that in Monday's blog post) I'm now back to focusing on Zombology.
In November I've put a lot of work into making progress on FlickFleet and I've learnt a lot and have made the first decent chunk of progress on it, but Zombology has suffered - I didn't quite meet my November production target and I put little effort into promoting it or making progress on the website and other things I need to do to drive people's awareness of it.
I now need to swing back the other way and make decent progress on Zombology (while not completely abandoning FlickFleet). The first thing I've done in that regard is to announce a promotion on BGG where I give £5 to charity for the first 33 (the number of games I have in stock currently, plus the number I hope to make in December) copies of Zombology I sell during December. That £5 is more or less the profit I make per game, but will come from our personal funds, not Eurydice Games. The Wife and I have chosen five charities we want to (and currently do) support to receive those donations, but the Zombology purchaser gets to pick which of the five they would like 'their' £5 to go to (from that list).
Hopefully it will achieve a triple goal of encouraging us to donate more to charity this month that we had planned, raise awareness of Eurydice Games, Zombology and the great work these charities do and also hopefully lead to a few extra sales.
I have a couple of other ideas to work on too, including hopefully playing it at games clubs more this month.
While in Belgium I managed to get to Outpost Gamecenter and play Zombology a couple of times (plus Between Two Cities and Vanuatu) with some lovely, welcoming Belgian gamers. The four who played it liked it enough to play twice, but not enough to buy it.
I'd mentioned to the people on my course that I was a board game designer too, and several people expressed an interest (the fools!), so I showed them the finished game. At which point several of them wanted to play it, so during a break on Thursday afternoon we played six games (with I think six different people many of whom played several or all six games). The game was well received and I sold three when we returned to the main room! A couple of the other attendees want me to send them some details via email too.
It was a great week, but I'll be delighted to get home and now need to take some time to consolidate everything I've learnt this week.
There is another way I am back too: after a month of NaGa DeMon (more on that in Monday's blog post) I'm now back to focusing on Zombology.
In November I've put a lot of work into making progress on FlickFleet and I've learnt a lot and have made the first decent chunk of progress on it, but Zombology has suffered - I didn't quite meet my November production target and I put little effort into promoting it or making progress on the website and other things I need to do to drive people's awareness of it.
I now need to swing back the other way and make decent progress on Zombology (while not completely abandoning FlickFleet). The first thing I've done in that regard is to announce a promotion on BGG where I give £5 to charity for the first 33 (the number of games I have in stock currently, plus the number I hope to make in December) copies of Zombology I sell during December. That £5 is more or less the profit I make per game, but will come from our personal funds, not Eurydice Games. The Wife and I have chosen five charities we want to (and currently do) support to receive those donations, but the Zombology purchaser gets to pick which of the five they would like 'their' £5 to go to (from that list).
Hopefully it will achieve a triple goal of encouraging us to donate more to charity this month that we had planned, raise awareness of Eurydice Games, Zombology and the great work these charities do and also hopefully lead to a few extra sales.
I have a couple of other ideas to work on too, including hopefully playing it at games clubs more this month.
While in Belgium I managed to get to Outpost Gamecenter and play Zombology a couple of times (plus Between Two Cities and Vanuatu) with some lovely, welcoming Belgian gamers. The four who played it liked it enough to play twice, but not enough to buy it.
I'd mentioned to the people on my course that I was a board game designer too, and several people expressed an interest (the fools!), so I showed them the finished game. At which point several of them wanted to play it, so during a break on Thursday afternoon we played six games (with I think six different people many of whom played several or all six games). The game was well received and I sold three when we returned to the main room! A couple of the other attendees want me to send them some details via email too.
It was a great week, but I'll be delighted to get home and now need to take some time to consolidate everything I've learnt this week.
Monday, August 21
It's Alive!
Nope, I'm not talking about a reprint of the game I published back in 2007 (and again in 2008), but instead Eurydice Games, my second board games publishing company.
Over the last couple of weeks I've been doing the various things I need to do to make it a reality (getting a bank account, telling HMRC, creating a website and then buying a domain name and some web hosting and setting up a PayPal account ready for accepting web payments from the customers I hope will flock to buy Zombology from me :-)
This has been a curtailed week, I didn't get home until Monday, from a work trip to Massachusetts last week that was book-ended by stays with my parents down in Bristol. Tuesday I was in Manchester for work and then Wednesday I was in Sheffield for my biannual MS check up as part of the clinical trial on which I'm registered. Thursday was my only day in the office because I'd taken Friday off to get ready for a family holiday to The Netherlands which started on Saturday (I wrote this blog post last week and then automatically posted it during my holiday).
The other exciting thing about this week is that I collected the printed materials for Zombology from the printers on Friday. I've now got everything I need to hand-craft 200 copies of Zombology. The first order of business when I return from the holiday is to start making and shipping the pre-orders, I don't want to start accepting money until I have the games ready to ship, so making and shipping the pre-orders is a necessary step to complete before I can put the games up for general sale on my website, BGG and potentially other marketplaces.
Over the last couple of weeks I've been doing the various things I need to do to make it a reality (getting a bank account, telling HMRC, creating a website and then buying a domain name and some web hosting and setting up a PayPal account ready for accepting web payments from the customers I hope will flock to buy Zombology from me :-)
This has been a curtailed week, I didn't get home until Monday, from a work trip to Massachusetts last week that was book-ended by stays with my parents down in Bristol. Tuesday I was in Manchester for work and then Wednesday I was in Sheffield for my biannual MS check up as part of the clinical trial on which I'm registered. Thursday was my only day in the office because I'd taken Friday off to get ready for a family holiday to The Netherlands which started on Saturday (I wrote this blog post last week and then automatically posted it during my holiday).
The other exciting thing about this week is that I collected the printed materials for Zombology from the printers on Friday. I've now got everything I need to hand-craft 200 copies of Zombology. The first order of business when I return from the holiday is to start making and shipping the pre-orders, I don't want to start accepting money until I have the games ready to ship, so making and shipping the pre-orders is a necessary step to complete before I can put the games up for general sale on my website, BGG and potentially other marketplaces.
Monday, August 14
Jet Lag Hustle
I've spent the last five days in Massachusetts for work - it's somewhere I visit a few times a year as our corporate headquarters is based there. Despite being a fairly frequent traveller I'm pretty bad at it and I suffer from jet lag every time. But being an optimist I view it as an opportunity, rather than a hindrance.
While in the US I woke around 4am every day (except the last one when I was finally on US time, just in time for my return to Bristol). I used the jet lag hours of 4-7am to work on Eurydice Games, cracking on with a bunch of tasks that have been sat in my todo pile for quite a while now.
I had hoped to be able to do a few things that required spending money, but the business bank account wasn't opened until I got to the US and my bank card was delivered to my house while I was away, so I'm not able to spend any money until I return home on Monday.
That didn't stop me making progress though. I've done a load of work on the website (nearly finished!) and also tweaked the Zombology artwork, ordered another proof with the new art and made a laser cutting file for my new dexterity game idea.

In addition, I've written a couple of blog posts and finished reading the Kobold Guide to Board Game Design, which is excellent - I highly recommend it. It's a series of essays written by really experienced game designers, developers and editors providing really sound advice from their years of experience. Several of the essays made me think about games design in a different way, so it was a very worthwhile read.
This week I've got a lot of train travel (more opportunities to make progress!) and then we go on a family holiday to The Netherlands at the end of the week during which I'll be focusing on my family and will make next to no progress on anything. Hopefully I'll get a few things done before I go!
While in the US I woke around 4am every day (except the last one when I was finally on US time, just in time for my return to Bristol). I used the jet lag hours of 4-7am to work on Eurydice Games, cracking on with a bunch of tasks that have been sat in my todo pile for quite a while now.
I had hoped to be able to do a few things that required spending money, but the business bank account wasn't opened until I got to the US and my bank card was delivered to my house while I was away, so I'm not able to spend any money until I return home on Monday.
That didn't stop me making progress though. I've done a load of work on the website (nearly finished!) and also tweaked the Zombology artwork, ordered another proof with the new art and made a laser cutting file for my new dexterity game idea.

In addition, I've written a couple of blog posts and finished reading the Kobold Guide to Board Game Design, which is excellent - I highly recommend it. It's a series of essays written by really experienced game designers, developers and editors providing really sound advice from their years of experience. Several of the essays made me think about games design in a different way, so it was a very worthwhile read.
This week I've got a lot of train travel (more opportunities to make progress!) and then we go on a family holiday to The Netherlands at the end of the week during which I'll be focusing on my family and will make next to no progress on anything. Hopefully I'll get a few things done before I go!
Monday, August 7
Ship It!
I'm writing this blog post in the Departure Lounge of Bristol Airport, shortly before a work trip to Boston that will eat up the whole of the coming week. Why Bristol? We came down here for a school friend's party and spent the weekend with my parents (I'm coming back here afterwards and The Wife and The Daughters are staying the week). So I'm away from home for 11 days.
That gets in the way of a whole bunch of Eurydice Games things (I can't make games while on the road!) but it isn't a total wipeout as I'll be awake with nothing to do during the jet lag hours of 2-6am while in the US. I'm planning to spend those hours finishing the first version of my Eurydice Games website, tweaking the Zombology files a little before ordering the print run and doing a laser-cutting file for a prototype of a new game idea I've had.
Last week has been focused on getting things ready, not done :-/ I made some progress on a few things - I got a proof done of the new artwork by the printers:
There was a problem with the cards (printed on the wrong stock), but the box and the rules were fine and having those done, in combination with the cards from the previous version, meant I could price up shipping costs (one of the last remaining unknowns).
Shipping prices have increased hugely in the 11 years since I started Reiver Games (I know, inflation!), and the small and fairly cheap (£10) game means that shipping makes up a significant proportion of the total cost:
That gets in the way of a whole bunch of Eurydice Games things (I can't make games while on the road!) but it isn't a total wipeout as I'll be awake with nothing to do during the jet lag hours of 2-6am while in the US. I'm planning to spend those hours finishing the first version of my Eurydice Games website, tweaking the Zombology files a little before ordering the print run and doing a laser-cutting file for a prototype of a new game idea I've had.
Last week has been focused on getting things ready, not done :-/ I made some progress on a few things - I got a proof done of the new artwork by the printers:
There was a problem with the cards (printed on the wrong stock), but the box and the rules were fine and having those done, in combination with the cards from the previous version, meant I could price up shipping costs (one of the last remaining unknowns).
Shipping prices have increased hugely in the 11 years since I started Reiver Games (I know, inflation!), and the small and fairly cheap (£10) game means that shipping makes up a significant proportion of the total cost:
- UK: £3.70
- Europe: £4.40
- Aus & NZ: £5.95
- Everywhere else: £5.50
I also told HMRC that I was starting a company and applied for a company bank account. I was hoping that the bank account would be completed before I left so I could order a few things while in the US, but it's not completed yet, so it'll all have to wait for my return unfortunately. Progress in August is going to be less impressive than last month, especially since we're off on holiday for a week shortly after we return from Bristol.
Monday, March 13
Ding, Ding, Round 2!
After testing the new version of Codename:Vacuum a couple of weeks ago, I clearly needed to make a raft of minor changes. The game was so broken that the rules were evolving as we played (always a bad sign!), but I was generally pretty happy with the new version (once fixed!) compared to the last version of 2015.
My travels continued last week, with a trip to Manchester on Monday after work that concluded on Wednesday night, and despite being incredibly busy (I was working late into the night Monday and Tuesday), I did manage to get make some progress on Vacuum. Firstly finishing off the board on the train on Monday night and then printing and cutting out a new version on Thursday morning (which I had off work to go to the doctor). I finished the final cutting out on Saturday night - after the mental week and a few bad nights' sleep I was too knackered to make it to Newcastle Gamers unfortunately.
What I need to do now is try out the new version (and buy some more ink!), to see if the changes I've made improve things. I'd rather not play on Games Night on Thursday as the guys played it last time and they deserve to play something that works. That leaves a lunchtime playtest session or an additional evening for a playtest (either with Games Night mates or Newcastle Playtest chums). Next week is pretty busy (we've a big company meeting with a couple of evenings out) so it's this week, or not for several. I'll have to see what I can fit in.
Here's a sneak preview of the new board:
Monday, March 6
Gaming Extravaganza
It's been a great week for my gaming. Monday went exactly to plan with me printing and cutting out all 350 cards for new Codename:Vacuum, and hand-scrawling a quick board too - for the first time in two years I had a Vacuum prototype. Admittedly, Monday ended slightly worse with my dentist extracting a wisdom tooth that's left me eating very gingerly all week!
I got a lunchtime gaming session in at work on Wednesday (Coup) and then at Games Night on Thursday we played Vacuum! The lads had all played Vacuum before many years ago, so it wasn't complete fresh to them, but they'd all forgotten how to play.
It was, as I expected, fairly broken - we hardly got off Earth due to a poorly shuffled deck and a far too slow explore mechanism, so there was no colonisation of the Solar System or vast space battles. There were a couple of other things that clearly didn't work as intended, so the rules were evolving as we played. In a perfect world the game would take around 15-20 mins per player once you know it, so I was reasonably pleased with just under 2.5 hours (including set-up and rules explanation) for a four player game where 3/4 of us were effectively beginners. Hopefully that will significantly shorten with experience (and rules that aren't in flux during the game and cards which accurately describe what they do!).
I was frantically scribbling notes during the game, so that on Friday night I could spend the 3.5 hours of train journeys to Bedford updating the cards and working on an improved board. Of course I now need to print and cut out another version!
Saturday I was in Bedford seeing Terry, Andrew and Graham who I used to game with weekly when I lived there during 2008-11, the latter half of my Reiver Games days. There were eight of us in total, so we started off with a couple of games of Zombology (five of the eight owned a copy), playtesting the new rules with large groups. It went well, with a couple of late wins and I ended up taking a couple more pre-orders from David and Richard, both of whom have bought a Reiver Game in the past I think. That's now five pre-orders from seven possible customers in the last month or so. That kind of conversion rate is filling me with a greater optimism than I previously had, if I can get to thirty-ish I may well push the button and make another hand-made run of a hundred or so. The clock is ticking though, The Wife and I are expecting a little sister for The Daughter at the end of May, so the amount of time I'll have for hand-crafting games in the evening will be severely limited by extra parenting duties and sleep deprivation!
After Zombology, we played another eight games, of which four were new to me, so it was a great day's gaming as well as a great chance to catch up with friends I see far too infrequently.
Saturday evening was also spent on trains (and replacement bus services) so I got a chance to do more work on the Vacuum board. I think the board brings a new element to the game that focuses you more on the exploration and conquest side of the 4X game, so I think that part is working as intended, what I need to do now is print out another version and see if my changes fix the issues we found. Thursday's playtesters are at least interested to play again!
I got a lunchtime gaming session in at work on Wednesday (Coup) and then at Games Night on Thursday we played Vacuum! The lads had all played Vacuum before many years ago, so it wasn't complete fresh to them, but they'd all forgotten how to play.
It was, as I expected, fairly broken - we hardly got off Earth due to a poorly shuffled deck and a far too slow explore mechanism, so there was no colonisation of the Solar System or vast space battles. There were a couple of other things that clearly didn't work as intended, so the rules were evolving as we played. In a perfect world the game would take around 15-20 mins per player once you know it, so I was reasonably pleased with just under 2.5 hours (including set-up and rules explanation) for a four player game where 3/4 of us were effectively beginners. Hopefully that will significantly shorten with experience (and rules that aren't in flux during the game and cards which accurately describe what they do!).
I was frantically scribbling notes during the game, so that on Friday night I could spend the 3.5 hours of train journeys to Bedford updating the cards and working on an improved board. Of course I now need to print and cut out another version!
Saturday I was in Bedford seeing Terry, Andrew and Graham who I used to game with weekly when I lived there during 2008-11, the latter half of my Reiver Games days. There were eight of us in total, so we started off with a couple of games of Zombology (five of the eight owned a copy), playtesting the new rules with large groups. It went well, with a couple of late wins and I ended up taking a couple more pre-orders from David and Richard, both of whom have bought a Reiver Game in the past I think. That's now five pre-orders from seven possible customers in the last month or so. That kind of conversion rate is filling me with a greater optimism than I previously had, if I can get to thirty-ish I may well push the button and make another hand-made run of a hundred or so. The clock is ticking though, The Wife and I are expecting a little sister for The Daughter at the end of May, so the amount of time I'll have for hand-crafting games in the evening will be severely limited by extra parenting duties and sleep deprivation!
After Zombology, we played another eight games, of which four were new to me, so it was a great day's gaming as well as a great chance to catch up with friends I see far too infrequently.
Saturday evening was also spent on trains (and replacement bus services) so I got a chance to do more work on the Vacuum board. I think the board brings a new element to the game that focuses you more on the exploration and conquest side of the 4X game, so I think that part is working as intended, what I need to do now is print out another version and see if my changes fix the issues we found. Thursday's playtesters are at least interested to play again!
Monday, February 27
Back in Boston: Naked but Productive
Oh, so not naked exactly, but unclothed. I spent last week in Boston, MA for work. I lived in Boston for the winter of 2000/01 and hadn't been back since. Despite many trips through Boston (my employer's head office is about 40 miles outside Boston), I'd not set foot in Boston since we lived there. So I was quite excited to be going to a meeting in the Boston harbour, a short water taxi ride away from old haunts.
The reality was a little different from what I expected. My luggage turned up 84 hours after I did (and only 11 hours before I left), so while I did get to go into Boston and Cambridge, the majority of that time was spent shopping for clothes.
On the other hand, as it often the case when I travel to the US, I was awake early most mornings, so I had a decent chunk of time each day to work on Codename: Vacuum.
I finished off the cards and got them all laid out ready to print today (I've a day off to recover from my travels). I'm hoping to have a playable prototype by the end of today. I'm sure it'll need a big chunk of improvement after I've tested it once or twice, but I've got a good feeling about this version at the moment.
Exciting times!
In other news, I'm off to Bedford this weekend to spend Saturday gaming with Terry, Andrew, Graham, Johan and a bunch of other gaming chums. I used to play weekly with Terry, Andrew and Graham and now see them once a year if I'm lucky - so it'll be a great chance to catch up.
In other news, I'm off to Bedford this weekend to spend Saturday gaming with Terry, Andrew, Graham, Johan and a bunch of other gaming chums. I used to play weekly with Terry, Andrew and Graham and now see them once a year if I'm lucky - so it'll be a great chance to catch up.
Monday, February 20
Concrete Progress
I'm off to Boston this week for work (posting this from the airport!) so it's been a busy few days, but I've not let that get in the way of progress. Last week I was mostly focused on implementing some of the things recommended by my German language app beta testers and adding a bit more vocabulary in preparation for sharing it with another private beta tester. I'm hoping to have that ready to go not long after I get back from Boston.
The big news is on the Codename: Vacuum front. I placed an order for some wooden pieces from Spielmaterial.de which arrived on Friday (in my office, while I was working from home :-( ), and during my home day lunch break I made a new box for it (I gave mine to Konrad in Berlin when I was over there nearly two years ago). On Saturday I popped over to the office during a trip out and collected the Spielmaterial order and then bagged and stowed that in the box.
I've done most of the cards for the next version, I've just got the event cards left to do. Fortunately, I've got the jet lag hours of 3-6am every day this week to finish off the cards and get everything ready for printing.
I get back Saturday lunchtime, and then I've booked Monday off work to help recover from my jet lag. I can use that day to print out the cards, player mats and boards and then cut all the cards out. For the first time since I gave my copy to Konrad I'll have a copy of Vacuum ready to playtest again. And it will need testing - I've made some sweeping changes, which will likely need a decent chunk of fixing before they are ready for sharing with others.
I'll also try to get a blog post done in the jet lag hours, spelling out how the game works in a bit more detail.
The big news is on the Codename: Vacuum front. I placed an order for some wooden pieces from Spielmaterial.de which arrived on Friday (in my office, while I was working from home :-( ), and during my home day lunch break I made a new box for it (I gave mine to Konrad in Berlin when I was over there nearly two years ago). On Saturday I popped over to the office during a trip out and collected the Spielmaterial order and then bagged and stowed that in the box.
I've done most of the cards for the next version, I've just got the event cards left to do. Fortunately, I've got the jet lag hours of 3-6am every day this week to finish off the cards and get everything ready for printing.
I get back Saturday lunchtime, and then I've booked Monday off work to help recover from my jet lag. I can use that day to print out the cards, player mats and boards and then cut all the cards out. For the first time since I gave my copy to Konrad I'll have a copy of Vacuum ready to playtest again. And it will need testing - I've made some sweeping changes, which will likely need a decent chunk of fixing before they are ready for sharing with others.
I'll also try to get a blog post done in the jet lag hours, spelling out how the game works in a bit more detail.
Monday, June 13
Gaming In San Antonio
So last week I got one evening off from work in my week long trip to San Antonio in Texas and rather than wander the hospitality suites at the convention hoovering up free beer and food I chose instead to get a cab out to Dragon's Lair and get some gaming in.
I'd asked on BGG beforehand and a guy called Sean had told me about it and even offered me a lift back into town afterwards if he was around. If he was around I didn't see him unfortunately, but I still had a great night. On arrival I wandered round the store briefly and had a look at their collection of games (pretty good, but not as extensive as The Source in Minneapolis a few years ago). Then I went into the gaming room and met Chris. He was waiting for the Netrunner crowd to turn up so we had a quick game of Kodama (its nice small box is very portable!) and then they arrived and I was invited to join a game of the Legendary Deck Building Game with Al, Jimmy and Chante. I think we got a couple of rules wrong (none of us new the game well enough to pick up and explain so we were learning from the rules - which is often tricky), but it was fun nevertheless. After that Michael joined us and we had a game of Dead of Winter, which was new to all of us except Michael. It turned out that Michael was a traitor, so against four newbies he had fairly easily run of it and the rest of us were overwhelmed after an hour and a half or so.
After that it was getting late so Chante and Al headed off and Michael, Jimmy and I had three games of Zombology. It was an easy sell after Dead of Winter - another zombie-themed semi-coop but one that played in ten minutes! I had introduced myself as Jack and didn't call out the fact that I had designed the game, so as far as they were concerned we were just playing a game I'd brought along, rather than one I was pushing as the designer. We ended up playing three games: I won one on my own, we all died in the second and in the third I think we all won. The guys really enjoyed it and it wasn't until we were in the car on the way back to my hotel (Michael had kindly offered me a lift) that I told him I'd designed the game. I'm still not sure why I kept it to myself but it worked out OK! We ended the night with a quick pint in the hotel bar which was rammed with people from the convention.
All in all a great night: another play of Kodama towards my ten plays, a new to me game towards my 24 new to me games this year goal and some Zombology fans.
Now I'm back I need to try to get the new Dragon Dance made up and crack on with that before I'm off again to Romania at the end of the month! For the moment though I need to concentrate on shaking off the filthy cold I acquired at some point during my trip :-(
I'd asked on BGG beforehand and a guy called Sean had told me about it and even offered me a lift back into town afterwards if he was around. If he was around I didn't see him unfortunately, but I still had a great night. On arrival I wandered round the store briefly and had a look at their collection of games (pretty good, but not as extensive as The Source in Minneapolis a few years ago). Then I went into the gaming room and met Chris. He was waiting for the Netrunner crowd to turn up so we had a quick game of Kodama (its nice small box is very portable!) and then they arrived and I was invited to join a game of the Legendary Deck Building Game with Al, Jimmy and Chante. I think we got a couple of rules wrong (none of us new the game well enough to pick up and explain so we were learning from the rules - which is often tricky), but it was fun nevertheless. After that Michael joined us and we had a game of Dead of Winter, which was new to all of us except Michael. It turned out that Michael was a traitor, so against four newbies he had fairly easily run of it and the rest of us were overwhelmed after an hour and a half or so.
After that it was getting late so Chante and Al headed off and Michael, Jimmy and I had three games of Zombology. It was an easy sell after Dead of Winter - another zombie-themed semi-coop but one that played in ten minutes! I had introduced myself as Jack and didn't call out the fact that I had designed the game, so as far as they were concerned we were just playing a game I'd brought along, rather than one I was pushing as the designer. We ended up playing three games: I won one on my own, we all died in the second and in the third I think we all won. The guys really enjoyed it and it wasn't until we were in the car on the way back to my hotel (Michael had kindly offered me a lift) that I told him I'd designed the game. I'm still not sure why I kept it to myself but it worked out OK! We ended the night with a quick pint in the hotel bar which was rammed with people from the convention.
All in all a great night: another play of Kodama towards my ten plays, a new to me game towards my 24 new to me games this year goal and some Zombology fans.
Now I'm back I need to try to get the new Dragon Dance made up and crack on with that before I'm off again to Romania at the end of the month! For the moment though I need to concentrate on shaking off the filthy cold I acquired at some point during my trip :-(
Monday, June 6
Hello From Sunny San Antonio
As I mentioned last week, I'm in San Antonio, Texas this week for work. It's a very busy week but I've managed to get tonight off so that I can go to the San Antonio Board Gamers meetup at Dragon's Lair. I've brought Zombology, Dragon Dance (which needs an overhaul) and Kodama with me, hopefully I'll get to try some new stuff too.
Last week I was away for a mid-week trip to Derbyshire for my friend Tim's secret birthday party. It was Monday to Friday, but we had to leave on Thursday as I was flying from Newcastle first thing on Friday morning. I took a decent stack of games: Zombology, 6 Nimmt!, Kodama, Incan Gold, Ca$h 'n Gun$, King of Tokyo, Colt Express and Firefly. Tim had brought a load of games too and Simon and Duncan had also brought a few. I managed to play everything I brought except 6 Nimmt! but managed to miss every game of something someone else brought due to either looking after The Daughter, cooking a meal or having gone to bed early to make up for a game of Firefly the night before which had finished just after 2am.
Zombology was well received after the first couple of games when people were still trying to work out what was going on - it seems there's a fairly steep learning curve for new players. We also saw a game where Zombyism was cured but none of the players won, which was a first I believe. Two plays of Ca$h 'n Gun$ took that off my ten plays list and the plays of Kodama and Colt Express also moved them nearer to escaping from the ten plays list.
I've now got 12 games left on the list, one of which is definitely going, three (Koi Pond, Libertalia and Pandemic: The Cure) are at risk and might well go too and the others I expect to have cleared off the list by the end of the year. My unplayed so far this year list however still has 26 games on it, including many previous staples such as Die Speicherstadt, Puerto Rico, Thunderstone and Agricola.
These lists are just for interest this year, instead of part of my goals. The only gaming goal I have is to play 24 new to me games this year. At 16 by early June I'm in good shape for that, let's see if I can add any tonight!
Last week I was away for a mid-week trip to Derbyshire for my friend Tim's secret birthday party. It was Monday to Friday, but we had to leave on Thursday as I was flying from Newcastle first thing on Friday morning. I took a decent stack of games: Zombology, 6 Nimmt!, Kodama, Incan Gold, Ca$h 'n Gun$, King of Tokyo, Colt Express and Firefly. Tim had brought a load of games too and Simon and Duncan had also brought a few. I managed to play everything I brought except 6 Nimmt! but managed to miss every game of something someone else brought due to either looking after The Daughter, cooking a meal or having gone to bed early to make up for a game of Firefly the night before which had finished just after 2am.
Zombology was well received after the first couple of games when people were still trying to work out what was going on - it seems there's a fairly steep learning curve for new players. We also saw a game where Zombyism was cured but none of the players won, which was a first I believe. Two plays of Ca$h 'n Gun$ took that off my ten plays list and the plays of Kodama and Colt Express also moved them nearer to escaping from the ten plays list.
I've now got 12 games left on the list, one of which is definitely going, three (Koi Pond, Libertalia and Pandemic: The Cure) are at risk and might well go too and the others I expect to have cleared off the list by the end of the year. My unplayed so far this year list however still has 26 games on it, including many previous staples such as Die Speicherstadt, Puerto Rico, Thunderstone and Agricola.
These lists are just for interest this year, instead of part of my goals. The only gaming goal I have is to play 24 new to me games this year. At 16 by early June I'm in good shape for that, let's see if I can add any tonight!
Monday, May 30
On The Road Again
I'm going to manage only two weeks in the office in both May and June!
So far this month I've had two weeks in Portugal on holiday, then two weeks in the office (including last week), now I'm off for another holiday with some friends from Monday to Thursday. Then I've got a week in San Antonio, TX for work for the conference that I go to every year, followed by two weeks in the office before I head to Romania for a week for work again. It's far more travel than I'm used to.
Last week I did very little that was blog worthy, I mostly spent the week hanging out with my family after the weekend away at Beer and Pretzels. I did manage a Games Night on Wednesday (they are far less frequent than I'd like due to travel commitments) and a lunchtime games club on Thursday where we played Taluva again.
I'm hoping to get some games in on my holiday this week, and then the 17 hour journey to San Antonio will be spent with poor Ian strapped into a seat next to me and my iPad full of board games, so I'd imagine we'll play a fair few games (or I'll get axe murdered at 37,000 feet, one of the two).
On the subject of axe murdering, the conference I'm attending in San Antonio moves around the US and this will be my fifth one on the trot. At several of the last few I've met with random strangers (and some internet friends) to go gaming.
In Vancouver in 2012 I met with Tao who runs Starlit Citadel who had been very supportive of Reiver Games. We went for coffee before he took me back to his warehouse to show me his operation.
Minneapolis in 2013 involved twice meeting up with strangers I'd met on BGG and getting driven to an out of town location (the Fantasy Flight Event Center!) for an evening of gaming. I returned safe and sound and had a blast with Alfredo, Jay and Fred.
Baltimore in 2014 was a no show, but I was back to my old tricks in St. Louis last year with Dan meeting me, taking me for dinner and then gaming before driving me back to my hotel at the end of the night.
This year I've managed to wangle a night off work on Monday and will be heading out to Dragon's Lair for an evening of gaming (and hopefully a fourth successful axe-murdering dodge).
It's a great opportunity to meet new people, play new games and see a bit of the city other than the Convention Center and my hotel.
Wish me luck!
So far this month I've had two weeks in Portugal on holiday, then two weeks in the office (including last week), now I'm off for another holiday with some friends from Monday to Thursday. Then I've got a week in San Antonio, TX for work for the conference that I go to every year, followed by two weeks in the office before I head to Romania for a week for work again. It's far more travel than I'm used to.
Last week I did very little that was blog worthy, I mostly spent the week hanging out with my family after the weekend away at Beer and Pretzels. I did manage a Games Night on Wednesday (they are far less frequent than I'd like due to travel commitments) and a lunchtime games club on Thursday where we played Taluva again.
I'm hoping to get some games in on my holiday this week, and then the 17 hour journey to San Antonio will be spent with poor Ian strapped into a seat next to me and my iPad full of board games, so I'd imagine we'll play a fair few games (or I'll get axe murdered at 37,000 feet, one of the two).
On the subject of axe murdering, the conference I'm attending in San Antonio moves around the US and this will be my fifth one on the trot. At several of the last few I've met with random strangers (and some internet friends) to go gaming.
In Vancouver in 2012 I met with Tao who runs Starlit Citadel who had been very supportive of Reiver Games. We went for coffee before he took me back to his warehouse to show me his operation.
Minneapolis in 2013 involved twice meeting up with strangers I'd met on BGG and getting driven to an out of town location (the Fantasy Flight Event Center!) for an evening of gaming. I returned safe and sound and had a blast with Alfredo, Jay and Fred.
Baltimore in 2014 was a no show, but I was back to my old tricks in St. Louis last year with Dan meeting me, taking me for dinner and then gaming before driving me back to my hotel at the end of the night.
This year I've managed to wangle a night off work on Monday and will be heading out to Dragon's Lair for an evening of gaming (and hopefully a fourth successful axe-murdering dodge).
It's a great opportunity to meet new people, play new games and see a bit of the city other than the Convention Center and my hotel.
Wish me luck!
Monday, April 18
Manchester
Last week I spent almost entirely in Manchester for work. Thankfully, that didn't preclude gaming :-)
Monday began with a three hour train journey with Ian (Ra, Carcassonne, Tsuro, Galaxy Trucker) and ended with a night in a pub for Tabletop Manchester with Ian and two other colleagues: Russell and Steve. Several people were playing either Netrunner (including Steve and Russell) or X-Wing Minis, but there were a few tables of board games too. Firstly Ian and I taught Russell and Steve Zombology, which we played a couple of times, then Ian and I wandered round to see what else was being played. We joined David Nelson for a playtest of his game: Temp Worker Assassins, which was a lot of fun, before a quick game of Kigi and then joined Toby and Andrew for a game of San Juan, which I'd not played since I'd sold my copy eight years previously. It was an entertaining night, definitely more fun than slumping in a hotel room on my own!
The rest of the trip was fairly stacked out with work, so I didn't get much else gaming or programming related done, and then the end of the week was focussed on my family who I'd not seen for several days. All I did manage was to proof the Zombology Print on Demand version. All I have to do now is upload the rules and some pictures for the game page.
This week I'm around all week, so lunchtime gaming and Games Night are both back on and I hope to get some progress made on the new games I alluded too last week, I've been mulling them over during my time away :-)
Monday began with a three hour train journey with Ian (Ra, Carcassonne, Tsuro, Galaxy Trucker) and ended with a night in a pub for Tabletop Manchester with Ian and two other colleagues: Russell and Steve. Several people were playing either Netrunner (including Steve and Russell) or X-Wing Minis, but there were a few tables of board games too. Firstly Ian and I taught Russell and Steve Zombology, which we played a couple of times, then Ian and I wandered round to see what else was being played. We joined David Nelson for a playtest of his game: Temp Worker Assassins, which was a lot of fun, before a quick game of Kigi and then joined Toby and Andrew for a game of San Juan, which I'd not played since I'd sold my copy eight years previously. It was an entertaining night, definitely more fun than slumping in a hotel room on my own!
The rest of the trip was fairly stacked out with work, so I didn't get much else gaming or programming related done, and then the end of the week was focussed on my family who I'd not seen for several days. All I did manage was to proof the Zombology Print on Demand version. All I have to do now is upload the rules and some pictures for the game page.
This week I'm around all week, so lunchtime gaming and Games Night are both back on and I hope to get some progress made on the new games I alluded too last week, I've been mulling them over during my time away :-)
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