Monday, December 26

2023!

I hope all of you that celebrate it had a fantastic Christmas.

2023 is on the horizon.

As a lad who grew up in the seventies it sounds very futuristic.

Looking forward to my flying car.

In all seriousness I'm really looking forward to 2023.

I have so many game ideas buzzing in my head now.

After some very slow years.

COVID and the job I wasn't enjoying sucked all the creative headspace out of me.

I've found my mojo again.

Hopefully I can get some of these ideas completed.

Fingers crossed!

Monday, December 19

Four

I'm actively working on four games.

Rocky 'Roid is with playtesters awaiting feedback.

Siren Song I've tried a couple of times solo. I'm making notes and I'm almost ready to update the prototype.

Border Reivers has a page of notes.

And I'm doing the Scenario Booklet for FlickFleet.

I'm loving this burst of creativity.

Really enjoying the designing and prototyping of games.

Paul gave me a 10x10 game tracker he'd made me for Christmas.

I'm using it to track prototype plays.

Plenty of space at the bottom!

Too much of my time over the last few years has been swallowed by running the business.

And trying to stay sane during COVID.


Monday, December 12

Creativity

Following some advice I got via Daniel Pink I’ve started a chain.

Just trying to keep a streak going of things that are important to me.

Game design. Exercise. Physio for my leg that is weakened by my MS. Meditation.

I've managed nine days so far.

And it’s been amazing.

I’ve made a new version of Rocky ‘Roid and sent it out to playtesters.

Written a load of notes for a second edition of Border Reivers.

Come up with a new idea for a game about sirens and Ancient Greek sailors.

And made notes.

And a quick hand-drawn prototype.

And played it at Paul’s this weekend.

And come up with ideas for a new version.

I haven’t been this creative in years.

Something about it is working for me!

Monday, December 5

Finished

National Game Design Month is over. 

The first half was great - loads of progress and fast iterations. 

After Paul’s mini-convention I stalled. 

There was urgent Eurydice work to be done. 

Plus the feedback I received at the convention has left me struggling to find a next step. 

I have ideas. Thoughts. Notes. 

Nothing concrete to implement though. 

On the plus side, I’ve made loads of progress on it this month. 

First since January. 

Now I need to unblock the market. 

TGWAG was disappointing this year. 

In previous years I’ve had many players who were quite engaged. 

Only two this year. 

Mal won it. 

I’m working on a prize for him now…