Monday, October 26

NaGa DeMon 2015: Full Circle

So November is almost upon us and it's NaGa DeMon time again. As I said at the beginning of the year, my NaGa DeMon goal was 'to do something for NaGa DeMon'. This week I've decided what that something is: MAKE a game. Not design one! Make one. I guess that makes it NaGa MaMon.

I'm going to make the twenty copy hand-made print run. In a month.

The art is finally ready to go, I'm just waiting on a quote for the printing so I'm almost all set. Once I get the quote I'll have to massage the art into the final format for the printers and pay for it and send the art off. Then I can start making the tray and lid boxes and box inserts while I await the finished printing.

Once the printing turns up I've got to glue on the tray and lid wrappers for the boxes, cut out 2,160 cards and pack the cards and the rules in each box.

Zombology Box Art

And seeing as that looks like a ridiculous amount of work for someone with a full-time job requiring a chunk of travel and a young family I'm going to set myself a stretch goal (madman!): Get the art re-formatted for the print on demand version.

Let the frivolities commence!

In other news, Zombology has been submitted to BGG, hopefully it'll be live there soon...

In yet more news, it's been an awesome week. Games Night on Wednesday (a disturbingly rare event these days) involved a couple of games of my ten plays list, and then on the weekend my friend Paul and his family came up from York for Saturday night. We played five games, two from my list and two that Paul had brought up that were new to me: Above and Below and Ligretto. Ligretto was a fun, very quick simultaneous play card game which was alright, but I really enjoyed Above and Below. A strange mixture of Choose Your Own Adventure and worker placement game that was lots of fun with a nice 60 minute play time. Pretty art too.

We ended up inviting Paul et al. to stay Sunday night too, and got another five games in (and another two off my list!). A great weekend's gaming. Including six games off my list, three of which were Chinatown, which is still awesome.

Monday, October 19

Zombology Almost Final Art!

As I mentioned last week, things have been picking up pace over the last couple of weeks, the combination of a bit more focus and having Adobe Creative Cloud on my decent laptop (as opposed to InDesign CS3 on my prehistoric, slow laptop) have meant that I've been able to really apply myself.

Last week my trip to Manchester for work was a rare one on my own, so I took my laptop and went to work on the rules and the box art, they aren't finished, but they are definitely taking shape now. I also 'finished' the card art:

Zombology Cards

When I say finished, I mean I'm happy with it now, pending feedback that I receive from wiser minds. Now I need to get try the latest version of the rules, get some feedback from playtesters and get a test game printed by the printers I'm going to use.

There's a couple of potential printing pitfalls I might run into:

  • The game box wrapper might be too stiff to wrap around the box
  • The artwork may have too much ink coverage to laminate

So the next step is to try it out as if it was the final print run, but with just a single copy, so I don't blow a load of cash to find it's all wrong. I also need to get a quote for the 20 copy run, I'm expecting it to be a chunk more expensive than the 50 copy minimum I've previously been quoted (which was about £7.50 a copy), but I'm hoping I can still sell it for £9 a copy, even if I have to make a small loss - the print on demand price can include a small profit that might eventually offset the loss!

Please can you provide any feedback you have on the card art above, and anyone who fancies proof-reading or trying out the rules, you can get the current version here.

Monday, October 12

And We're Off!

I've actually made some decent progress across the board this week for a change.

Monday to Wednesday The Wife was away for work, which unfortunately meant I missed Newcastle Playtest on Tuesday. I'd been hoping to playtest a game for one of our London Playtest UK confederates on Tuesday, but seeing as I was going to miss it, and he wanted some feedback before Essen, I spent Monday night soloing his game and providing some feedback on the rules.

Tuesday was then free for work on Zombology, so I copied all the files from my old laptop onto the new one and then made the changes I'd been planning to the cards and started on the rules. I'm hoping to get Zombology finished fairly quickly now so that I can crack on with something else.

Wednesday was my weekly Games Night, and we had six people, the most for a while. I requested a try out of some new Zombology rules, which were considered an improvement across the board I think, plus a couple of games of Coup and King of Tokyo, a game of Martian Dice (on my phone after being knocked out of KoT) and another play of Kigi. Including three plays of Zombology that was eight games in total!

Friday I got to see The Martian at the cinema (I'd been stoked for this since I heard it was coming out - I loved the book). I thoroughly enjoyed the film too, though I can see that Wilka's comment that he wished it was a 12 episode season on Netflix would have meant less would have been cut.

And then to round it all out I made it to Newcastle Gamers for the first time in months on Saturday and got a couple of plays towards my ten plays goal: Macao and Alea Iacta Est.

It's been a great week, now I just need to build on this momentum and keep cracking on with Zombology - it's within shouting distance of the finish line!

Monday, October 5

Another Quiet Week

Not much progress again this week, my father-in-law has been visiting and we were camping this weekend near the Scottish border, where thankfully we weren't set upon by Reivers, though we were savaged by midgies.

I've done the bacteria-based background for the Zombology cards though, so it's not be a total wash out and we managed to get a game of Firefly in on Wednesday (towards my ten plays goal).

The Wife is now en route to Switzerland for work, so I'll be missing tomorrow's Newcastle Playtest, but I'm hoping to attend Newcastle Gamers on Saturday and get some more progress made on the Zombology artwork, if only getting the existing stuff off my crappy old laptop and onto the new one.

I will do better this week!