Showing posts with label solo. Show all posts
Showing posts with label solo. Show all posts

Monday, February 6

Solo

I’ve been playing a lot of Rocky ‘Roid solo.


Mostly on my phone.


made a webpage for it.


It’s not complete yet, but it’s mostly playable.


And it already lets me gather data.


I’m trying to work out a good way of grading the solo game.


Adding difficulty - so you can choose how much of a fight you want to automaton to provide.


I’m testing fuel load and automaton hold size to see which works best.


And learning JavaScript at the same time :)


For the first time in three years I’m hosting Newcastle Playtest this week too. I’ll be bringing three prototypes - including Rocky ‘Roid.

Monday, December 7

Solo

I love games. Playing them. Designing them. Playtesting them. Doing their graphic design.


But I hate playing them on my own. I very rarely play game apps against the AI. I don’t solo games in my collection. And I hate playtesting games pretending to be multiple players.


For me the fun comes from testing yourself against other humans within the framework of the rules, and the social aspect of a shared experience.


So COVID-19 enforced social distancing has been really tough on my game design productivity.

All by myself

The publisher of my signed game wants a solo mode added to it. Seeing as I can’t test the multiplayer improvements, it seems only fair that I work on the solo mode.


This is a first for me. Something I have no experience of as a player either.


Surprisingly, I’ve been quite enjoying it. Trying to make it feel like the multiplayer game. Get the same experience, despite the lack of human/human interactions.


It’s getting there...