Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Monday, June 20

Story

We have a weird way of making games.

Our factory

Paul does it himself, in his garage.

Why would we do such a thing?

Are we mad?

Possibly.

Judge for yourself!

We’ve done a couple of interviews in the last week.

Explaining ourselves.

Producing Fun with James Naylor.

And The Thoughtful Gamer with Marc Davis.

I hope you find them interesting.

It was a nice distraction from the Gamefound page - which is finally taking shape.

Monday, January 15

On the Road Again

Last week in the US was a partial success from a Eurydice Games point of view. I arrived on Monday afternoon and after being up since 10pm the night before (US time) went to the office, to an early dinner and then to bed (at 6:30pm!). Which was just as well, since I was up at 1:30am on Tuesday to do a podcast Interview with Jack Eddy from The Cardboard Herald at 2am (which was 10pm for him in Alaska!). It was a great chat that lasted over an hour and Jack tells me it will be available in a few weeks. Hopefully the jet lag, lack of sleep and early start don't make me sound too stupid!

I had hoped to find a Games group that I could join on Wednesday night, but despite asking on twitter, Google+, BGG and Meetup I was unable to find a group in time. I awoke at 4:30 (I don't travel well!) on Thursday, my last day in Massachusetts to a message from Chip Beauvais (designer of Universal Rule) telling me about a group that would have been perfect for the previous evening :-/ I'll definitely join them on my next trip to Massachusetts (I get there three or four times a year).

Thursday I flew down to Raleigh/Durham for further work meetings on Friday. But I had Thursday evening free. This was fortuitous since I had thought that W. Eric Martin (editor of BGG News) lived in Massachusetts so I'd looked him up on BGG only to find he lives near Raleigh! I'd met Eric a few times during my Reiver Games days and was keen to show him Zombology and get his feedback on my FlickFleet prototype. He's started a series of short video interviews of board game creatives too, so I agreed to another interview and we were both happy. It was a great evening. Eric turned up with his very professional looking video equipment and then after a short video interview we chatted about Zombology and played a couple of games of FlickFleet. Eric also had some great ideas about FlickFleet too.

He shoots! (photo courtesy of W. Eric Martin)

I got back on Saturday morning, and this afternoon I'm off again to Manchester this time for an early meeting tomorrow. I'm going to swing by Tabletop Manchester and hopefully get to play Zombology with a few people and maybe even get a few sales - I'll also be taking FlickFleet too.

I need to play more games of Zombology with people - it's going to be critical to helping me hit my targets and sell the games, which I need to do to fund the publishing of FlickFleet later.

Monday, December 11

I'm In The Press!

I got home from work tonight to find a big envelope waiting for me - it's Issue 121 of Flagship Magazine featuring an interview with yours truly on page 12. Cool.

They've somehow made me sound a lot more interesting than I remember being :-)

It's quite exciting, and hopefully it'll generate some sales... Thanks to Mike Dean for the interview questions, and Flagship for publishing it.