Thursday, July 6
The tales of a casual games designer: Part 2
Well, I have over 300 views of my First Past The Post entry on BGG and although my own views are in the tens, it means other people ARE looking! Hopefully a percentage will be happy to print it out and give it a try. Anyways, my reason for print and play for this game are numerous but mainly because I see the game as a light filler, the first 'proper' game I've looked at developing and have completed, and one that I AM proud of, but know that it can probably be tested, tried and feedback left. Something I HAVE spoken with my wife about (who'd be much happier if my games invention turned into income, however miserly the amount) is going the whole print and sell approach myself - printing as required on decent quality card with a good finish and put into a well made and printed box. Of course I need a better printer to do that, but if it's a possibility who knows. I think as more games come from my brain, there will at least be one that I think "Oooooh this is it!" in which case I'll look to playtest and then approach a company to produce, although of course games chosen are few, and income for the designer can be very low anyways. My boardgames club was chosen to playtest a game on the verge of full scale production last week and apaprantly it was extremely average. Yeah yeah, there's joy in having a game produced and sold for you, but I want to be PROUD of it, and these first few games I see as paving the way for future successes and while I love First Past The Post and enjoy playing it, I feel there are better games within me.