Wednesday, February 21

Reiver Games: The Plan

So in the comments of my last post Yehuda asked me about whether Border Reivers has made a profit and whether or not the business model is viable. Good questions, and not the sort I can really answer in the comments - so here is a full post dedicated to a full answer.

Profitable?

Short answer: Yes! Long Answer: Border Reivers has just broken even - including paying for the tools I bought which will last for more than one game. From now on most of the money I make from further Border Reivers sales will be profit, though there are still PayPal and BoardGameGeek fees to pay, and the glue for the tiles I buy as I need - and it's expensive. However the lion's share is now pure profit.

Viable Business Model

The above statement looks like it answers this question too, but it's not that simple. Currently I don't draw any wages from the company, so the company keeps it all. So as a hobby business it's definitely viable, providing I'm happy to spend a huge amount of my time working effectively for free the company will make a profit (assuming I keep publishing games that sell well). Since I own 100% of the company, I am really making money too, but I'm not taking any out. Is it a viable business model for full-time bread-winning? Nooo. I'm currently manufacturing the games largely by hand, which takes a phenominal amount of time, and drawing no salary. Even if I took all the profit as salary it would be a tiny fraction of my current full-time wage in my real job.

The Plan

So what is the plan? Well short-term it's to sell out of Border Reivers, which I'm making good progress on. Slightly longer term it is to publish more games in the same 'hand-made limited edition' way. This will gain me valuable experience in the marketplace and hopefully continue to grow the business in terms of capital. Hopefully soon I'll come across (or design myself) a game that sells so well in the limited edition phase that I feel confident enough to get a print run done professionally, which I can sell to distributors and shops/internet stores. Obviously I need to make more money before I reach that stage, as I currently don't have enough capital in the company to pay for a professional run (minimum 1000 copies really). What next, if I achieve all that? I don't know - we'll have to see how it goes.

In the meantime, if you'd like to contribute to my pipe-dream fund, please buy a copy of Border Reivers (or order a copy of Codename: Monster) for yourself, and one for each of your friends and family ;-p

8 comments:

Dave said...

I'm in! I think a couple of games of Monster will act as good christmas pressies (yes, I am that organised).

The artist's website looks really good, I can't wait to see the finished article.

Jackson Pope said...

Jeez, that's scarily organised.

Thank you though - I'll put you down for two :-) And you get play-testers discount too :-)

Cheers,

Jack

Dave said...

Cheers matey!

Mal said...

Add another order to the list for Monster, pls. :)

Jackson Pope said...

Thanks Mal! Your on the list (and of course the proud receiver of play-testers discount too!).

Cheers,

Jack

Jackson Pope said...

I mean of course 'you're'.

Eejit.

Jack

Azulantas said...

I'd like to try that "monster" of yours! Sounds very interesting.

I think you are on the right path businesswise, and it won't surprise me to see Reiver Games, in a few years down the line, as one solid uk games publisher.

I sincerely wish you all the luck and keep on bringing out good games.

Jackson Pope said...

Hiya Hugo,

Thanks! You can get a chance to try Monster (which isn't really mine, as I'm publishing it for another designer) either at the play-testing event I'll be hold in York in a few weeks time, or at BM once I've finished making some copies...