Both good and valid questions, and despite the fact that I know why I'm doing it, I flailed around a bit for an answer when on the record. As a result I've spent some time thinking about why I'm doing this. Why I'm risking my own money and investing a decent chunk of my time into the project. It's not to start a company that will become a full-time concern for me - I've tried that and failed spectacularly once already, and while Jamey Stegmaier has the skills, I don't - I accept that.
So, in a very buzzword bingo, corporate-speak-esque fashion (I am a manager in a large corporation in my day job after all), I've decided to codify my mission, values and strategy. While that seems frankly ridiculous in a company with only one person (me), I figure the time spent thinking about it is probably time well spent, and if I can codify them I've them got something written down that I can refer to and check that I'm still heading in the right direction. I can also use them as a yardstick: Has my behaviour lived up to my aspirations?
By publicising them here I'm committing to them, and you guys can hold me accountable too!
So here they are:
Why
I'm passionate about playing, designing and crafting games and sharing my designs with other gamersMission
Crafting unique board gaming experiencesValues
Craftsmanship in everything I doBuilding community
Encouraging and supporting crafting in others
Lightening the mood with humour
Supporting charities
Strategy
Make small, profit-making hand-crafted print runs of unusual games finished to a very high standardGrow the business to make larger/more complex games possible in future
Re-prints of popular games can be licensed to other publishers or not
Make my games available to other crafters as Print and Play editions
Build a crafting community
What do you think of them?
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