I turned 42 last week, and I recently read that the life expectancy for a male born in the UK in 1976 is 83, so half-time! Ok, so multiple sclerosis reduces my life-expectancy by a bit, but I’m reasonably healthy and my MS is still in remission, so we’ll go with 83.
Time for a mid-life crisis. I should be remortgaging the house to buy hair transplants and a bright red Ferrari. Arguably, starting a second board game publishing company two months after my second daughter was born and six years after my first one failed and cost me a load of (insurance) money is my mid-life crisis. Clearly, I’m not very good at mid-life crises.
Interestingly, it’s only in the last few months that I’ve come to some revelations about myself. Shame it’s taken me 42 years to work them out!
My memories of my childhood are very sketchy (possibly MS-related, possibly not), but one of the few things I do remember is writing computer games on the BBC Electron my dad borrowed from his school during the summer holidays. I was 10.
Although I’ve spent most of the intervening 32 years coding professional and/or as a hobby I do not consider coding a core part of my personality. I miss it, now that I no longer do it as part of my job, but games design fills the same hole for me.
I’ve recently started another company (technically I’ve been self-employed or part of a start-up five times) but I do not consider myself an entrepreneur. I’m too risk-averse and bad at marketing.
The two core parts of my personality that I can trace back to those earliest memories are gamer and maker. I’ve been a very keen (obsessive?) computer gamer, Magic player (on at least three separate occasions), role player, miniatures gamer and board gamer over the last 30 years.
I’ve made (bits of) computer games, miniature games scenery, DnD scenery, LARP costumes, painted minis, mobile apps, board game prototypes and over 500 high-quality hand-made board games for sale. Making things makes me happy, certainly happier than reading and watching TV.
Board game design is a happy blend of the two - I get to make prototypes and then play them and then make changes and play them again. I start companies to make those games, not to get rich or famous but, because I love making the games by hand and doing the graphic design - after I’ve done all that it seems a shame to leave the games in a cupboard unplayed.
Obviously I want to be a good husband to The Wife and a good parent to The Daughters too, but those are more recent things - I can’t trace them back through my childhood.
Now that I have this knowledge about myself, what can I do differently in the second half of my life to further boost my happiness and life satisfaction? That’s the next thing to consider...
Monday, June 11
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