Monday, February 7

Genesis

Xeno Wars is a strange game design process.

We’re essentially designing new ships for an existing game, not starting from scratch.

Like the expansion and the two boxes of flicks before.

The expansion we tested in real life with friends.

The boxes of flicks were COVID-creations. And they changed a lot in flight as things were unlocked.

With this we’re trying to be a lot more organised. It has to work with FlickFleet, but also on its own.

And COVID is still a big problem here, I’m mostly testing solo.

This week has been about it taking shape.

I’ve cobbled together multiple copies of the ships, raiding my bits box for parts.

Box of Delights

Starting testing larger battles rather than just individual ships.

Looking into making a bunch of prototypes for testing elsewhere.

Getting orders together for bits and dice. Writing the rulebook.

Current challenge is our dice supplier’s minimum order changing from £50 to £750! 

Trying to workaround that now…

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